The 15 Puzzle Book

The 15 Puzzle Book

Author: Jerry Slocum

Publisher:

Published: 2006

Total Pages: 0

ISBN-13: 9781890980153

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The 15 Puzzle Book contains an illustrated history of one of the most popular and important mechanical puzzles of all time. It can be argued that the 15 Puzzle in 1880 had the greatest impact on American and European society of any mechanical puzzle the world has ever known. Books by famous mathematicians tell that a deaf mute invented the 15 Puzzle but other sources claim it was invented by Sam Loyd, who Martin Gardner called, "America's greatest puzzle designer." Or has Sam Loyd, who claimed to invent the puzzle, continued to fool the world for more than 100 years? The true story of the puzzle is told here for the first time: - The real inventor and his patent application records were found. - The story of how the puzzle came to be manufactured. - Proof that the 15 Puzzle is mathematically impossible to solve. - How a young New Yorker solved it. - The worldwide puzzle craze that it created.


Puzzles Old & New

Puzzles Old & New

Author: Jerry Slocum

Publisher:

Published: 1994

Total Pages: 160

ISBN-13: 9780295965796

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Shows a variety of antique and modern puzzles, including puzzle locks and rings, and folding, impossible object, vanish, dexterity, sequential movement, disentanglement, interlocking, and take-apart puzzles


The Tangram Book

The Tangram Book

Author: Jerry Slocum

Publisher: Sterling Publishing Company Incorporated

Published: 2004

Total Pages: 192

ISBN-13: 9781402716881

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A historical study on the ancient and popular Chinese puzzle game presents more than two thousand all-time tangrams, along with detailed instructions on how to arrange these intriguing puzzle tiles and presenting a variety of special puzzles for the reader to solve. Reprint.


Prisoner's Dilemma

Prisoner's Dilemma

Author: William Poundstone

Publisher: Anchor

Published: 1993-01-01

Total Pages: 321

ISBN-13: 038541580X

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A masterful work of science writing that’s "both a fascinating biography of von Neumann, the Hungarian exile whose mathematical theories were building blocks for the A-bomb and the digital computer, and a brilliant social history of game theory and its role in the Cold War and nuclear arms race" (San Francisco Chronicle). Should you watch public television without pledging?...Exceed the posted speed limit?...Hop a subway turnstile without paying? These questions illustrate the so-called "prisoner's dilemma", a social puzzle that we all face every day. Though the answers may seem simple, their profound implications make the prisoner's dilemma one of the great unifying concepts of science. Watching players bluff in a poker game inspired John von Neumann—father of the modern computer and one of the sharpest minds of the century—to construct game theory, a mathematical study of conflict and deception. Game theory was readily embraced at the RAND Corporation, the archetypical think tank charged with formulating military strategy for the atomic age, and in 1950 two RAND scientists made a momentous discovery. Called the "prisoner's dilemma," it is a disturbing and mind-bending game where two or more people may betray the common good for individual gain. Introduced shortly after the Soviet Union acquired the atomic bomb, the prisoner's dilemma quickly became a popular allegory of the nuclear arms race. Intellectuals such as von Neumann and Bertrand Russell joined military and political leaders in rallying to the "preventive war" movement, which advocated a nuclear first strike against the Soviet Union. Though the Truman administration rejected preventive war the United States entered into an arms race with the Soviets and game theory developed into a controversial tool of public policy—alternately accused of justifying arms races and touted as the only hope of preventing them. Prisoner's Dilemma is the incisive story of a revolutionary idea that has been hailed as a landmark of twentieth-century thought.


The Nautical Puzzle Book

The Nautical Puzzle Book

Author: The National Maritime Museum

Publisher: Hodder & Stoughton

Published: 2020-10-29

Total Pages: 280

ISBN-13: 1529322820

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__________ Available now: the biggest and best quiz book about the deep blue! __________ Think you know the difference between a ship and a boat? Do you really understand the shipping forecast? And what do all the different flags at sea mean? The Nautical Puzzle Book is packed to the brim with over 100 puzzles inspired by the National Maritime Museum's objects and their stories. Inside this book you'll find a fiendish mix of word games, codewords, trivia, picture puzzles, word scrambles, anagrams, crosswords and much more. It's a chance to learn all about epic explorers, history makers, record breakers, myths, legends, seafaring traditions and life at sea. By the time you reach the end you'll have navigated centuries of history, crossed thousands of miles of ocean, and made countless discoveries - so batten down the hatches and set sail! __________ The perfect gift for veteran seafarers and armchair navigators alike. Find out if you're worthy of captaincy or destined to be a deck hand in this beautiful and addictive puzzle book! If you're bored of Zoom Quizzes, then this is the book for all the family.


False Memory

False Memory

Author: Dan Krokos

Publisher:

Published: 2013

Total Pages: 327

ISBN-13: 9781484403273

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Soon after 17-year-old Miranda awakens with no memory, she discovers that she can release a mysterious energy that incites pure terror in everyone around her except Peter, who tells her she is part of an elite force of genetically altered teens. First in a powerful new series.


