The Arena of Khaboom is set on the Kraken Continent, an alternative fantasy world. With the Tunnels & Trolls short rules, available by free download, a few dice and a pencil and paper, you can play a fighter to take on any of 72 pre-designed opponents. They get tougher as you progress and many have special powers. You will have plenty of chances to upgrade your abilities and maybe you will even live!
KaBOOM! is the powerful, uplifting journey of a man who grew up in a group home with his seven brothers and sisters and went on to build a world-class nonprofit that harnesses the power of community to improve the lives of children. In 1995, Darell Hammond read an article in the Washington Post about an unthinkable tragedy: Two young children suffocated in a car on a hot summer day in southeast Washington, DC. The story indicated that the children had nowhere to play; in the absence of a playground, they had climbed into an abandoned car. Reading the article fueled Hammond's sense of injustice, and his life's mission came into focus. Hammond founded KaBOOM!, a national nonprofit that provides communities with tools, resources, and guidance to build and renovate playgrounds and playspaces. In some of the toughest and poorest neighborhoods in North America, 2,000 barren spaces have been transformed by KaBOOM! and more than a million volunteers and community members into kid-designed, fun, and imaginative places to play. This is the story of a man with a vision, a man who believes that play is the best natural resource in a creative economy and that kids need more of it. Play is not a luxury but a necessity for their lives. Through hard work, commitment, and the conviction that access to a safe play environment is the fundamental right of all children, Hammond built an organization that has touched the lives of countless children and families. Hammond's story demonstrates how one idealist can change the world and how small, civic-minded steps create a ripple effect that can transform communities and eventually the world at large.
After his heart bypass operation, former champion athlete Christian Lemmer needs to take stock. When a Cape Flats gang begins to target him, this becomes vitally important. Christian commutes between Johannesburg and Stellenbosch, where he returns at weekends to his amnesiac wife Christine and his confrontational son Siebert. But he also has a hideaway that no one knows about, a flat in Sea Point where his drug dealer meets him, and a Swazi prostitute becomes his confidante. And in Matjiesfontein the staff of the Lord Milner Hotel and the local pigeon breeders are in a state of excitement with the approach of the Southern Cross Derby - the most important event in the Karoo's pigeon racing calendar. But other things are afoot in Matjiesfontein as well, things in which the lives of the Lemmers are soon to become involved, from the arrival of the Piss-Man to the disappearance of prodigy Snaartjie Windvogel who, it is said, bewitches her father's pigeons with her violin playing. The Lemmers come to the village to try to unravel one mystery, only to find themselves caught up in another.
EVIL DWELLS HERE After a vicious shooting spree, the town of Sunnydale is shell-shocked. What could have sparked the random rampage? Buffy Summers can guess. Considering the prophetic dreams she's been having, the Slayer suspects possession by an especially malevolent force. As the police follow their typical false leads, the Slayerettes start up their own research into possible paranormal causes. But when Oz's van is discovered on the side of the road, minus one teen wolf, a distraught Willow turns on Buffy, disrupting the investigation. With the pressure in Sunnydale mounting, the residents' reactions to stress grow increasingly unpredictable. The Slayer continues her search for answers, narrowly surviving an attack by a well-trained and powerful vampire who brought a gruesome death to every Slayer who crossed her path. Is this the ancient creature behind the recent influx of evil? Or is there another influence...close to home?
