The Giant Zombie Book 2 is a short Horror thriller story about a boy named Chris who is transported to a mysterious digital world, he goes on an amazing journey to find out how to leave this world...but instead he finds himself battling an army of zombies. Great Story inspired by the Minecraft World!
This is a continuation of book 1 A great story inspired by the Minecraft World! You can find Book 1 here https://play.google.com/store/books/details?id=7T_XCQAAQBAJ
This hilarious, illustrated middle-grade sequel, combining the humor of Diary of a Wimpy Kid with the action of The Last Kids on Earth, follows a hapless warlock-in-training as he struggles to live up to his great and terrible destiny. Remember Wick? Son of the Dark Lord, heir to the throne of black and broken glass, and next in line to be the leader of the Grim World? Well, after a major spell gone wrong, he finds himself kicked out of his own castle and shipped off as an exchange student. As if Middle Ages School wasn't hard enough already! Follow Wick through the pages of his journal as he comes up with a genius plan to defeat his foes, achieve greatness . . . and maybe even make a new friend in the process.
The sun has wiped out nearly all technology in the largest coronal mass ejection in history. In its wake comes the zombie apocalypse. The dead have risen, and they are hungry. Yet there are greater threats than the walking dead. The deathless have returned, slumbering in the same Arks that carried the werewolves into the present. If they are not stopped they will build a massive necropolis in the remains of San Francisco, and the entire continent will pay the price. Only the few werewolves created before the apocalypse stand between humanity and annihilation. Yet they are outnumbered and alone. Their only hope comes from the very enemy that sought to stop their creation, Mohn Corp. The Deathless Saga Book 0: The First Ark Book 1: No Such Thing As Werewolves Book 2: No Mere Zombie Book 3: Vampires Don't Sparkle (October 2015)
In this sequel to Outbreak: The Zombie Apocalypse, Matt Hawkins strives for redemption following Britain's first zombie outbreak. His internal struggles and his psychological analysis of those around him lead him to question the ethics of humanity and himself as he fights to survive the apocalypse. Hawkins perception of the immoral decisions of the leadership in seeking a possible cure force him to reevaluate his past and question his own motives as he tries desperately to conceal a secret that could ruin him and prevent him from keeping the fragile promise which has become his only motivation to live. From the sanctuary of the Millennium Stadium in Cardiff, Wales to the promise of an escape through the Channel Tunnel in Folkestone, Kent, their only hope for survival and for the possibility of ending the zombie outbreak, the diverse group of people experience loss while they hope for success but all at a very high price.
Recently credited with wiping out the Neanderthals, an ancient virus is released within Yellowstone National Park and quickly spreads. A desperate plea for assistance reaches the military, but are they coming to help those battling for their lives or to wipe out every living thing in an effort to prevent a second mass extinction? Follow along with a select group of individuals as they fight for survival. Can they avoid the infected? Can they evade the military called in to help? Can they trust each other? Will humanity survive the raging cannibals that erupt from within?
Thor's hammer is missing again. The thunder god has a disturbing habit of misplacing his weapon--the mightiest force in the Nine Worlds. But this time the hammer isn't just lost. It has fallen into enemy hands. If Magnus Chase and his friends can't retrieve the hammer quickly, the mortal worlds will be defenseless against an onslaught of giants. Ragnarok will begin. The Nine Worlds will burn. Unfortunately, the only person who can broker a deal for the hammer's return is the gods' worst enemy, Loki--and the price he wants is very high.
What was missing from my life? A crazy cult that worships the ancient god of nightmares, that’s what. When I break my most sacred vow and invade my mom’s dreams, things get complicated, fast. With Valerian’s help, I’m on a quest to boost my powers and learn to forgive myself—all while saving my home world from complete annihilation at the hands of deranged cultists. In other words, a regular Wednesday.
Following the tumultuous events of Book One (The Monuments of Panda Johnson), Panda and his ever growing band of friends find themselves marooned on Earth 4.6 traversing foreign land and fending off both new, and old enemies. With Genevieve and Lord Overworn stranded on the same planet, it isn't long before their paths cross again and all hell breaks loose. When Lord Overworn's homeworld is invaded and captured by their mortal enemy, the Malagain, the race is on to find a way home, re-capture Panda and generally be as naughty as possible. Join Panda and friends in their continuing adventures, as they run away in the face of danger, laugh in the face of reality and generally wonder who, in the Twelve Lords of Gorm, they annoyed.
"12-12-12" is the story of a great nation falling apart and one young man's quest for meaning in the midst of chaos. It takes the stuff of reality and pitches it to a high scream. Open your mind but cover your ears. Knowledge is bliss but it's loud and painful. Yet somehow still funny. "12-12-12" manages to tell it like it is by telling it like it isn't. Granted, this is not what actually happened during 2012. But what unfolds is not more implausible. Nor is it less implausible. It's dark, ironic, witty, at times surrealistic and just plain weird. One reviewer calls it "laugh-out-loud brain food for hungry minds."