Search Patterns

Search Patterns

Author: Peter Morville

Publisher: "O'Reilly Media, Inc."

Published: 2010-01-14

Total Pages: 195

ISBN-13: 1449383068

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What people are saying about Search Patterns "Search Patterns is a delight to read -- very thoughtful and thought provoking. It's the most comprehensive survey of designing effective search experiences I've seen." --Irene Au, Director of User Experience, Google "I love this book! Thanks to Peter and Jeffery, I now know that search (yes, boring old yucky who cares search) is one of the coolest ways around of looking at the world." --Dan Roam, author, The Back of the Napkin (Portfolio Hardcover) "Search Patterns is a playful guide to the practical concerns of search interface design. It contains a bonanza of screenshots and illustrations that capture the best of today's design practices and presents a fresh perspective on the broader role of search and discovery." --Marti Hearst, Professor, UC Berkeley and author, Search User Interfaces (Cambridge University Press) "It's not often I come across a book that asks profound questions about a fundamental human activity, and then proceeds to answer those questions with practical observations and suggestions. Search Patterns is an expedition into the heart of the web and human cognition, and for me it was a delightful journey that delivered scores of insights." --Dave Gray, Founder and Chairman, XPLANE "Search is swiftly transforming everything we know, yet people don't understand how mavens design search: by stacking breadcrumbs, scenting widgets, and keeping eyeballs on the engine. I urge you to put your eyeballs on this unique and important book." --Bruce Sterling, Writer, Futurist, and Co-Founder, The Electronic Frontier Foundation "As one who searches a lot (and often ends up frustrated), Search Patterns is a revelation." --Nigel Holmes, Designer, Theorist, and Principal, Explanation Graphics "Search Patterns is a fabulous must-have book! Inside, you'll learn the whys and wheres of practically every modern search design trick and technique." --Jared Spool, CEO and Founder, User Interface Engineering Search is among the most disruptive innovations of our time. It influences what we buy and where we go. It shapes how we learn and what we believe. In this provocative and inspiring book, you'll explore design patterns that apply across the categories of web, ecommerce, enterprise, desktop, mobile, social, and real-time search and discovery. Filled with colorful illustrations and examples, Search Patterns brings modern information retrieval to life, covering such diverse topics as relevance, faceted navigation, multi-touch, personalization, visualization, multi-sensory search, and augmented reality. By drawing on their own experience-as well as best practices and evidence-based research-the authors not only offer a practical guide to help you build effective search applications, they also challenge you to imagine the future of discovery. You'll find Search Patterns intriguing and invaluable, whether you're a web practitioner, mobile designer, search entrepreneur, or just interested in the topic. Discover a pattern language for search that embraces user psychology and behavior, information architecture, interaction design, and emerging technology Boost enterprise efficiency and e-commerce sales Enable mobile users to achieve goals, complete tasks, and find what they need Drive design innovation for search interfaces and applications


The Sot-Weed Factor

The Sot-Weed Factor

Author: John Barth

Publisher: Deep Vellum Publishing

Published: 2016-01-12

Total Pages: 737

ISBN-13: 1628972009

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This is Barth's most distinguished masterpiece. This modern classic is a hilarious tribute to all the most insidious human vices, with a hero who is "one of the most diverting...to roam the world since Candide." "A feast. Dense, funny, endlessly inventive (and, OK, yes, long-winded) this satire of the 18th-century picaresque novel-think Fielding's Tom Jones or Sterne's Tristram Shandy -is also an earnest picture of the pitfalls awaiting innocence as it makes its unsteady way in the world. It's the late 17th century and Ebenezer Cooke is a poet, dutiful son and determined virgin who travels from England to Maryland to take possession of his father's tobacco (or "sot weed") plantation. He is also eventually given to believe that he has been commissioned by the third Lord Baltimore to write an epic poem, The Marylandiad. But things are not always what they seem. Actually, things are almost never what they seem. Not since Candide has a steadfast soul witnessed so many strange scenes or faced so many perils. Pirates, Indians, shrewd prostitutes, armed insurrectionists - Cooke endures them all, plus assaults on his virginity from both women and men. Barth's language is impossibly rich, a wickedly funny take on old English rhetoric and American self-appraisals. For good measure he throws in stories within stories, including the funniest retelling of the Pocahontas tale -revealed to us in the "secret" journals of Capt. John Smith - that anyone has ever dared to tell." —Time Magazine


The Glass Puzzle

The Glass Puzzle

Author: Christine Brodien-Jones

Publisher: Delacorte Press

Published: 2013-07-09

Total Pages: 338

ISBN-13: 0307979938

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Eleven-year-old Zoé Badger, imaginative, carefree and adventurous, lives a transient life, moving with her mother from one town to the next—except for summers, when she stays with her granddad in Tenby, Wales. But when she and her cousin Ian discover a glass puzzle that's been hidden away for decades, ancient forces are unleashed that threaten to change their safe-haven summer town in sinister ways.