A young tourist, travelling alone in a foreign country, suddenly encounters a young woman wearing a set of blue armour who seemed to pop out of thin air. After a brief conversation, she leaves abruptly, without telling him anything about herself. Eager to get to know her better, he follows her and suddenly finds himself in a magical land on the brink of war. While running around searching for the girl in the blue armour, he has to undergo a crash course in local history and customs, many elements of which are armed and quite dangerous. He gradually begins to uncover the truth about the woman he’d met, what she is looking for, and how it is all related to the growing threat of war.
"One of the most extraordinary works of fantasy, for adults or children, published so far this century."—Time magazine, on the Fairyland series September misses Fairyland and her friends Ell, the Wyverary, and the boy Saturday. She longs to leave the routines of home and embark on a new adventure. Little does she know that this time, she will be spirited away to the moon, reunited with her friends, and find herself faced with saving Fairyland from a moon-Yeti with great and mysterious powers. The Girl Who Soared Over Fairyland and Cut the Moon in Two is another rich, beautifully told, wisely humorous, and passionately layered book from New York Times–bestselling author Catherynne M. Valente.
From a "New York Times"-bestselling author and today's most admired storyteller, here is an unforgettable tale of a most miraculous love affair: a meeting of passion, wit, and true romance between a thoroughly modern woman--and a man who lived 400 years before.
The Thin Line Between Retribution and Restitution New York Governor Reginald MacVay has vowed to rid his state of organized crime. His energy in this campaign is completely focused on taking out the Mafia once and for all. But his past connections with the mob may be his political undoing. The Sorvino family, the last remaining strand of old-school Mafia and a drug cartel, intends to dash MacVay's hopes for reelection. They hire Asante, the best hit man they know, to kill the governor's daughter. But the plan derails when Asante falls for her. Can the mob's ace assassin outgun opposition on both sides of the law and maintain a love that appears doomed?
A friends to lovers age-gap romance. Court: Here's a thing I learned a long time ago... guys and girls don't think about relationships the same way. Especially in college. So, when I caught the girl sitting next to me on the plane reading a magazine article on how to get out of the friend zone, I did something I never do - I got involved. One look into her electric blue eyes and the darkness inside of me faded. Light and hope radiated from her like a neon sign. Guys like me know how to get the girl, but we rarely get to keep them. Bianca: Girls like me fade into the background. Nice, quiet, smart girls without the latest trendy clothes. My friendship with Court started as an opportunity to get inside the male mind, but it turned into so much more. His touch sent current coursing through my veins. His kiss jolted my heart. But here is something I learned a long time ago... you can't force people to love you back. No matter how much you long for them.
About the Book A bloody war in Europe. A desolate wasteland in the American continent. An overlording technological superpower, scouting the American wastes they burned for claim; victims of the Chinese-Russian Alliance, risen back to life with unholy superpowers without the mind to withstand them. Follow the surviving Americans as they fight for survival, utilizing the very same hellish abilities that are used against them, persevering through the hellish assault of Infected, CRA soldiers, and something else – something powerful. About the Author Joshua Harrington is currently a junior in high school who resides in Arizona. He is an avid gamer with a large interest in music. Joshua, his siblings, and his parents have moved around the country quite a bit due to his father’s career in the military. Prior to this novel, his writing has been primarily third-person, and this is his first writing in the first-person point of view. Joshua developed a love of reading, writing, and acquiring an extensive vocabulary as a young child that continues to this day.
(Volume 1) The hit social network game "The Magical Girl Raising Project" selects one out of every tens of thousands of players to become a real life magical girl. The lucky chosen girls gain magic powers as well as incredibly good fortune, and spend their days blissfully. But one day, an absolute announcement declares that the number of magical girls has risen too high and must be cut down to half. Sixteen young maidens are thrust into a merciless, deadly contest to survive...but how many will come out the other side?
In this unique and innovative debut novel, a diverse group of teens meet in the Canadian Rocky Mountains for a ten day hiking excursion. They take only their backpacks and a sense of adventure. Danny Michaelson, nearly sixteen, just wants to get away from his mother's boyfriend, the very man who paid for the trip. Though Danny seeks adventure, what he really must discover is man inside himself. Breyona Lewis, sixteen, wants to leave behind the dark memory of an assault she's never told anyone about. Though she seeks escape, she'll find she's a prisoner of more than her past. Em Michaelson, seventeen, was sent along by her mother to make sure her brother Danny doesn't get into any trouble. But in the backcountry, all Em really wants is a cell phone signal. Joachim "Wa" Martin, nearly sixteen, came from the streets of LA, a skateboard hero and parkour daredevil. While he loves the wilderness, the main attraction for him is Em. Shiv Malgaonkar, sixteen, pursues his passion for learning, eager to study every plant, tree and animal dropping he can find. But a terrible tragedy in his home life haunts him, leading to the toughest decision of his life. Bronson Gerk, seventeen, came because his dad forced him to. Overbearing and rude, he tells outrageous lies to boost his own ego. And when things go bad, he does his best to make them worse. Harvin McTavish, sixty-three, leads the youth excursions into the mountains. He knows every peak and valley like the back of his hand. Over the past forty years he's seen things ... strange things. But nothing has prepared him for what he'll see on this trip. The hikers arrive exhausted at camp six. But Harvin sends Danny and Breyona to collect water. Despite his weariness, Danny is excited to get some alone time with Breyona. The hike turns into a race for their lives when the two teens encounter a creature of legend—an eight foot tall beast they tag as "bigfoot". Swept to the secret city of Undermountain, Danny, Breyona and their friends find themselves caught in the middle of a war—between their bigfoot captors and horrific creatures called tangoga. Seperated from Breyona and frustrated with the intrigues of the bigfoot leadership council, Danny realizes he must act. During his desperate search for a way out, he uncovers the terrible plans the tangoga have for Earth. Plans that will only go into effect if they win the war against the bigfeet. Breyona, held in a bare "meditation cell," realizes she's being brainwashed by the bigfoot leader, Hanameesovenama. She's realizes she's being trained like a dog, all part of the leader's plan to bring the bigfoot race into the open, and to take over the Earth ... if they can withstand the final tangoga assault. To escape, to survive, to save the Earth, Danny, Breyona and friends face an impossible task. They must end the war ... and make sure neither side wins.
Tapestry making flourished in the major centers of western Europe from the fourteenth through the nineteenth centuries. Thousands of tapestries were woven as special commissions for church, crown, and nobility. This publication is a comprehensive catalogue of the Museum's collection of tapestries and allied works made after the Middle Ages.-- Metropolitan Museum of Art website.