The Complete Art of World Building

The Complete Art of World Building

Author: Randy Ellefson

Publisher:

Published: 2020-11-03

Total Pages:

ISBN-13: 9781946995414

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Creating a unique, immersive setting one world at a timeA guide for authors, gamers, and hobbyistsThe Complete Art of World Building brings together the first three volumes in The Art of World Building series. This how-to guide will make readers a master of inventing imaginary worlds and help your setting stand out from the multitude of fantasy and SF worlds audiences see. Creating Life (#1) teaches readers how to create gods, species/races, plants, animals, monsters, and even undead. Creating Places (#2) teaches how to create planets, moons, continents, mountains, forests, deserts, bodies of water, sovereign powers, settlements, and interesting locales. Learn the different government types, how climate impacts vegetation, and consistently calculate how long it takes to travel by horse, wagon, sailing vessels, or even dragon. Cultures and Beyond (#3) teaches how to create cultures, monetary systems, military groups, religions, the supernatural, systems of magic, magic items, names, and more. Learn what kind of files you'll need to create, how to organize them.The series draws on author Randy Ellefson's quarter century of world building experience and will quickly turn a beginner into an expert, making a time consuming project more fun, easier, and faster. Ellefson shares his experiences, lessons learned, and insights, including how much of your creations can realistically be mentioned during storytelling, how far creators should go, and what the benefits/risks to each approach might be. Elevate your work above the competition.


The Complete Art of World Building

The Complete Art of World Building

Author: Randy Ellefson

Publisher:

Published: 2020-11-03

Total Pages: 802

ISBN-13: 9781946995407

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The Complete Art of World Building brings together volumes 1-3 in the series. This how-to guide will make readers a master of inventing imaginary worlds.


WORLDBUILDING

WORLDBUILDING

Author: Julia Stoschek Foundation

Publisher: Hatje Cantz Verlag

Published: 2024-08-06

Total Pages: 178

ISBN-13: 3775757015

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WORLDBUILDING: Gaming and Art in the Digital Age examines the relationship between gaming and time-based media art. It is the first transgenerational show of this scope to survey how contemporary artists world-wide are appropriating the aesthetics and technology of gaming as their form of expression. Commissioned by the Julia Stoschek Foundation and curated by Hans Ulrich Obrist, the exhibition features works by more than 50 artists, including Rebecca Allen, Cory Arcangel, LaTurbo Avedon, Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Porpentine Charity Heartscape, Pierre Huyghe, Rindon Johnson, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant, and Suzanne Treister. This catalogue is conceptualized as a future standard reference in the field in close collaboration with Hans Ulrich Obrist. In addition to texts by contemporary theorists, curators, and critics on the individual works, a series of newly commissioned contributions will investigate various perspectives on the intersection of gaming and time-based media art. This playfully designed volume features rounded edges, a screen-printed PVC dust jacket and kiss-cut stickers showing a range of different digital avatars.


Patricia A. McKillip and the Art of Fantasy World-Building

Patricia A. McKillip and the Art of Fantasy World-Building

Author: Audrey Isabel Taylor

Publisher: McFarland

Published: 2017-10-31

Total Pages: 191

ISBN-13: 1476665168

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From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.


World Building

World Building

Author: Joanna Gavins

Publisher: Bloomsbury Publishing

Published: 2016-06-30

Total Pages: 311

ISBN-13: 1472586557

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World Building represents the state-of-the-discipline in worlds-based approaches to discourse, collected together for the first time. Over the last 40 years the 'text-as-world' metaphor has become one of the most prevalent and productive means of describing the experiencing of producing and receiving discourse. This has been the case in a range of disciplines, including stylistics, cognitive poetics, narratology, discourse analysis and literary theory. The metaphor has enabled analysts to formulate a variety of frameworks for describing and examining the textual and conceptual mechanics involved in human communication, articulating these variously through such concepts as 'possible worlds', 'text-worlds' and 'storyworlds'. Each of these key approaches shares an understanding of discourse as a logically grounded, cognitively and pragmatically complex phenomenon. Discourse in this sense is capable of producing highly immersive and emotionally affecting conceptual spaces in the minds of discourse participants. The chapters examine how best to document and analyze this and this is an essential collection for stylisticians, linguists and narrative theorists.


Level Design

Level Design

Author: Rudolf Kremers

Publisher: CRC Press

Published: 2009-10-21

Total Pages: 296

ISBN-13: 1040079326

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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build


Game Design Workshop

Game Design Workshop

Author: Tracy Fullerton

Publisher: CRC Press

Published: 2014-03-05

Total Pages: 540

ISBN-13: 1482217163

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Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.


Frank Furness: The Complete Works

Frank Furness: The Complete Works

Author: George E. Thomas

Publisher: Princeton Architectural Press

Published: 1996-12

Total Pages: 404

ISBN-13: 9781568980942

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This encyclopedic book is the first complete monograph of Furness's work. More than 670 projects are presented through 700 photographs and drawings.