The Clue of the Maze
Author: Charles Haddon Spurgeon
Publisher:
Published: 1884
Total Pages: 128
ISBN-13:
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Author: Charles Haddon Spurgeon
Publisher:
Published: 1884
Total Pages: 128
ISBN-13:
DOWNLOAD EBOOKAuthor: Christopher Manson
Publisher: Macmillan
Published: 1985-11-15
Total Pages: 100
ISBN-13: 9780805010886
DOWNLOAD EBOOKThis is not really a book. This is a building in the shape of a book...a maze. Each numbered page depicts a room in the maze. Tempted? Test your wits against mine. I guarantee that my maze will challenge you to think in ways you've never thought before. But beware. One wrong turn and you may never escape!
Author: Gertrude Chandler Warner
Publisher: Turtleback Books
Published: 2004-10
Total Pages: 0
ISBN-13: 9781417690282
DOWNLOAD EBOOKThe Alden children find themselves in the middle of a mystery when they discover that a famous corn maze is being vandalized and they try to catch the culprit
Author: Mrs. Henry Wood
Publisher:
Published: 1880
Total Pages: 466
ISBN-13:
DOWNLOAD EBOOKAuthor: London metrop. tabernacle
Publisher:
Published: 1884
Total Pages: 906
ISBN-13:
DOWNLOAD EBOOKAuthor: Jay Fellows
Publisher: Princeton University Press
Published: 2014-07-14
Total Pages: 320
ISBN-13: 1400853982
DOWNLOAD EBOOKProfessor Fellows presents a map of Ruskin's mind as it shifts from conditions of mastery to madness. In his study, he examines and transcribes the ways in which Ruskin observed his dislocation of imagination and shows how, in the very process of disintegration; he was enabled by his peculiar genius to transform the effects on his language and conceptualization into new forms of articulation under pain. Originally published in 1981. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
Author: Ellen Wood
Publisher:
Published: 1872
Total Pages: 330
ISBN-13:
DOWNLOAD EBOOKAuthor: George Young
Publisher: Oxford : Clarendon Press ; London ; New York : Milford
Published: 1915
Total Pages: 472
ISBN-13:
DOWNLOAD EBOOKAuthor: Peter Turchi
Publisher: Trinity University Press
Published: 2014-11-11
Total Pages: 291
ISBN-13: 1595341943
DOWNLOAD EBOOKWith his characteristic talent for finding the connections between writing and the stuff of our lives (most notably in his earlier hit Maps of the Imagination: The Writer as Cartographer), Peter Turchi ventures into new, and even more surprising, territory. In A Muse and a Maze, Turchi draws out the similarities between writing and puzzle-making and its flip side, puzzle-solving. He teases out how mystery lies at the heart of all storytelling. And he uncovers the magic—the creation of credible illusion—that writers share with the likes of Houdini and master magicians. In Turchi’s associative narrative, we learn about the history of puzzles, their obsessive quality, and that Benjamin Franklin was a devotee of an ancient precursor of sudoku called Magic Squares. Applying this rich backdrop to the requirements of writing, Turchi reveals as much about the human psyche as he does about the literary imagination and the creative process. With the goal of giving writers new ways to think about their work and readers new ways to consider the books they encounter, A Muse and a Maze suggests ways in which every piece of writing is a kind of puzzle. The work argues that literary writing is defined, at least in part, by its embrace of mystery; offers tangrams as a model for the presentation of complex characters; compares a writer’s relationship to his or her narrator to magicians and wizards; offers the maze and the labyrinth as alternatives to the more common notion of the narrative line; and concludes with a discussion of how readers and writers, like puzzle solvers, not only tolerate but find pleasure in difficulty. While always balancing erudition with accessibility, Turchi examines the work of writers as various as A. A. Milne, Dashiell Hammett, Truman Capote, Anton Chekhov, Alison Bechdel, F. Scott Fitzgerald, Antonya Nelson, Vladimir Nabokov, Charles D’Ambrosio, Michael Ondaatje, Alice Munro, Thomas Bernhard, and Mark Twain, elaborating and illuminating ways in which their works expand and deliver on the title’s double entendre, A Muse and a Maze. With 100 images that range from movie stills from Citizen Kane and Butch Cassidy and the Sundance Kid to examples of sudokus, crosswords, and other puzzles; from Norman Rockwell’s famous triple self-portrait to artwork by Charles Richie; and from historical arcana to today’s latest magic, A Muse and a Maze offers prose exposition, images, text quotations, and every available form of wisdom, leading the reader step-by-step through passages from stories and novels to demonstrate, with remarkable clarity, how writers evolve their eventual creations.
Author: Katie Salen Tekinbas
Publisher: MIT Press
Published: 2005-11-23
Total Pages: 955
ISBN-13: 0262303175
DOWNLOAD EBOOKClassic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.