Emily wants nothing more than to get back to her children, Damien and Hope. When an opening presents itself, she breaks free, running from the bear shifter who the witches have enchanted to guard her. Weak and exhausted she ran as far and as fast as she could until exhaustion took over and she passed out. While searching the woods for his missing son, Liam instead finds a woman lying on the river bank. He picks her up wondering what happened to her and if it has anything to do with his missing son. To his dismay Liam finds out that his son is being controlled by witches and Emily might be able to help him. Will he be able to convince her to stay long enough to save his son? Or will the spell to be to strong for them to break?
Open your eyes to discover the invisible world of the spirit realm!Just beyond what your eyes can see, there is a very real spirit world. This unseen realm is responsible for many everyday happenings—both good and bad. This is why it’s vital for you to understand how to activate the seer anointing and begin seeing...
Sibeal has always known that she is destined for a spiritual life, and is committed to it with all her heart. The only thing left for her to do before she enters the nemetons is to spend the summer visiting her sisters, Muirrin and Clodagh, on the northern island of Inis Eala. But Sibeal has barely set foot on the island before a freak storm out at sea sinks a ship before her eyes. In spite of frantic efforts, only three survivors are fished alive from the water, and one of them, a man Sibeal names Ardal, clings to life by the merest thread. Life continues on the island, as it must, and Sibeal befriends Ardal as he begins to regain his health. But it becomes clear there is something unusual about the three shipwrecked strangers. Why won't the beautiful Svala speak? And what is it that the gravely ill Ardal can't remember - or won't tell? When a visiting warrior is found dead at the bottom of a cliff, and an attempt is made on Ardal's life, Sibeal finds herself a pawn in a deadly game. The truth will be far more astonishing than she could ever have believed - and the consequences for Sibeal unimaginable.
A mountain community under siege rediscovers its lost roots--and its magic--in the grit of an outcast girl, the heart of a stranger, and the mystical touch of lost seer's blood. A book once honored by Andre Norton in the Gryphon Award. When Blaine Kendricks discovers strangers in Shadow Hollers, she thinks they've come to trade. She couldn't be more wrong. When Dacey Childers comes to Shadow Hollers, Blaine's family thinks he's there to hunt game. They couldn't be more wrong. When the Annekteh come to Shadow Hollers, they think the isolated community living there has no way to resist their invasion. They're pretty much right on target. But the last man of the lost seer's blood has returned, and is about to draw Blaine into his magic, his adventure...and the most dangerous hunt she could ever imagine. "With this book, Doranna Durgin displays her customary precision in plot (tangled yet plausible, with tension that fairly hums from the page), setting (richly rendered and full of fresh, original details that truly delight), and characterization (thoughtful, layered, and well able to drive the plot).... Seer's Blood is low fantasy at its very best, showing how great events affect people on a small scale." --Hypatia's Hoard "SEER'S BLOOD is a fast-paced magical adventure. Doranna Durgin imbues her characters with heart and soul, making the reader care about them in ways that are rare in fiction." --Alan Meitlowski, BookHound "Doranna Durgin has been quietly turning out low key but very intriguing fantasy novels, of which this is the newest and in many ways the best." --SF Chronicle "The author creates high adventure with a subtle touch of romance here. Durgin's writing is full of mountain flavor, and her characters, both human and canine, are strong and clear.... This is an intense story that should appeal to...fantasy fans." --VOYA "On the surface Doranna Durgin's SEER'S BLOOD is Blaine's coming of age story in the deep hills of Appalachia, but this time of evil and Durgin's exactly right ear for dialect and regionalisms make it so much more. Readers will find themselves immersed in a world where self-reliance and resilience is brutally interrupted by evil in men's clothing and the return of magic to the lonely hollows. The fear and isolation associated with early mountain life is captured in this almost cultural study of Americana with its complex picture of love and loss. And the hounds, oh, my! Right along with Blaine, I fell in love with the hounds. This is a delicious read!" --Cynthia Felice, Author of Downtime
The most powerful shaman of the People of the Bear Mother invites a young woman to take her soul's great adventure by painting a new piece of animal art on the walls in the deepest chambers of the awesome Great Cave. The time has come for Little Bear to make the life-altering choice to overcome her fear of the terrifying old shaman, and in doing so, unalterably change all the lives her soul will subsequently experience even as her "lion eye" reappears in each lifetime to identify her avatar. But before she may embark on her hero's journey, she must be initiated as hunter and then as Seer through trials, ordeals, and the revelations of her people's mythology expressed in the art of the Cave. The tale builds to an unexpected climax as one soul experiences many lifetimes in a hunting culture where being born female or male, homosexual or heterosexual, young or old are equally valid ways of being human. Inspired by the work of Joseph Campbell and the artwork of France's 35,000-yearold Chauvet Cave, the novel takes a fresh look at, and is a new take on, the life-ways and religion of our earliest ancestors through Little Bear's encounters with shamans, hunters, avatars, and painted caves. This story reveals that the spiritual messages hidden within this magnificent, incredibly ancient art are the same metaphysical beliefs of the New Age and the same universal human truths at the heart of every world religion and mystical philosophy. 2011 Book Competition Finalist Awards: USA Best Book Awards for New Age Fiction; IBA for Chick Lit-Women's Fiction; IBA for Gay-Lesbian Fiction.
