Of all the worlds in the multiverse, Adrathea is the last David Render would willingly revisit. What happened there broke his heart and drove him to retire from the UN Multiverse Survey. To hang up his sword forever. Then Treyvar of the Alvehn brings disturbing news. Adrathea is in peril, and David’s old comrade needs his help to stop a rogue Alvehn from usurping the throne and ruling the planet forever as an immortal tyrant. To set things right, David must return to the one place he never wants to see again. But Adrathea is a world to which David’s fate is bound by the most intimate of ties. He has no choice. Adrathea calls, and he must answer.
Gryphons are a new and budding race in the world. They suffered their share of strife and oppression when they first appeared but overtime humans have become more accepting, especially as the new sport of Gryphball became popular. Thyra and Johnathen are the first interspecies married couple in America's southern states. They have had their own struggles fitting in, dealing with racist citizens and a religious cult that sees them as abominations that should be eradicated. Can a human and a gryphon live freely in a world that seems set against them?
This vast tapestry of the Hellenic world unfolds in a stirring tale of two traders from the island of Rhodes, who journey across the wind-blown face of the beautiful and treacherous Mediterranean in search of adventure and profits.
Born to be the next queen of the gryphons, Sunsky of the Mountains sees her whole life ahead of her but conforming to her role is another story. Although she considers taking the mighty Dreamspinner as her official king, she shuns the expectations set upon her and strikes out to find her own path. She soon finds herself falling into a forbidden relationship with a beautiful, black winged horse named Nightsky. The hippogryph baby that is the result of their love is considered an enemy of the gryphons and will be hated and shunned by the gryphonic tribes. After putting family before duty, she is forced to leave her home in the mountains and live with her offspring in the Valley of Outcasts. In her place, the evil Talona seizes the crown and enforces a new order of repression and violence, not only on her gryphon subjects but on the hippogryphs and other subordinate creatures as well. With her family and friends enslaved, imprisoned, or killed, hope for the future begins to fade. Now, Sunsky must answer the call of destiny to return from exile, retake her queendom and unite her fractured nation before it is too late.
The epic saga begun in The Crystal Gryphon continues in the Witch World as the destiny of two embattled lovers may decide the fate of all . . . Kerovan of Ulmsdale released his wife, Joisan, of all obligations to him. Though their love is unbreakable, he could not burden her with his unrest as he was beckoned to wander the Waste in search of his true destiny. But Joisan, unable to bear his absence, leaves her refuge to find him. And with both of them gone, the Dales are sure to fall under the power of the Dark as the shadows of evil begin to rise across the land. Even when they are reunited in the Waste, Kerovan cannot open his heart to his beloved. Not as long as the mystery of his lineage remains. Undaunted and guided by the powerful crystal gryphon given to her by Kerovan, Joisan refuses to leave his side. For it will take both of their great wills to confront the horrors of the coming Darkness. Nominated for a Locus Award, this fantastical novel by the Science Fiction Writers of America Grand Master Andre Norton explores the Witch World land of High Hallack. Gryphon in Glory is the 4th book in the Witch World: High Hallack Cycle, but you may enjoy reading the series in any order.
Six years after the end of the Great War, schoolmaster Rhissan Griffith believes himself just another young man struggling to find success at a private school in rural England. An idle wish for a little magic in the midst of his frustrating, unfulfilling life catapults Rhiss into a situation that winds up being far more than he ever imagined possible... or desirable. After school one dismal and rainy afternoon, an extraordinary door to perilous adventure unexpectedly opens in his life. It promises to thrust Rhiss into unimaginable realms of wonder and terror, encounters with beings fantastical and mythological, and answers to questions regarding a past - and a future - he has never before even contemplated. Leaving his old life behind, Rhiss accepts the challenge and walks unsuspectingly into a desperate and deadly conflict that shakes his faith and everything he ever knew or believed about himself. But how could an ordinary man help to shape the course of a world locked in battle against an ancient evil?
