Souls have power. For thousands of years, self proclaimed gods fought to collect more and more of them, waging battles that raged among the living and the dead. The wars only stopped when they were betrayed by one of their own, locked away in a nightmare prison until they slowly melted away. An order was formed to ensure such powerful creatures never again came into existence. Upon dying, Thomas Salazar found himself recruited into this order. Within hours of becoming a full member, Thomas now finds the order decimated and himself among the most senior members remaining. The architect of his order's downfall appears to be someone bent on becoming exactly what he's now sworn to stop. But to stop this threat, will he become something far more dangerous?
"Brilliantly structured . . . with a delicious tension carefully developed among the wonderful characters." —The New York Times Experience this far-reaching, mind-bending science fiction adventure that uses time travel to merge climate fiction with historical fantasy. From Kelly Robson, Aurora Award winner, Campbell, Nebula, and Theodore Sturgeon finalist, and author of Waters of Versailles Discover a shifting history of adventure as humanity clashes over whether to repair their ruined planet or luxuriate in a less tainted past. In 2267, Earth has just begun to recover from worldwide ecological disasters. Minh is part of the generation that first moved back up to the surface of the Earth from the underground hells, to reclaim humanity's ancestral habitat. She's spent her entire life restoring river ecosystems, but lately the kind of long-term restoration projects Minh works on have been stalled due to the invention of time travel. When she gets the opportunity take a team to 2000 BC to survey the Tigris and Euphrates rivers, she jumps at the chance to uncover the secrets of the shadowy think tank that controls time travel technology. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
About Making Monsters A political undercurrent exists that resembles cyberpunk. Sci-fi elements remain near future and fuse with horror fiction. Some tales have what may appear to be shock tactics, but these passages also build the story as a whole. The stories vary in length from short-short to tales at long story or short novella length. The book would be about 520 pages in regular paperback.
"You know, I thought when I died.... I really thought at the time that was the end of my goodbyes. Either the Good Book was right and I was headed to a place of endless happiness, or it was complete rubbish and I would just cease to be. Either way I was prepared. But this... after all this time I am still not prepared for this." Thomas Salazar didn't know what to expect when he died, but it certainly wasn't Jack Macintyre. Yet here he was, dead, with Jack standing there offering him a job. In a world where reality can respond to your every thought, a job that offers endless surprises can be enticing. Leaving life behind, however, isn't easy and the job holds its own risks. To complicate matters, the more souls he meets, the more Thomas realizes that everybody, including Jack, has an agenda they're not fully disclosing. Even Thomas's childhood pet seems to have secrets. "How is it that death is so much more complicated than life?"
The final novel in H. Rider Haggard’s much-anticipated trilogy, ‘Allan and the Ice Gods’, sees the return of Allan Quatermain and features Lady Luna Ragnall and the taduki drug yet again. This time, however, Allan is refusing to see Lady Luna Ragnall. The awkwardness of the last three drug-induced visions, revealing their marriage, left him squirming. But she is about to let spill that their ancient counterparts were right. And they were indeed married. As Allan is yet again transported to the barbaric Ice Age, can he restore order in the tribe? And more importantly, can he weave in new technology and intelligence without unbalancing history? ‘Allan and the Ice Gods’ is the ideal rip-roaring tale, perfect for adventure-fantasy fans of Jack Black’s ‘Gulliver’s Travels’. H. Rider Haggard KBE (1856-1925) was an English writer of adventure fiction romances and a pioneer of the lost world genre. His rip-roaring tales include ‘King Solomon’s Mines’, ‘Allan Quatermain’, ‘Nada the Lilly’ and the epic Viking romance ‘Eric Brighteyes’. Portraying the stereotypes of colonialism, his work also focused on agricultural and social reform. It’s no surprise that Haggard is remembered today as an influential figure in land reform throughout the British Empire.
'Do monsters always stay in the book where they were born? Are they content to live out their lives on paper, and never step foot into the real world?' The Villa Diodati, on the shore of Lake Geneva, 1816: the Year without Summer. As Byron, Polidori, and Mr and Mrs Shelley shelter from the unexpected weather, old ghost stories are read and new ghost stories imagined. Born by the twin brains of the Shelleys is Frankenstein, one of the most influential tales of horror of all time. In a remote mountain house, high in the French Alps, an author broods on Shelley's creation. Reality and perception merge, fuelled by poisoned thoughts. Humankind makes monsters; but who really creates who? This is a book about reason, the imagination, and the creative act of reading and writing. Marcus Sedgwick's ghostly, menacing novel celebrates the legacy of Mary Shelley's literary debut in its bicentenary year.
Sir Henry Rider Haggard was an English writer of adventure novels set mostly in Africa, and a founder of the Lost World literary genre. Allan and the Ice-Gods is the final volume of the Allan Quatermain saga. Once more Quatermain takes the hallucinogenic taduki drug, as he did in previous novels, and he finds himself reliving as Wi, an civilized man living in the barbaric ice age as part of a clan of cavemen. The novel has been noted as a treatment of the topics of eugenics and evolution in literature and culture.
From Myths to Monsters is a grouping of some short stories written over many years. The stories are about a variety of subjects, both good and bad, and do not accept Political Correctness as an option. Be ready for a collection that goes from a highflying sorcerous/warrior to dragon’s appreciation or lack thereof, to a deadly dragon, to symbolism in stories, to a class reunion to a sneaky teacher. Be advised the good guy doesn’t always win and dragons don’t always eat their prey. I expect the grouping to find some life among the readers.
This novel is the final volume of the Allan Quatermain saga. Once more Quatermain takes the hallucinogenic taduki drug, as he did in previous novels, and he finds himself reliving as Wi, an civilized man living in the barbaric ice age as part of a clan of cavemen. The novel has been noted as a treatment of the topics of eugenics and evolution in literature and culture.
All males born in The Tharn’s Lands are twins. One adventurous twin, Rist, travels with sold ice to see how it is used by Warmlanders. After trouble with the Solar Priests, he has to travel farther downriver, where he encounters a two-thousand-foot waterfall and a vast lowland below. Making good his escape, he finds himself in the Sisterdom of ShadowFall, a domain within Motherland, a yet more advanced matriarchal civilization. Through demonstrated skills and persistence, he overcomes prejudice and barriers, distinguishing himself as a heroic warrior. Rist’s twin, Rusk, is present back home when others uncover a large green cylinder from The Ice. This eventually is discovered to be an ancient flying craft operated by a Developing Intelligence Rusk will call Una. Rusk goes downriver to search and find Rist. Adventures ensue, resulting in a return to The Tharn’s Lands and a revolution there. From their primitive, mist-bound homeland at the foot of receding glaciers, to warmer and more civilized lands downriver and below, twin diminutive “bird-rider” warriors venture southward, taking with them the seeds of revelation and revolution. On the Moon, human colonies have likewise evolved. Those two worlds after the next Ice Age are very different places from today, but human emotions, personalities, and reactions remain unchanged. The Thaw Trilogy is a tale of future conflicts—the clash of ancient institutions and ancient technologies on an unfamiliar Earth, and remnant human colonies on Earth’s Moon. The Thaw Trilogy, incorporates three stories that first appeared in Analog—“Thaw” (July/August 2013), “Flow” (November 2014 - Hugo nominated), and “Fall” (July/August 2016). At the publisher's request, this title is sold without DRM (Digital Rights Management).