Magic-wielding bard Alana confronts political turmoil, mystical secrets, academic woes, and personal dramas as this imaginative fantasy series continues. Alana has not had an easy second life. Ever since she was reborn in the Kingdom of Bergond after meeting her untimely demise on Earth, she's struggled—first, as the poor daughter of a peasant farmer; next, as an orphan on the run from the war; then, as a formidable novice mage with skills well beyond most of those her age. Now, she's facing a challenge unlike any she's had to confront in this world before: school. Within the hallowed halls of the Bergond Academy of Mages, Alana must contend with an entirely new set of political and personal struggles—from understanding the mores of dealing with wealthy nobles to hiring a maid to help with her daily duties to navigating (for a second time) adolescent flirtations, romances, friendships, and puberty. And as if that weren't enough, as Alana's skill in spellcasting, magical-item creation, and combat grows, it becomes clear to her professors that she's no ordinary student. Alana must figure out how to keep her past life a secret while using her otherworldly knowledge to the best of her ability. Because war is looming ever closer—and not all the students at the academy will make it out unscathed. Filled with twisty political intrigue, clever world-building, and unforgettable characters, Melody of Mana 2 is a brilliant mix of isekai fantasy and dark academia tropes. The second volume of the hit progression-fantasy series—with more than two million views on Royal Road—now available on Audible and wherever ebooks are sold!
HIS FATHER'S SON With the plot of the insidious Cosmo Entelecheia revealed, Fate has forced Negi to choose between the safety of his friends and the destiny of the Magic World. Everyone is going to have to draw on all their strength to get out of this one, but will it be enough? Inspired by the story of his father's conquests during the war, Negi cannot fail! Contains Negima! volumes 25-26-27!
This entertaining and useful book provides a comprehensive survey of films about the ancient world, from The Last Days of Pompeii to Gladiator. Jon Solomon catalogues, describes, and evaluates films set in ancient Greece and Rome, films about Greek and Roman history and mythology, films of the Old and New Testaments, films set in ancient Egypt, Babylon, and Persia, films of ancient tragedies, comic films set in the ancient world, and more. The book has been updated to include feature films and made-for-television movies produced in the past two decades. More than two hundred photographs illustrate both the films themselves and the ancient sources from which their imagery derives.
Suddenly, there were black clouds in the sky. Everyone heard a loud noise coming from the sky and they all knew that Vorltrarr the Dragon was coming. King Aurthorr yelled out, "Daughters, Vorltrarr comes! Get ready your weapons! The time has come for you to fulfill the prophecy!" Princess Sasha, Princess Trina, Princess Alexandra and Rebecca walked up ahead of the army and lined up together in a row. They looked like warriors! Rebecca was not afraid! She took a deep breath and got her weapon ready for the task that lay ahead. She understood the prophecy now and had faith in herself and the Princesses. She was determined not to let them or the Land of Antigua down. They each pulled out their bows and prepared to kill the dragon. The Dragon Vorltrarr got nearer to the heroes! Fire came out of his nostrils and his mouth. Princess Alexandra handed each of the other girls one of the special arrows that they had gotten from the Head Centaur of the Unicorns. All four of the girls pointed their bows up into the air and waited for Vorltrarr to come nearer. Vorltrarr let out such a loud noise that the ground shook! Then fire came right out of his nostrils. The Wizard Thandorfur held his mighty wand up toward the sky and yelled, "Mighty clouds of the sky, I call upon you to bring forth lightening to destroy the Dragon Vorltrarr!" Suddenly the black clouds over the Dragon Vorltrarr began to roar like a freight train. Large lightening bolts came out of the clouds toward Vorltrarr. One lightening bolt struck Vorltrarr and wounded him but it didn't kill him!
Provides a multi-disciplinary survey of nonprofit organizations and their role and function in society. This book also examines the nature of philanthropic behaviours and an array of organizations, international issues, social science theories, and insight.
Collects Avengers Arena #1-18. Trapped on an isolated island, 16 superhuman teens including members of the Runaways and Avengers Academy are given a chilling ultimatum by their demented captor: Fight or die. And only one of them will make it out alive! Thus begins a primal battle that tests each combatants skills, stamina and morals. Welcome to Arcades Murderworld where secrets are plenty, alliances are fleeting and the key to victory might be rewriting the rules of the game! Cammi and Hazmat battle the mysterious Death Locket, and X-23 and Juston Seyferts Sentinel join the fray but who is the killer stalking the heroes in their sleep? Who are the students of the Braddock Academy? And why does Darkhawk equal death? As emotions run high and the bloody final battle draws ever closer, who will find a way to survive?