Cherokee teen Billy Buckhorn had no idea what was in store for him when Osage teen Lisa Lookout and her family showed up on his doorstep. A tribal prophecy, carried by their family for a thousand years, indicates Billy is the long awaited Chosen One, and that he is destined to battle dark ancient forces that are planning to retake control of the Middleworld. As Billy comes to accept his prophesied new role, he must also learn to accept that he and his loved ones are now targets of the most powerful shape-shifting Native American witches and sorcerers on Turtle Island. Known as the Night Seers of the Owl Clan, Billy must use old Indigenous ways, intertwined with new technology, to fight and defeat this evil force. Billy Buckhorn and the Rise of the Night Seers is the second thrilling installment of the Thunder Child Prophecy Series.
The series Beihefte zur Zeitschrift für die alttestamentliche Wissenschaft (BZAW) covers all areas of research into the Old Testament, focusing on the Hebrew Bible, its early and later forms in Ancient Judaism, as well as its branching into many neighboring cultures of the Ancient Near East and the Greco-Roman world.
The Face of God is what every young saurian learns to call the immense, glowing object which fills the night sky on the far side of the world. Young Afsan is privileged, called to the distant Capital City to apprentice with Saleed the court astrologer. Buth when the time comes for Afsan to make his coming-of-age pilgrimage, to gaze upon the Face of God, his world is changed forever- for what he sees will test his faith... and may save his world from disaster! At the publisher's request, this title is being sold without Digital Rights Management software (DRM) applied.
Here, for the first time in English, is celebrated French classicist Jacques Jouanna's magisterial account of the life and work of Sophocles. Exhaustive and authoritative, this acclaimed book combines biography and detailed studies of Sophocles' plays, all set in the rich context of classical Greek tragedy and the political, social, religious, and cultural world of Athens's greatest age, the fifth century. Sophocles was the commanding figure of his day. The author of Oedipus Rex and Antigone, he was not only the leading dramatist but also a distinguished politician, military commander, and religious figure. And yet the evidence about his life has, until now, been fragmentary. Reconstructing a lost literary world, Jouanna has finally assembled all the available information, culled from inscriptions, archaeological evidence, and later sources. He also offers a huge range of new interpretations, from his emphasis on the significance of Sophocles' political and military offices (previously often seen as honorary) to his analysis of Sophocles' plays in the mythic and literary context of fifth-century drama. Written for scholars, students, and general readers, this book will interest anyone who wants to know more about Greek drama in general and Sophocles in particular. With an extensive bibliography and useful summaries not only of Sophocles' extant plays but also, uniquely, of the fragments of plays that have been partially lost, it will be a standard reference in classical studies for years to come.
Combined for the first time in one volume, here are the first three books of the internationally bestselling DEMONSOULED series - DEMONSOULED, SOUL OF TYRANTS, and SOUL OF SERPENTS, and the bonus short story THE WANDERING KNIGHT. Banished for fifteen years, the wandering knight Mazael Cravenlock returns home at last to the Grim Marches, only to find war and chaos. His brother plans a foolish and doomed rebellion. His sister hopes to wed a brutal and cruel knight. The whispers speak of living corpses that stalk the night, of demons that lurk in darkness, and a sinister snake-cult that waits in the shadows. Yet Mazael's darkest enemy waits elsewhere. Within his own tainted soul. And with the dark magic of his blood, he can either save the world...or destroy it.