Textures of Time

Textures of Time

Author: Velcheru Narayana Rao

Publisher: Other Press, LLC

Published: 2003

Total Pages: 320

ISBN-13:

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Nearly a thousand years ago, the great scholar Al-Biruni complained that, "unfortunately, the Hindus do not pay much attention to the historical order of things. They are very careless in relating the chronological succession of kings, and when pressed for information ... invariably take to tale-telling." Until now this had been the received wisdom of the West, repeated with little variation by post-colonial historians.".


The Textures of Time

The Textures of Time

Author: Michael G. Flaherty

Publisher: Temple University Press

Published: 2011

Total Pages: 192

ISBN-13: 143990264X

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What do we mean when we say, "I made the time pass more quickly," or, "I’m creating some ‘me’ time"? InThe Textures of Time, Michael Flaherty examines how we alter or customize our experience of time. His detailed analysis reveals different strategies we use to try to manipulate time, further describing and defining those strategies within six discrete time categories: Duration, Frequency, Sequence, Timing, Allocation, and Taking Time. Using in-depth interviews and analyzing responses through a sociological lens, Flaherty unearths folk theories and practices, which he calls "time work," that construct circumstances in order to provoke desired forms of temporal experience. As such, time is not justinflicted on us; rather, its various textures result from our intervention, and/or from our efforts to create different forms of temporal experience. These first-person accounts also highlight ongoing tensions between agency and determinism in social groups. Ultimately, in keeping with his central thesis, Flaherty's lucid prose make this book a quick read, and the strategies he describes reveal the profound and inventive ways we "manage the clock."


The Complete Book of Textures for Artists

The Complete Book of Textures for Artists

Author: Denise J. Howard

Publisher: Walter Foster Publishing

Published: 2020-03-24

Total Pages: 147

ISBN-13: 1633228703

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Learning to render a variety of textures is a fundamental skill for any fine artist, no matter the chosen media or subject matter. The Complete Book of Textures for Artists features more than 275 step-by-step lessons, tips, and techniques for rendering a wide range of textures in a variety of media, including graphite pencil, charcoal, colored pencil, oil, and acrylic. Whether you're an experienced artist or just starting out, The Complete Book of Textures for Artists features a wide variety of both traditional and contemporary techniques. After an introduction to the basic tools and materials, discover a variety of drawing and painting techniques, such as hatching, crosshatching, shading, blending, layering, burnishing, and more. Organized into sections based on subject matter and media, each page features easy-to-follow steps demonstrating how to create each specific texture. Not only will you learn a variety of techniques, but you’ll also discover new ideas and inspiration for using the techniques in your own projects. Packed with easy-to-follow instructions and plenty of helpful artist tips, The Complete Book of Textures for Artists is the perfect resource for beginning and established artists who are ready to master the intricacies of rendering realistic texture in their artwork.


Textures of the Ordinary

Textures of the Ordinary

Author: Veena Das

Publisher: Fordham University Press

Published: 2020-05-05

Total Pages: 238

ISBN-13: 0823287904

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How might we speak of human life amid violence, deprivation, or disease so intrusive as to put the idea of the human into question? How can scholarship and advocacy address new forms of war or the slow, corrosive violence that belie democracy's promise to mitigate human suffering? To Veena Das, the answers to these question lie not in foundational ideas about human nature but in a close attention to the diverse ways in which the natural and the social mutually absorb each other on a daily basis. Textures of the Ordinary shows how anthropology finds a companionship with philosophy in the exploration of everyday life. Based on two decades of ethnographic work among low-income urban families in India, Das shows how the notion of texture aligns ethnography with the anthropological tone in Wittgenstein and Cavell, as well as in literary texts. Das shows that doing anthropology after Wittgenstein does not consist in taking over a new set of terms such as forms of life, language games, or private language from Wittgenstein’s philosophy. Instead, we must learn to see what eludes us in the everyday precisely because it is before our eyes. The book shows different routes of return to the everyday as it is corroded not only by catastrophic events but also by repetitive and routine violence within everyday life itself. As an alternative to normative ethics, this book develops ordinary ethics as attentiveness to the other and as the ability of small acts of care to stand up to horrific violence. Textures of the Ordinary offers a model of thinking in which concepts and experience are shown to be mutually vulnerable. With questions returned to repeatedly throughout the text and over a lifetime, this book is an intellectually intimate invitation into the ordinary, that which is most simple yet most difficult to perceive in our lives.


