Merriam Press World War 2 Memoir. Mike entered the Army Air Corps in 1942, training him as an armorer. After stateside training, he was assigned to the 17th Bomb Group, serving with them in North Africa, Sicily, Italy, France and Germany during World War II. As an armorer in the unit, Mike's responsibilities included maintaining and repairing all manner of weapons, from small arms to aircraft machine guns and cannons, as well as their associated equipment, and was also tasked with loading bombs and other ordnance carried by the aircraft. Mike also provides details of life on an airbase, working and living in harsh conditions, with the threat of enemy attack always present. Also included is an appendix with a brief history of the 17th Bomb Group. In addition to photos from Mike's personal album, dozens of photos of the Martin B-26 Marauder and their crews, and photos of ground crews at work, aircraft on missions, and bomb runs and strike and post-strike photos. 99 photos, 1 drawing.
The military sci-fi classic of courage on a dangerous alien planet The planet is called Banshee. The air is unbreathable, the water is poisonous. It is home to the most implacable enemies that humanity, in all its interstellar expansion, has ever encountered. Body armor has been devised for the commando forces that are to be dropped on Banshee—the culmination of ten thousand years of the armorers’ craft. A trooper in this armor is a one-man, atomic powered battle fortress. But he will have to fight a nearly endless horde of berserk, hard-shelled monsters—the fighting arm of a species which uses biological technology to design perfect, mindless war minions. Felix is a scout in A-team Two. Highly competent, he is the sole survivor of mission after mission. Yet he is a man consumed by fear and hatred. And he is protected, not only by his custom-fitted body armor, but by an odd being which seems to live within him, a cold killing machine he calls “The Engine.” This is Felix’s story—a story of the horror, the courage, and the aftermath of combat, and the story, too, of how strength of spirit can be the greatest armor of all.
He's the most feared and successful bounty hunter in the galaxy. He is Boba Fett, and even the most hardened criminals tremble at his name. Now he faces the deadliest challenge of his infamous career--an all-out war against his most dangerous enemies. As the Rebellion gathers force, Prince Xizor proposes a cunning plan to the Emperor and Darth Vader: smash the power of the Bounty Hunters Guild by turning its members against each other. Only the strongest and most ruthless will survive, and they can be used against the Rebellion. It's a job for the fiercely independent Boba Fett, who jumps at the chance to destroy his rivals. But Fett soon realizes the game is rigged, as he finds himself the target of murderous factions, criminal conspiracies, and the evil at the Empire's dark heart. Boba Fett has always finished first. And in this game, anything less is death.
This armorer's manual covers nomenclature, general usage, cycle of operations, field stripping, complete detailed disassembly, reassembly, troubleshooting, and maintenance of the AR15/M16/M4 series of weapons. This manual is intended for law enforcement and military end users covering maintenance of combat rifles. This manual is not specific to any type of manufacturer but the entire family of weapons. This manual also includes proper gauging for depo level maintenance. This is manual is written by Chris Bartocci, author of Black Rifle II, and armorer instructor. Printed in color.
Standard reference offers comprehensive, detailed record of 500 years of European armor — manufacture, materials, tools, cost, weight, and more. Over 100 illustrations. Bibliography.
A celebration of more than a decade of collecting by the Metropolitan Museum's Department of Arms and Armour since the reinstallation of its permanent galleries in 1991. Fifty-eight of the most important recent acquisitions are featured in this volume.
This is A'Kyria.... Somewhere out in space lies the edge of the universe; a point where there is no more void, but an anti-void...or a full space. It is a wall of matter so wide, so far reaching that the beings of a thousand planets cannot trace the end of it. It is where dark matter ends and white matter begins. The end of the universe, it seems, is just the beginning of a world so vast that physics must discover new laws to explain it. The surface is merely the edge of where one stage of the universe transitions into the next. The mysterious white matter has mass but is not effected by or generates gravity. Other mass centers create gravity; they can exist anywhere and in any combination. In this Universe the types of lands are as diverse as the imagination can create. Suns orbit some lands to create rings of life along the endless surface. Our forbears who believed that the sun orbited the planet would find their beliefs valid. Life might exist in a figure 8 set of rings around cavern entrances, radiating areas from tropical to glacial. Moons or planetoids could spin around their own centers creating kaleidoscopes of orbiting bodies. In other areas, suns might exist below the surface creating cavernous lands that cover the surface like lichen; a Dyson sphere with the star positioned in the center and life on the walls. In A'Kyria, the lands do not need to be traditional or follow the methods we deem normal to create places of splendor. Some lands might not need a star at all, but maybe a moon heated by a sun when exiting a cavern and brings the heat down with it as it travels. Imagine a weaker, dimmer star that travels through a channel with all the life existing upon the surface of the cavern. The sun sets when it rises above the surface, leaving the cavern in darkness. There are lands in permanent twilight from suns that barely rise above the surface, as well as, others that remain fixed giving constant daylight and burned lands where the suns are too close together. There are frozen wastes and oceans that stretch to the edges of forever; lands of strange beliefs, alien, bizarre or comforting in its familiarity. It is a land of infinite possibilities, where magic and technology, peasant and space ranger can meet just as easily as neighbors taking out the trash. It is a world where the only limits are the limits you place on yourself. Welcome to A'Kyria.