The Graphic Art of the Underground: A Countercultural History takes the reader on a dazzling journey through the visual art and design of alternative and youth cultures from the 1950s to the present day. Ian Lowey and Suzy Prince ’s compelling account draws upon the work of an array of artistic figures – many of whose lives have proved as colourful as their work– such as Ed ‘Big Daddy’ Roth, Kenny ‘Von Dutch’ Howard, Robert Williams, Robert Crumb, Martin Sharp, Jamie Reid, Linder Sterling, Gee Vaucher, Winston Smith, Barney Bubbles, Mark Ryden, Shag, Camille Rose Garcia, Marion Peck and Pete Fowler among numerous others.
Featuring text by Alex Coles, and visually stunning reproductions of works by the participating artists, Platform for Art is the only comprehensive survey of what is one of Londons most important and thought-provoking art programmes.
Over the years the motion picture industry has (sadly) gravitated to generating poorly cropped and heavily airbrushed posters that rely far too often on celebrity head shots. Thankfully, an underground network of graphic designers and artists has reinvigorated the art of the movie poster, crafting stunning pieces for classic and cult films. Here is the first comprehensive look at the movement, presenting this eclectic and dynamic medium through more than 200 eye-popping posters from over 100 cutting-edge artists, coupled with fascinating commentary and behind-the-scenes information. These new, underground posters have quickly become the most coveted by ardent moviegoers; they are typically produced in very limited runs, sell out within minutes, and command upwards of several hundred dollars each. With a smart, fresh visual perspective, alternative movie posters celebrate classics like Star Wars, A Clockwork Orange, and The Shining as well as cult favorites: The Big Lebowski, Blade Runner, and Pink Flamingos.
A New York Times Notable Book Filled with beautiful color art, dynamic storytelling, and insightful analysis, Hillary Chute reveals what makes one of the most critically acclaimed and popular art forms so unique and appealing, and how it got that way. “In her wonderful book, Hillary Chute suggests that we’re in a blooming, expanding era of the art… Chute’s often lovely, sensitive discussions of individual expression in independent comics seem so right and true.” — New York Times Book Review Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics get their messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.
Through their metaphorical and material qualities, textiles can be seductive, exciting, intimate and, at times, shocking and disquieting. This book is the first critical examination of the erotically charged relationship between the surface of the skin and the touch of cloth, exploring the ways in which textiles can seduce, conceal and reveal through their interactions with the body. From the beautiful cloth which is quietly suggestive, to bold expressions of deviant sexuality, cloth is a message carrier for both desiring and being desired. The drape, fold, touch and feel, the sound and look of cloth in motion, allow for the exploration of identity as a sensual, gendered or political experience. The book features contributions on the sensory rustle and drape of silk taffeta and the secret pleasures of embroidery, on fetishistic punk street-style and homoerotic intimacy in men's shirts on screen, and a new perspective on the role of cloth and skin in the classic film Blade Runner. In doing so, it interrogates experiences of cloth within social, historical, psychological and cultural contexts. Divided into four sections on representation, design, otherness and performance, The Erotic Cloth showcases a variety of debates that are at the heart of contemporary textile research, drawing on the fields of art, design, film, performance, culture and politics. Playful, provocative and beautifully illustrated with over 50 color images, it will appeal to students and scholars of textiles, fashion, gender, art and anthropology.
Punk Pedagogies: Music, Culture and Learning brings together a collection of international authors to explore the possibilities, practices and implications that emerge from the union of punk and pedagogy. The punk ethos—a notoriously evasive and multifaceted beast—offers unique applications in music education and beyond, and this volume presents a breadth of interdisciplinary perspectives to challenge current thinking on how, why and where the subculture influences teaching and learning. As (punk) educators and artists, contributing authors grapple with punk’s historicity, its pervasiveness, its (dis)functionality and its messiness, making Punk Pedagogies relevant and motivating to both instructors and students with proven pedagogical practices.
A classic and indispensable account of graphic design history from the Industrial Revolution to the present Now in its third edition, this acclaimed survey explores the evolution of graphic design from the 19th century to the present day. Following an exploration of design’s prehistory in ancient civilizations through the Industrial Revolution, author Stephen J. Eskilson argues that modern design as we know it grew out of the influence of Victorian-age reformers. He traces the emergence of modernist design styles in the early 20th century, examining the wartime politicization of regional styles. Richly contextualized chapters chronicle the history of the Bauhaus and the rise of the International Style in the 1950s and ’60s, and the postmodern movement of the 1970s and ’80s. Contemporary considerations bring the third edition up to date, with discussions of app design, social media, emojis, big data visualization, and the use of animated graphics in film and television. The contemporary phenomenon of the citizen designer, professionals who address societal issues either through or in addition to their commercial work, is also addressed, highlighting protagonists like Bruce Mau and the Center for Urban Pedagogy. This edition also features 45 additional images, an expanded introduction and epilogue, and revised text throughout. A newly redesigned interior reinforces the fresh contents of this now-classic volume.
This concise yet comprehensive study explores the emblematic journey by four young men from Liverpool from the epicentre of teen-led youth culture to the experimentation of the counterculture and beyond. Beginning with the celebration of Britain’s own ‘youthquake’ in the joyous and genre-shifting A Hard Day’s Night (1964), the author delves into how the Beatles’ film work allows us to chart their subsequent musical maturation and retreat from the tribulations of stardom in Help!, their tentative attempts at improvised filming in the televised Magical Mystery Tour (1967), their acceptance of cartoon representations as leaders of the hippie counterculture in Yellow Submarine (1968), and the final implosion of their musical dynamic in the recording studios of Let It Be (1970). The book analyses how, as they grew with their fanbase, the Beatles’ films alternate stylistically between mimetic representation and allegorical interpretation, and switch narratively between fan-filled and welcoming worlds, to films relaying introspection and isolation. Offering an in-depth case study of the successes and failures of British youth culture in a volatile decade, The Beatles and Film is an engaging text for both scholars and general readers alike.
Peter Kuper (b. 1958) is one of the country’s leading cartoonists. His artwork has graced the pages and covers of numerous newspapers and magazines, including Time, the New Yorker, Mother Jones, and the New York Times. He is a longtime contributor to Mad magazine, where he has been writing and drawing Spy vs. Spy for two decades, and the cofounder and coeditor of World War 3 Illustrated, the cutting-edge magazine devoted to political graphic art. Most of the interviews collected here are either previously unpublished or long out of print. They address such varied topics as world travels, teaching at Harvard, Hollywood deal-making, climate change, Spy vs. Spy, New York City in the 1970s and 1980s, and World War 3 Illustrated. Among the works examined are his books The System, Sticks and Stones, Stop Forgetting to Remember, Diario de Oaxaca, and adaptations of Franz Kafka’s The Metamorphosis and Upton Sinclair’s The Jungle. Kuper also discusses his graphic novel Ruins, which received the Eisner Award for Best New Graphic Novel in 2016. Along with two dozen images, this volume features ten lively, informative interviews as well as a quartet of revealing conversations, conducted in collaboration with Kuper’s fellow artist Seth Tobocman, with underground comix legends Robert Crumb and Vaughn Bodé, Mad magazine publisher William Gaines, and Jack Kirby.