The Box, and the Shiny Red Ball

The Box, and the Shiny Red Ball

Author: Mark A. Fettig

Publisher: Xlibris Corporation

Published: 2009-09

Total Pages: 255

ISBN-13: 1441568867

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Everything you need to know is sitting inside - open up, and you will see.


Autodesk VIZ Fundamentals Using Release 4

Autodesk VIZ Fundamentals Using Release 4

Author: Stephen J. Ethier

Publisher:

Published: 2002-09

Total Pages: 478

ISBN-13: 9780131112896

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For introductory-level courses in 3D Design and Concepts, Animation, Computer Graphics, Technical Illustration, Mechanical Design and Drafting, and Architectural Design and Drafting, in departments of Engineering, Architectural, Drafting, and Computer Graphic Arts. Ideal for both students who know just the basics about computers and CAD and for those who are experts in CAD but wish to add a new dimension, Autodesk VIZ Fundamentals blends theory and practical applications in a hands-on, lab- and exercise-intensive tutorial. It provides a basic introduction to computer animation, an overview of Autodesk VIZ, preparation for 3D modeling, 3D modeling, presentation, and practical applications that reflect today's animated world, (e.g., in films, advertisements, and gaming environments). This book will be of special interest to those who use AutoCAD. Many of the features in VIZ have been modeled after AutoCAD's interface, allowing for faster learning and application. An appendix explains the features and procedure to bring AutoCAD files into Autodesk VIZ.


3D Studio MAX in Motion

3D Studio MAX in Motion

Author: Stephen J. Ethier

Publisher: Peachpit Press

Published: 1999

Total Pages: 494

ISBN-13:

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The new 3D Studio MAX in Motion is an exciting look into the world of 3D animation using Kinetix's program 3D Studio MAX. The text combines equal parts of theory and practice, teaching the ideas involved and then presenting many exercises for hands-on experience. This method maximizes student learning and leads to greater self-reliance. The labs, the chapter-ending exercises, and the application chapters take students into the animated worlds that fascinate us in today's films, advertisements, and gaming environments.