The God Games

The God Games

Author: D. R. Hirsch

Publisher: iUniverse

Published: 2020-10-02

Total Pages: 321

ISBN-13: 1532042396

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GOD LOVES YOU JUST AS YOU ARE, RIGHT NOW THE GOD GAMES: Heaven & Hell, is an allegorical Fiction/Fantasy/Science Fiction tale which finds ANN NELSON, who is in HEAVEN, preparing her new life game (one life-time on the planet you choose – Ann chooses Earth). Ann must also choose her complexion, her sex and sexual preferences, her family, and the challenges and goals she will face. Ann’s main goal is to find the Life-Game Code which can guide her to eternal life and infinite unity with her soul mate, ED NELSON. Ann’s new life game, HELL, has significant challenges: Adoption, Mental Illness, and Poverty among them. Will Ann discover the Life-Game Code? Win her new life game and be forever reunited with Ed? OR will she lose her life game and then must go through another life game without Ed by her side? Ann learns the answer to these questions when she returns to HEAVEN AGAIN, and is judged by her own words and deeds. THE GOD GAMES: Heaven & Hell, will leave you feeling cared for and much less worried about your own eternal future in Heaven or in Hell. Extend Peace. Love. Unity. Respect. to all you meet.


God, Games and My Neighbour

God, Games and My Neighbour

Author: Ian G. Murray

Publisher: WestBow Press

Published: 2020-12-15

Total Pages: 116

ISBN-13: 1664207333

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How can a Christian respond when asked to go on a virtual shooting spree in Grand Theft Auto? What is a Biblical approach to video games as products of entertainment? Video games have taken the world by storm, and when a medium of entertainment has made this kind of impact, Christians need to address them in a way that is in accordance with Biblical guidelines. God, Games and My Neighbour: Loving My Neighbour Through Entertainment is a Biblical approach to entertainment and video games, and ultimately seeks to understand how gaming can not only bring us closer to others, but also help us to glorify God and show the world His love.


Diana Wynne Jones

Diana Wynne Jones

Author: Farah Mendlesohn

Publisher: Routledge

Published: 2013-09-13

Total Pages: 275

ISBN-13: 1135461287

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British author Diana Wynne Jones has been writing speculative fiction for children for more than thirty years. A clear influence on more recent writers such as J. K. Rowling, her humorous and exciting stories of wizard's academies, dragons, and griffins-many published for children but read by all ages-are also complexly structured and thought provoking critiques of the fantasy tradition. This is the first serious study of Jones's work, written by a renowned science fiction critic and historian. In addition to providing an overview of Jones's work, Farah Mendlesohn also examines Jones's important critiques of the fantastic tradition's ideas about childhood and adolescence. This book will be of interest to Jones's many admirers and to those who study fantasy and children's literature.


Fundamentals of Game Design

Fundamentals of Game Design

Author: Ernest Adams

Publisher: New Riders

Published: 2010-04-07

Total Pages: 697

ISBN-13: 013210475X

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To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade


Science Fiction Video Games

Science Fiction Video Games

Author: Neal Roger Tringham

Publisher: CRC Press

Published: 2014-09-10

Total Pages: 540

ISBN-13: 1040074618

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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a


Gaming and the Divine

Gaming and the Divine

Author: Frank G. Bosman

Publisher: Routledge

Published: 2019-03-04

Total Pages: 229

ISBN-13: 0429018681

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This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focusing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesizing these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.


The Video Games Textbook

The Video Games Textbook

Author: Brian J. Wardyga

Publisher: CRC Press

Published: 2023-06-13

Total Pages: 751

ISBN-13: 1000868222

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The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes


Representing Conflicts in Games

Representing Conflicts in Games

Author: Björn Sjöblom

Publisher: Taylor & Francis

Published: 2022-12-30

Total Pages: 233

ISBN-13: 100082487X

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This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies.


Pink Beams of Light from the God in the Gutter

Pink Beams of Light from the God in the Gutter

Author: Gabriel Mckee

Publisher: University Press of America

Published: 2004

Total Pages: 100

ISBN-13: 9780761826736

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In Pink Beams of Light from the God in the Gutter, Gabriel McKee gives an overview of Dick's religious experiences and his attempts at communicating them in published works, drawing on Dick's fiction as well as his private journals and personal correspondence