Computer Law

Computer Law

Author: Chris Reed

Publisher:

Published: 1990

Total Pages: 314

ISBN-13:

DOWNLOAD EBOOK

"Early treatment of computer law was no more than the application of existing principles to novel sets of facts. Today, it has been recognized generally that computing technology does indeed give rise to unique legal problems which are not resolvable by applying existing legal principles. This is particularly apparent where transactions are carried out through the exchange of digital information rather than human interaction. The developing law which seeks to resolve these problems is at the heart of the latest edition of this book, now established as a standard text on computer law for students, practitioners, and business in general for whom information technology is an integral part of their daily activities."--BOOK JACKET.


Law for Computer Scientists and Other Folk

Law for Computer Scientists and Other Folk

Author: Mireille Hildebrandt

Publisher: Oxford University Press

Published: 2020

Total Pages: 341

ISBN-13: 0198860870

DOWNLOAD EBOOK

This book introduces law to computer scientists and other folk. Computer scientists develop, protect, and maintain computing systems in the broad sense of that term, whether hardware (a smartphone, a driverless car, a smart energy meter, a laptop, or a server), software (a program, an application programming interface or API, a module, code), or data (captured via cookies, sensors, APIs, or manual input). Computer scientists may be focused on security (e.g. cryptography), or on embedded systems (e.g. the Internet of Things), or on data science (e.g. machine learning). They may be closer to mathematicians or to electrical or electronic engineers, or they may work on the cusp of hardware and software, mathematical proofs and empirical testing. This book conveys the internal logic of legal practice, offering a hands-on introduction to the relevant domains of law, while firmly grounded in legal theory. It bridges the gap between two scientific practices, by presenting a coherent picture of the grammar and vocabulary of law and the rule of law, geared to those with no wish to become lawyers but nevertheless required to consider the salience of legal rights and obligations. Simultaneously, this book will help lawyers to review their own trade. It is a volume on law in an onlife world, presenting a grounded argument of what law does (speech act theory), how it emerged in the context of printed text (philosophy of technology), and how it confronts its new, data-driven environment. Book jacket.


Computer Crime Law

Computer Crime Law

Author: Orin S. Kerr

Publisher: West Academic Publishing

Published: 2006

Total Pages: 808

ISBN-13:

DOWNLOAD EBOOK

This book introduces the future of criminal law. It covers every aspect of crime in the digital age, assembled together for the first time. Topics range from Internet surveillance law and the Patriot Act to computer hacking laws and the Council of Europe cybercrime convention. More and more crimes involve digital evidence, and computer crime law will be an essential area for tomorrow's criminal law practitioners. Many U.S. Attorney's Offices have started computer crime units, as have many state Attorney General offices, and any student with a background in this emerging area of law will have a leg up on the competition. This is the first law school book dedicated entirely to computer crime law. The materials are authored entirely by Orin Kerr, a new star in the area of criminal law and Internet law who has recently published articles in the Harvard Law Review, Columbia Law Review, NYU Law Review, and Michigan Law Review. The book is filled with ideas for future scholarship, including hundreds of important questions that have never been addressed in the scholarly literature. The book reflects the author's practice experience, as well: Kerr was a computer crime prosecutor at the Justice Department for three years, and the book combines theoretical insights with practical tips for working with actual cases. Students will find it easy and fun to read, and professors will find it an angaging introduction to a new world of scholarly ideas. The book is ideally suited either for a 2-credit seminar or a 3-credit course, and should appeal both to criminal law professors and those interested in cyberlaw or law and technology. No advanced knowledge of computers and the Internet is required or assumed.


Computer Law

Computer Law

Author: Richard Raysman

Publisher: Law Journal Press

Published: 2023-09-28

Total Pages: 1070

ISBN-13: 9781588520241

DOWNLOAD EBOOK

Computer Law covers topics as: hardware acquisition, financing/maintenance, software licensing, development/maintenance, antitrust law, copyright, patent/trade secret protection of software, and more.


Law, Computer Science, and Artificial Intelligence

Law, Computer Science, and Artificial Intelligence

Author: Ajit Narayanan

Publisher: Intellect Books

Published: 1998

Total Pages: 0

ISBN-13: 9781871516593

DOWNLOAD EBOOK

This text examines the interaction between the disciplines of law, computer science and artificial intelligence. The chapters are grouped into theory, implications and applications sections, in an attempt to identify separate, but interrelated methodological stances


Human Law and Computer Law: Comparative Perspectives

Human Law and Computer Law: Comparative Perspectives

Author: Mireille Hildebrandt

Publisher: Springer Science & Business Media

Published: 2013-05-23

Total Pages: 200

ISBN-13: 940076314X

DOWNLOAD EBOOK

The focus of this book is on the epistemological and hermeneutic implications of data science and artificial intelligence for democracy and the Rule of Law. How do the normative effects of automated decision systems or the interventions of robotic fellow ‘beings’ compare to the legal effect of written and unwritten law? To investigate these questions the book brings together two disciplinary perspectives rarely combined within the framework of one volume. One starts from the perspective of ‘code and law’ and the other develops from the domain of ‘law and literature’. Integrating original analyses of relevant novels or films, the authors discuss how computational technologies challenge traditional forms of legal thought and affect the regulation of human behavior. Thus, pertinent questions are raised about the theoretical assumptions underlying both scientific and legal practice.


Doing Business on the Internet

Doing Business on the Internet

Author: Julian S. Millstein

Publisher: Law Journal Press

Published: 2023-04-28

Total Pages: 1190

ISBN-13: 9781588520791

DOWNLOAD EBOOK

A practical guide to Internet business transactions. With over 65 forms and checklists from actual Internet deals and transactions, it's a hands-on guide to the law of Internet commerce.


Patent Law for Computer Scientists

Patent Law for Computer Scientists

Author: Daniel Closa

Publisher: Springer Science & Business Media

Published: 2010-02-03

Total Pages: 197

ISBN-13: 3642050786

DOWNLOAD EBOOK

Patent laws are different in many countries, and inventors are sometimes at a loss to understand which basic requirements should be satisfied if an invention is to be granted a patent. This is particularly true for inventions implemented on a computer. While roughly a third of all applications (and granted patents) relate, in one way or another, to a computer, applications where the innovation mainly resides in software or in a business method are treated differently by the major patent offices in the US (USPTO), Japan (JPO), and Europe (EPO). The authors start with a thorough introduction into patent laws and practices, as well as in related intellectual property rights, which also explains the procedures at the USPTO, JPO and EPO and, in particular, the peculiarities in the treatment of applications centering on software or computers. Based on this theoretical description, next they present in a very structured way a huge set of case studies from different areas like business methods, databases, graphical user interfaces, digital rights management, and many more. Each set starts with a rather short description and claim of the "invention", then explains the arguments a legal examiner will probably have, and eventually refines the description step by step, until all the reservations are resolved. All of these case studies are based on real-world examples, and will thus give an inexperienced developer an idea about the required level of detail and description he will have to provide. Together, Closa, Gardiner, Giemsa and Machek have more than 70 years experience in the patent business. With their academic background in physics, electronic engineering, and computer science, they know about both the legal and the subject-based subtleties of computer-based inventions. With this book, they provide a guide to a patent examiner’s way of thinking in a clear and systematic manner, helping to prepare the first steps towards a successful patent application.


Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment

Author: Chrissie Scelsi

Publisher: American Bar Association

Published: 2019

Total Pages: 0

ISBN-13: 9781634251181

DOWNLOAD EBOOK

The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more