The Algorithms and Principles of Non-photorealistic Graphics

The Algorithms and Principles of Non-photorealistic Graphics

Author: Weidong Geng

Publisher: Springer Science & Business Media

Published: 2011-02-02

Total Pages: 368

ISBN-13: 3642048919

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"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.


Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics

Author: Thomas Strothotte

Publisher: Elsevier

Published: 2002-04-24

Total Pages: 501

ISBN-13: 0080512844

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Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques. Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users. Traces NPR principles and techniques back to their origins in human vision and perception. Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization. Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps. Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles. Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality. Includes a series of programming projects in which readers can apply the book's concepts and algorithms.


Non-Photorealistic Rendering

Non-Photorealistic Rendering

Author: Bruce Gooch

Publisher: CRC Press

Published: 2001-07-18

Total Pages: 286

ISBN-13: 1439864179

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The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man


Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics

Author: Thomas Strothotte

Publisher: Morgan Kaufmann

Published: 2002-04-24

Total Pages: 496

ISBN-13: 9780080512846

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Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques. Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users. Traces NPR principles and techniques back to their origins in human vision and perception. Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization. Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps. Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles. Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality. Includes a series of programming projects in which readers can apply the book's concepts and algorithms.


Design and Implementation of 3D Graphics Systems

Design and Implementation of 3D Graphics Systems

Author: Jonas de Miranda Gomes

Publisher: CRC Press

Published: 2012-08-08

Total Pages: 353

ISBN-13: 1466571217

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Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.


Computer Graphics

Computer Graphics

Author: Nobuhiko Mukai

Publisher: BoD – Books on Demand

Published: 2012-03-30

Total Pages: 270

ISBN-13: 9535104551

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Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.


Real-Time Rendering

Real-Time Rendering

Author: Tomas Akenine-Möller

Publisher: CRC Press

Published: 2019-01-18

Total Pages: 1046

ISBN-13: 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009


Physically Based Rendering

Physically Based Rendering

Author: Matt Pharr

Publisher: Morgan Kaufmann

Published: 2010-06-28

Total Pages: 1201

ISBN-13: 0123750792

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.


Image and Video-Based Artistic Stylisation

Image and Video-Based Artistic Stylisation

Author: Paul Rosin

Publisher: Springer Science & Business Media

Published: 2012-10-29

Total Pages: 396

ISBN-13: 1447145194

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Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.