The Art of Wolfenstein: Youngblood

The Art of Wolfenstein: Youngblood

Author: MachineGames

Publisher: Dark Horse Comics

Published: 2020-06-16

Total Pages: 188

ISBN-13: 1506717705

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A full-color digital book chronicling the development of the next entry in the iconic first-person shooter franchise. It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood. Dark Horse Books, MachineGames, and Bethesda Softworks call all sisters, brothers, and other champions for the cause to unite, fight, and enjoy The Art of Wolfenstein: Youngblood!


The Art of Wolfenstein: The New Order

The Art of Wolfenstein: The New Order

Author: MachineGames

Publisher: Dark Horse Comics

Published: 2014-06-10

Total Pages: 210

ISBN-13: 1630080055

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Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. * Incredible full color artwork from the game! * Commentary direct from the creators!


The Art of Wolfenstein II: The New Colossus

The Art of Wolfenstein II: The New Colossus

Author: MachineGames

Publisher: Dark Horse Comics

Published: 2018-01-09

Total Pages: 188

ISBN-13: 1506705286

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Immerse yourself in a world brought to life by unforgettable characters in a 1960s America flipped upside down by Nazi occupation! Overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal action franchise, this beautiful hardcover belongs in the collection of freedom fighters, gamers, and art fans everywhere! Dark Horse Books, Machine Games, and Bethesda Softworks are proud to present the perfect companion to Wolfenstein II: The New Colossus.


The Art of DOOM: Eternal

The Art of DOOM: Eternal

Author: Bethesda Softworks

Publisher: Dark Horse Comics

Published: 2020-03-24

Total Pages: 200

ISBN-13: 150671725X

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A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!


The Art of Wolfenstein: Youngblood

The Art of Wolfenstein: Youngblood

Author: MachineGames

Publisher: Dark Horse Comics

Published: 2020-06-16

Total Pages: 188

ISBN-13: 1506716474

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It's do or die in the dystopian streets of Nazi-occupied Paris as Jess and Soph Blazkowicz piece together the mysterious disappearance of their father, William J. Blazkowicz, while driving the fascists out of France once and for all. This gorgeous volume features an amazing arsenal of concept art, production material, and exclusive creator commentary from the latest romp into Earth's alternate history with Wolfenstein: Youngblood.


The Art of Deathloop

The Art of Deathloop

Author: Arkane Studios

Publisher: Dark Horse Comics

Published: 2022-10-25

Total Pages: 200

ISBN-13: 1506726674

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A full-color, oversized hardcover that explores the creation of Deathloop, the groundbreaking first-person shooter from Arkane Studios and Bethesda Softworks. Winner of Best Game Direction and Best Art Direction in the 2021 Game Awards! In The Art of Deathloop, Dark Horse Books takes readers inside the latest critically acclaimed title from the creators of Dishonored and Prey. The mysterious island of Blackreef comes to life through never-before-seen concept art, allowing readers to get up close and personal with all the equipment, adversaries, and locations Colt will encounter while hunting his targets, breaking the island’s timeloop, and evading the deadly assassin Julianna! The experience is deepened with the inclusion of select 3D imagery and an exclusive pair of retro-styled anaglyphic 3D glasses! Dark Horse Books, Arkane Studios, and Bethesda present The Art of Deathloop—a unique examination of the landmark shooter!


The Art of Frozen 2

The Art of Frozen 2

Author: Jessica Julius

Publisher: Chronicle Books

Published: 2019-11-22

Total Pages: 0

ISBN-13: 9781452169491

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Through never-before-seen development art, character sketches, storyboards, and color scripts, The Art of Frozen 2 gives fans a front-row view of the vast creative effort behind the epic sequel to Frozen. Filled with gorgeous four-color images and fascinating facts and details from the production team, it's the ultimate insider's look. • Art book from Disney's Frozen 2 • Features exclusive full-color concept art from the making of the film • A must for Disney Frozen fans Fans of Disney Frozen II The Magical Guide and Frozen II The Official Movie Special will love this book. This book is perfect for: • Frozen fans • Animators and students of animation • Disney art buffs ©2019 Disney Enterprises, Inc. All Rights Reserved.


Processing, second edition

Processing, second edition

Author: Casey Reas

Publisher: MIT Press

Published: 2014-12-26

Total Pages: 662

ISBN-13: 0262321866

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The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter


Warden of the Blade

Warden of the Blade

Author: David Annandale

Publisher: Games Workshop

Published: 2018-01-23

Total Pages: 0

ISBN-13: 9781784966256

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The noble Castellan Crowe of the Grey Knights Chapter must wield the cursed Blade of Antwyr, an indestructable weapon imbued with evil daemonic power. Castellan Crowe, Brotherhood Champion of the Purifier order of the Grey Knights, bears a heavy burden – to be the warden of the dread Blade of Antwyr. Its malevolent voice is forever in his head, trying to crack his resolve, urging him to unleash a power he must never use. The toll is terrible – how long before the incorruptible Crowe is at last defeated? Under the command of Castellan Gavallan, Crowe and his brother Purifiers bring purging flame to a daemonic incursion that threatens to consume the world of Sandava I. However, what awaits them there is more insidious and more powerful than they imagine, and they must reckon too with the machinations of the Blade, as it seeks to destroy its guardian and drown the galaxy in blood.


Game Research Methods: An Overview

Game Research Methods: An Overview

Author: Patri Lankoski

Publisher: Lulu.com

Published: 2015

Total Pages: 374

ISBN-13: 1312884738

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"Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.