Computer Basics Absolute Beginner's Guide

Computer Basics Absolute Beginner's Guide

Author: Michael Miller

Publisher: Que Publishing

Published: 2012

Total Pages: 480

ISBN-13: 9780789750013

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Guides beginning users through basic PC operations in Microsoft Windows, demonstrating such tasks as personalizing Windows 8, connecting to the Internet, using social networks, working with apps, playing music, and performing routine maintenance.


Computer Basics Absolute Beginner's Guide, Windows 10 Edition (includes Content Update Program)

Computer Basics Absolute Beginner's Guide, Windows 10 Edition (includes Content Update Program)

Author: Michael R. Miller

Publisher: Que Publishing

Published: 2019-10-25

Total Pages: 488

ISBN-13: 0136498906

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Updated for the Latest Windows 10 2019 This is today’s best beginner’s guide to using your computer or tablet with the Windows 10 operating system. Make the most of your Windows 10 notebook or desktop computer—without becoming a technical expert! This is the fastest way to get comfortable, get productive, get online, get started with social networking, make more connections, and have more fun! Even if you’ve never used a Windows computer before, this book shows you how to do what you want, one incredibly clear and easy step at a time. Here’s a small sample of what you’ll learn: Set up your computer and use the Windows 10 Start menu and desktop Connect to the Internet and browse the Web with Microsoft Edge Get started with social networking on Facebook, Twitter, Pinterest, and LinkedIn Use Windows 10’s built-in apps—and find great new apps in the Windows Store Connect printers and external storage, and set up automatic file backup Connect to a home wireless network or public Wi-Fi hotspot Go online to shop and sell—and smart search with Microsoft Cortana® Get work done quickly with Microsoft Office Organize, view, and share photos Listen to streaming music with Pandora and Spotify Watch streaming movies and TV shows with Amazon Prime Video, Hulu, Netflix, and more Protect yourself against viruses, spyware, and spam Keep your system running reliably at top speed


Fixing Your Computer Absolute Beginner's Guide

Fixing Your Computer Absolute Beginner's Guide

Author: Paul McFedries

Publisher: Pearson Education

Published: 2014

Total Pages: 335

ISBN-13: 0789751224

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Why throw away that broken PC? You can fix it - really! Fixing it will save you much needed cash - and keeping your hardware out of the trash is good for the environment, too. Best of all, you don't need to be a technical expert to do most typical computer repairs - and this book proves it. If you've found other computer repair books too complicated (or too cute), you're in the right place. McFedries covers everything you need to know, get, and do, in plain English, with plenty of crystal-clear pictures.


Computer Engineering for Babies

Computer Engineering for Babies

Author: Chase Roberts

Publisher:

Published: 2021-10-20

Total Pages: 0

ISBN-13: 9781735208701

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An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.


But how Do it Know?

But how Do it Know?

Author: J. Clark Scott

Publisher: John C Scott

Published: 2009

Total Pages: 223

ISBN-13: 0615303765

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This book thoroughly explains how computers work. It starts by fully examining a NAND gate, then goes on to build every piece and part of a small, fully operational computer. The necessity and use of codes is presented in parallel with the apprioriate pieces of hardware. The book can be easily understood by anyone whether they have a technical background or not. It could be used as a textbook.


Learning to Program

Learning to Program

Author: Steven Foote

Publisher: Pearson Education

Published: 2014

Total Pages: 336

ISBN-13: 0789753391

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Learning to Program will help students build a solid foundation in programming that can prepare them to achieve just about any programming goal. Whether they want to become a professional software programmer, learn how to more effectively communicate with programmers, or are just curious about how programming works, this book is a great first step in helping to get there.


Bits and Bytes

Bits and Bytes

Author: Seymour Simon

Publisher:

Published: 1985

Total Pages: 54

ISBN-13:

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A dictionary of computer terms explaining parts, functions, and useful jargon.


Handbook of Computer Game Studies

Handbook of Computer Game Studies

Author: Joost Raessens

Publisher: MIT Press

Published: 2011-08-19

Total Pages: 471

ISBN-13: 0262516586

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A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.