Provides a concise guide to the best graphic novels that are currently in print and available, written by an enthusiast and expert in this popular field.
Packed with fun cartoons and images, informative sidebars, and commentary, "Comic Books 101" takes readers from the humble beginnings of the comic book all the way through to the popularity of today's comic-based blockbuster films.
The groundbreaking history of the graphic novel, fully updated to include all of the latest must-reads, the milestones and the future of this exciting medium. The author of 101 Best Graphic Novels now tells the whole history of the graphic novel revolution, from the first modern urban autobiographical graphic novel, Will Eisner's A Contract With God, to the hip indie comics of the Hernandez Bros' Love and Rockets, the dark mysteries of Neil Gaiman's Sandman and the postmodern superheroics of Frank Miller's Batman: The Dark Knight.
"This textbook inspires an appreciation for literature by studying important literary themes found in comics. Chapters discuss DC, Marvel and other comics' varied attempts at portraying race, politics, economics, business ethics and democracy; responses t
Introduction by Will Eisner, edited by Chris Couch. It took a few years of false starts, but now it's official: the graphic novel form is the fastest growing new area in publishing. Stephen Weiner (author of The 101 Best Graphic Novels), grabs hold of this rising meteor to offer his readers a historical tour of this format with a bit of background on comics as a whole.
The popular primer on the best graphic novels, initially called The 101 Best Graphic Novels, is back in its third updated edition. Expert librarian Stephen Weiner—with the crowdsourcing help of professionals in the field, from artists to critics to leading comic store owners—has sifted through the bewildering thousands of graphic novels now available to come up with an outstanding, not-to-be-missed 101. With an all-encompassing variety of genres, including both fiction and nonfiction, this serves as a great introduction to this increasingly influential world of pop culture and entertainment while also serving as a reference list for fans on what they may have possibly overlooked.
An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!
Suitable for all abilities, from complete beginners to experienced artists. Covers all essential elements of making sequential art, including concept and composition, characters and backgrounds, expressions, emotion, atmosphere and action. This book gives