The Fabric of the Cosmos

The Fabric of the Cosmos

Author: Brian Greene

Publisher: Vintage

Published: 2007-12-18

Total Pages: 594

ISBN-13: 0307428532

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NATIONAL BESTSELLER • From one of the world’s leading physicists and author of the Pulitzer Prize finalist The Elegant Universe, comes “an astonishing ride” through the universe (The New York Times) that makes us look at reality in a completely different way. Space and time form the very fabric of the cosmos. Yet they remain among the most mysterious of concepts. Is space an entity? Why does time have a direction? Could the universe exist without space and time? Can we travel to the past? Greene has set himself a daunting task: to explain non-intuitive, mathematical concepts like String Theory, the Heisenberg Uncertainty Principle, and Inflationary Cosmology with analogies drawn from common experience. From Newton’s unchanging realm in which space and time are absolute, to Einstein’s fluid conception of spacetime, to quantum mechanics’ entangled arena where vastly distant objects can instantaneously coordinate their behavior, Greene takes us all, regardless of our scientific backgrounds, on an irresistible and revelatory journey to the new layers of reality that modern physics has discovered lying just beneath the surface of our everyday world.


Sort It by Texture

Sort It by Texture

Author: Nicholas O'Hara

Publisher: Gareth Stevens Publishing LLLP

Published: 2015-07-15

Total Pages: 26

ISBN-13: 1482425815

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Eww, that feels gross! Young learners love learning about texture up close. This accessible book enables readers to imagine how objects would feel that might not be available in the classroom, such as an alligator! Smooth, bumpy, dry, sticky, hard, and soft are just some of the adjectives introduced in this valuable volume. The text and photographs demonstrate objects that illustrate each adjective as well as how to sort objects of a certain texture from a mixed group.


Art Beyond the Lens

Art Beyond the Lens

Author: Sarah Gardner

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 184

ISBN-13: 1136108696

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Vintage-looking, dream-like textures can open up a whole new world in your photography. However, there is much, much more to working with textures than simply merging them with an image via Photoshop. In this gorgeous new guide from texture guru Sarah Gardner, you'll learn everything there is to know about how to maximize the potential of these exciting tools. In addition to hundreds of beautiful example images, this book is also packed with practical advice on what makes a good texture, and how and when to use them. How an image is initially captured and processed has a significant impact on the effect a texture will have, so you'll also learn what to consider when composing and shooting (rather than simply relying on post-processing) and how to use lighting and background considerations effectively for later work with textures. Workshop notes and a supplemental website will help you put Sarah's techniques into practice immediately. Beautiful enough to sit on your coffee table yet practical enough to store near your computer, this book will show you everything you need to know to get that coveted vintage-feel in your images, whether you're a casual family snapper or a seasoned professional.


Tucks, Textures & Pleats

Tucks, Textures & Pleats

Author: Jennie Rayment

Publisher: J R Publications

Published: 1994

Total Pages: 124

ISBN-13:

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Suitable for both the beginner and expert neddlewoman, this book is filled with practical diagrams and simple instructions for creating textural samples. Explore the world of weaving, scrunching, tucking and pleating; unravel the mystery of the bias bobble; and discover the delights of trumpets and the origami twist. The book includes an illustrated section on finishing techniques in addition to extensive suggestions for design development.


101 Textures in Colored Pencil

101 Textures in Colored Pencil

Author: Denise J. Howard

Publisher: Walter Foster

Published: 2017-12-12

Total Pages: 131

ISBN-13: 163322340X

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101 Textures in Colored Pencil provides step-by-step instruction and examples of a multitude of textures for creating realistic masterpieces in colored pencil.


3D Game Environments

3D Game Environments

Author: Luke Ahearn

Publisher: CRC Press

Published: 2008-05-05

Total Pages: 399

ISBN-13: 1136141588

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The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.