For centuries Weyland-Yutani has tried to weaponize the aliens. Now someone has beaten them to it, sweeping through Yautja space and turning predator into prey. Faced with the overwhelming forces of the Rage, Earth envoys forge an unprecedented alliance with the Predators. Yet even the combined might of two races may not be enough to stop the carnage, as an unstoppable swarm of Xenomorphs topples planet after planet, penetrating ever deeper into the Human Sphere.
Predator ships stream into human space in unprecedented numbers. The Colonial Marines, controlled by Weyland-Yutani, respond to the incursion, thus entering the Rage War. This terrifying assault by the Yautja cannot go unchallenged, yet the cost of combat is high. Predators are master combatants, and each encounter yields a high body count. Then when Lt. Johnny Mains and his marines—the VoidLarks—enter the fray, they discover an enemy deadlier than any could imagine. Book one in an epic trilogy that continues in ALIEN: INVASION and concludes in ALIENS VS. PREDATOR: ARMAGEDDON. The universe will forever be changed.
Passed down from the time of Kahless, ten precepts have shaped Klingon culture andindoctrinated Klingons in the Way of the Warrior. With this new translation, people from all walks of life—and all worlds—can harness the ancient Klingon wisdom and learn to embody courage, discipline, and honor. • Choose your enemies well. • Strike quickly or strike not. • Always face your enemy. • Seek adversity. • Reveal your true self in combat. • Destroy weakness. • Leave nothing until tomorrow. • Choose death over chains. • Die standing up. • Guard honor above all.
In 1951, a young boy in rural Georgia was visited and abducted by group of alien visitors from an unknown dimension. That contact continued over several decades and resulted in the birth of more than sixty hybrid children... and one of the most remarkable stories in all of UFO lore. LOVE IN AN ALIEN PURGATORY is the startling pictorial account of David Huggins' hidden life, as revealed in his own vivd and sometimes disturbing full-color paintings. With commentary and text by UFO investigator Farah Yurdozu, David's story takes the reader into a world between two dimensions: a purgatory of hope, sex, fear and, ultimately, love.
StarCraft (Blizzard Entertainment, 1998) is a real-time strategy video game, placing the player in command of three extraterrestrial races fighting against each other for strategic control of resources, terrain, and power. Simon Dor examines the game’s unanticipated effect by delving into the history of the game and the two core competencies it encouraged: decoding and foreseeing. Although StarCraft was not designed as an e-sport, its role in developing foreseeing skills helped give rise to one of the earliest e-sport communities in South Korea. Apart from the game’s clear landmark status, StarCraft offers a unique insight into changes in gaming culture and, more broadly, the marketability and profit of previously niche areas of interest. The book places StarCraft in the history of real-time strategy games in the 1990s—Dune II, Command & Conquer, Age of Empires—in terms of visual style, narrative tropes, and control. It shows how design decisions, technological infrastructures, and a strong contribution from its gaming community through Battle.net and its campaign editor were necessary conditions for the flexibility it needed to grow its success. In exploring the fanatic clusters of competitive players who formed the first tournaments and professionalized gaming, StarCraft shows that the game was key to the transition towards foreseeing play and essential to competitive gaming and e-sports.
In the dark reaches of the universe lies a remote planet that holds both forbidden pleasures and unspeakable horrors. For three naive smugglers, it's also a place to unload a deadly cargo: an Alien egg. But something about this particular egg is scaring off the black marketeers. And when it hatches, the nightmare will have just begun.
From the developer behind the Civilization series, XCOM is an award-winning, deeply engrossing strategy game. With the Earth under attack by a super-advanced alien race, players command an elite paramilitary organization called XCOM to repel the extraterrestrial offensive and defend humanity. In The Art of XCOM, readers get a behind-the-scenes look at the incredible concept art created for the series and hear from key developers and artists about the challenges, secrets, and rewards of creating this landmark series.
A long-lost Predator clan stakes its claim for galactic dominance, intent on exterminating its rival clan, the self-same trophy hunters who have plagued Earth’s history. And if the advanced technology and military precision of this new threat weren’t enough, they have an even more terrifying weapon--a horde of Aliens under their malefic control. Earthmen must now side with the warriors who have relentlessly hunted them, but is the enemy of my enemy my friend or just another enemy waiting for its turn to strike? * One of the most popular science-fiction/action franchises, spawning countless films, games, comics, and toys over three decades. * Aliens vs. Predator: Three World War is the biggest action blowout yet, written by original AvP scribe Randy Stradley and illustrated by Rick Leonardi and Mark Pennington. * Collects issues #1-#6 of the miniseries.
"No one would have believed in the last years of the nineteenth century that this world was being watched keenly and closely by intelligences greater than man's..." So begins H. G. Wells' classic novel in which Martian lifeforms take over planet Earth. As the Martians emerge, they construct giant killing machines - armed with heatrays - that are impervious to attack. Advancing upon London they destroy everything in their path. Everything, except the few humans they collect in metal traps. Victorian England is a place in which the steam engine is state-of-the-art technology and powered flight is just a dream. Mankind is helpless against the killing machines from Mars, and soon the survivors are left living in a new stone age. Includes the original Warwick Goble illustrations.