Talia Inger is a rookie CIA case officer assigned not to the Moscow desk as she had hoped but to the forgotten backwaters of Eastern Europe--a department only known as "Other." When she is tasked with helping a young, charming Moldovan executive secure his designs for a revolutionary defense technology, she figures she'll be back in DC within a few days. But that's before she knows where the designs are stored--and who's after them. With her shady civilian partner, Adam Tyler, Talia takes a deep dive into a world where only criminal minds and unlikely strategies will keep the Gryphon, a high-altitude data vault, hovering in the mesosphere. Even Tyler is more than he seems, and Talia begins to wonder: Is he helping her? Or using her access to CIA resources to pull off an epic heist for his own dark purposes? In this Ocean's Eleven-meets-Mission Impossible thriller, former tactical deception officer and stealth pilot James R. Hannibal offers you a nonstop thrill ride through the most daring heist ever conceived.
The exciting second book in the fantastical series for ages 10-14 by NYT bestselling author, Kelley Armstrong. Rowan is now the Royal Monster Hunter, and her twin brother, Rhydd, is destined to be king. But her mother's cousin Heward is still determined that his children be the ones to inherit the titles, and will stop at nothing to show that Rowan and Rhydd are too immature to properly lead. After the gryphon that Rowan captured in Book One gives birth but then dies, Rowan is left with a baby gryphon she knows she cannot keep. And it grows faster than anyone can imagine . . . In order to save face after an accident involving the troublesome gryphon, Rowan, with the help of her friends Dain and Alianor, along with an entourage of monstrous companions, must make a journey to the mountains to release the gryphon back into the wild. What starts off as a simple enough task soon becomes a dangerous quest, as the group encounters numerous rare and deadly monsters along the way, including wyverns and ceffyl-dwrs. Nothing is easy when you're a "monster magnet" like Rowan. Can she prove herself worthy of the title of Royal Monster Hunter? Find out in this exciting second book in the Royal Guide to Monster Slaying series!
It was a long fall from Clan Heir to common thief, but Aaron never wanted any part of his father’s brutal outlander reign. In fact, besides coin purses and jewels, there’s very little in all of Cisali that interests Aaron, until he stumbles—quite literally—into a prince’s bedchamber... Prince Davish of Ischia is a skilled swordsman both on the field and beneath the sheets, at least when he isn’t outrageously drunk. But the wine helps him forget all the ways he’s disappointed his father, his family, and soon enough, his young bride-to-be... A trained Wizard of the Nine with more raw talent than real-world experience, Princess Chandra has no interest in the politically arranged marriage. She flees to the royal city of Ischia seeking a way out of the union. But there, she discovers something far more shocking than Prince Davish’s rakish reputation... The Stone of Ischia has been stolen. A powerful talisman, The Stone protects the city from the active volcano that looms over its terraces and streets. Without it, Ischia will be destroyed and the kingdom of Cisali will fall. Its only hope is an unlikely band of heroes—a failed thief, a drunken prince, and a runaway wizard—who must face pirates, powerful magic, and their own carefully guarded secrets in order to find and restore the Stone of Ischia. REVIEWS “The delightful camarderie of three unlikely heroes and well controlled fantasy elements make Huff's adventure great fun to read.” —Publishers Weekly “Huff arranges the ordinary elements of fantasy into an extraordinary tale of adventure and transformation.” —Library Journal “An exciting adventure ... they face pirates, storms, traitors ... each has unique talents that can bring their mission to a successful conclusion, each has weakness that could destroy themselves and a city of people.” —Voya
A man who controls the magic of numbers is on the run in a sci-fi novel that “heads off into uncharted territory . . . stretching the bounds of what is possible” (Quill & Quire). Dom is a numerate, someone able to see and control the magical power of numbers. Everything from license plates and credit cards to baseball statistics feed the considerable abilities of Dom and his kind. Grifters and gamblers, numerates search for—and fight over—the world’s most mathematically powerful artifacts. While seeking a mathematical item of immense power that has only been whispered about, everything goes south for Dom. He finds himself on the run across three countries on two continents, with two unlikely companions in tow and a numerate of unfathomable strength hot on his tail. Along the way he faces giant creatures of stone and earth, statues that come alive, numerical wonders cast over hundreds of years, and the very real possibility that he won’t make it out alive. And one of his companions holds a secret so powerful it could change the lives of numerates forever.