The Game Master Has Logged In to Another World: Volume 1

The Game Master Has Logged In to Another World: Volume 1

Author: Akatsuki

Publisher: J-Novel Club

Published: 2023-01-16

Total Pages: 317

ISBN-13: 1718303866

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Toudou Masaki works as a Game Master on his favorite MMORPG, Britalia Online. There might be strange rumors circulating about players disappearing and his job might force him to pull one all-nighter after the other, but Toudou is pretty content with his life. That is, until he suddenly loses consciousness during a break one day. When he wakes up, he finds himself involuntarily summoned to a whole new world where magic, in-game skills, and monsters are part of the daily grind. Fortunately, Toudou quickly discovers that he still has access to his Game Master abilities, and he fully intends to make use of every means at his disposal to survive in this world ravaged by war. But first, he needs to escape from his cell... Follow the adventures of Toudou as he makes use of his overpowered GM abilities to battle his way through mobs galore!


The Game Master Has Logged In to Another World: Volume 3

The Game Master Has Logged In to Another World: Volume 3

Author: Akatsuki

Publisher: J-Novel Club

Published: 2023-07-21

Total Pages: 304

ISBN-13: 1718303904

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With the war against the Granfang Empire finally over, Masaki enjoys some well-earned rest before turning his attention to the development of his new territory. However, when he and Shou discover that an illegal slave market run by a fellow otherworlder is targeting Adel and Colona, they set out to infiltrate the slaver’s ship. Will their party succeed in defeating the Phantom Blau’s captain, rescuing the slaves trapped aboard, and destroying the potent curse the otherworlder draws his power from?


The Game Master Has Logged In to Another World: Volume 2

The Game Master Has Logged In to Another World: Volume 2

Author: Akatsuki

Publisher: J-Novel Club

Published: 2023-04-14

Total Pages: 292

ISBN-13: 1718303882

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After being summoned into a new world where he’s able to make full use of his position as a Game Master, Toudou Masaki discovers that he’s not the only gamer here against his will. With the help of his otherworlder comrades and his two lovely fiancées, he embarks on a war against the Granfang Empire, the warmongering nation that once tried to enslave him. However, even after winning a decisive battle, Masaki and his comrades have no time to rest. The imperial capital has been overrun by thorny vines and monsters! And just who is the mysterious ringleader pulling the strings from the shadows? The plot thickens around Masaki and his friends in the second volume of this action-packed isekai adventure.


The Game Master Has Logged In to Another World: Volume 4

The Game Master Has Logged In to Another World: Volume 4

Author: Akatsuki

Publisher: J-Novel Club

Published: 2023-10-27

Total Pages: 283

ISBN-13: 1718303920

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Masaki and his friends depart for the Beastmen Kingdom to help Levia search for Jörmungandr—one of the Three Dragons—whose presence has become faint in recent times. The party takes a shortcut through a Fairy Path, but a powerful magic storm catches them by surprise, flinging Masaki, Akiha, and Levia far off course. Finding themselves lost in a gigantic forest, they soon realize that the magic storm has disrupted the flow of mana, leaving them unable to use magic or contact their companions. Thankfully, the game master and his two comrades meet an unexpected guide: Alice, a fairy. Will they be able to overcome the perils of the forest and the magic storm’s disruption to reunite with Adel, Youko, and Nemea and uncover the truth about Jörmungandr?


Log Horizon, Vol. 1 (light novel)

Log Horizon, Vol. 1 (light novel)

Author: Mamare Touno

Publisher: Yen Press LLC

Published: 2020-02-18

Total Pages: 234

ISBN-13: 1975309847

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Thirty thousand Japanese gamers awake one day to discover that the fantasy world of Elder Tales, an MMORPG that was formerly their collective hobby, has become their cold hard reality. Severed from their everyday lives, they confront a new horizon filled with ravenous monsters, flavorless food, and the inability to die! Amid the chaos, veteran gamer Shiroe gathers his friends, the guardian Naotsugu and the assassin Akatsuki, and together they embark on an adventure to change the world as they know it!


Rectors Remembered: The Descendants of John Jacob Rector Volume 1

Rectors Remembered: The Descendants of John Jacob Rector Volume 1

Author: Laura Wayland-Smith Hatch

Publisher: Lulu.com

Published: 2014-10-22

Total Pages: 713

ISBN-13: 1312619406

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Volume 1 of 8, TOC and pages 1-504. A genealogical compilation of the descendants of John Jacob Rector and his wife, Anna Elizabeth Fischbach. Married in 1711 in Trupbach, Germany, the couple immigrated to the Germanna Colony in Virginia in 1714. Eight volumes document the lives of over 45,000 individuals.


Otherworldly Munchkin: Let's Speedrun the Dungeon with Only 1 HP! 4

Otherworldly Munchkin: Let's Speedrun the Dungeon with Only 1 HP! 4

Author: Makoto Aogiri

Publisher: Kodansha America LLC

Published: 2021-09-07

Total Pages: 194

ISBN-13: 1636993478

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The fourth volume of an unpredictable Otherworldy reincarnation fantasy brought to you by the combination of Shimizu Yuu and Aogiri Makoto! Yukito got enough money and is trying to find a way to defeat the Black Dragon by any means necessary when...?


A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

Author: Kim J.L. Nevelsteen

Publisher: Springer

Published: 2015-05-08

Total Pages: 76

ISBN-13: 3319176323

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This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.


E-Learning and Games for Training, Education, Health and Sports

E-Learning and Games for Training, Education, Health and Sports

Author: Stefan Göbel

Publisher: Springer

Published: 2012-09-04

Total Pages: 207

ISBN-13: 3642334660

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This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.


Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games

Author: Newton Lee

Publisher: Springer Nature

Published: 2024-01-19

Total Pages: 2150

ISBN-13: 3031231619

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA