This book provides broad support for using games in middle and high school science classes including Earth science/living environment, biology, chemistry, and physics. The lesson plans and resources support a play-based approach to evolution, ecosystems, cellular organisms, elements and compounds, and vector motion. Though easy to learn, the included games provide detailed scientific accuracy allowing complex simulations and immersive learning experiences. Games: Evolution. Dominic Crapuchettes, Dmitry Knorre, Sergey Machin. North Star Games, 2014. Strain. Avrom Tobias. HungryRobot, 2011. Compounded. Darell Louder. Dice Hate Me Games, 2013. Bolide. Alfredo Genovese. Rio Grande Games, 2005.
2018 Outstanding Academic Title, Choice Ambitious Science Teaching outlines a powerful framework for science teaching to ensure that instruction is rigorous and equitable for students from all backgrounds. The practices presented in the book are being used in schools and districts that seek to improve science teaching at scale, and a wide range of science subjects and grade levels are represented. The book is organized around four sets of core teaching practices: planning for engagement with big ideas; eliciting student thinking; supporting changes in students’ thinking; and drawing together evidence-based explanations. Discussion of each practice includes tools and routines that teachers can use to support students’ participation, transcripts of actual student-teacher dialogue and descriptions of teachers’ thinking as it unfolds, and examples of student work. The book also provides explicit guidance for “opportunity to learn” strategies that can help scaffold the participation of diverse students. Since the success of these practices depends so heavily on discourse among students, Ambitious Science Teaching includes chapters on productive classroom talk. Science-specific skills such as modeling and scientific argument are also covered. Drawing on the emerging research on core teaching practices and their extensive work with preservice and in-service teachers, Ambitious Science Teaching presents a coherent and aligned set of resources for educators striving to meet the considerable challenges that have been set for them.
Teaching science is no simple task. Science teachers must wrestle with highly abstract and demanding concepts, ideas which have taken humanity's greatest minds thousands of years to formulate and refine. Communicating these great and awesome theories involves careful forethought and planning. We need to deliver crystal clear explanations, guide students as they develop their embryonic knowledge and then release them to develop their thinking independently, all the while curating and tending to their long-term understanding as it develops over time. In Teaching Secondary Science: A Complete Guide, Adam breaks down the complex art of teaching science into its component parts, providing a concrete and comprehensive set of evidence-informed steps to nurturing brilliant science students. Adam hopes that you find this book interesting, but his main aim is for you to find it useful. Useful when it comes to sketching out your curriculum, useful when preparing your explanations, useful for mapping out how you will check student understanding and useful for all other aspects of science teaching. This is a truly complete guide, and science teachers of any experience will find it packed with ideas that are new, challenging, interesting and, most importantly, useful.
Classroom Discourse and the Space of Learning is about learning in schools and the central role of language in learning. The investigations of learning it reports are based on two premises: First, whatever you are trying to learn, there are certain necessary conditions for succeeding--although you cannot be sure that learning will take place when those conditions are met, you can be sure that no learning will occur if they are not. The limits of what is possible to learn is what the authors call "the space of learning." Second, language plays a central role in learning--it does not merely convey meaning, it also creates meaning. The book explicates the necessary conditions for successful learning and employs investigations of classroom discourse data to demonstrate how the space of learning is linguistically constituted in the classroom. Classroom Discourse and the Space of Learning: *makes the case that an understanding of how the space of learning is linguistically constituted in the classroom is best achieved through investigating "classroom discourse" and that finding out what the conditions are for successful learning and bringing them about should be the teacher's primary professional task. Thus, it is fundamentally important for teachers and student teachers to be given opportunities to observe different teachers teaching the same thing, and to analyze and reflect on whether the classroom discourse in which they are engaged maximizes or minimizes the conditions for learning; *is both more culturally situated and more generalizable than many other studies of learning in schools. Each case of classroom teaching clearly demonstrates how the specific language, culture, and pedagogy molds what is happening in the classroom, yet at the same time it is possible to generalize from these culturally specific examples the necessary conditions that must be met for the development of any specific capability regardless of where the learning is taking place and what other conditions might be present; and *encompasses both theory and practice--providing a detailed explication of the theory of learning underlying the analyses of classroom teaching reported, along with close analyses of a number of authentic cases of classroom teaching driven by classroom discourse data which have practical relevance for teachers. Intended for researchers and graduate students in education, teacher educators, and student teachers, Classroom Discourse and the Space of Learning is practice- and content-oriented, theoretical, qualitative, empirical, and focused on language, and links teaching and learning in significant new ways.
Angeline Stoll Lillard here shows that science has finally caught up with Maria Montessori. Lillard presents the research behind eight principles that provide the foundation for Montessori education and describes how each principle is applied in the Montessori classroom.
A companion to Aspects of Teaching Secondary Science, the first section of this reader provides an overview of the key issues, discussing the nature of science and its role in the school curriculum. The second section goes on to examine critically the ways in which science is reflected in the school curriculum, while the third section discusses recent curriculum initiatives and developments. Turning the focus from what is taught on to who is taught, section four shows that students are very much active learners in the classroom, making sense of their experiences and constructing their own meanings. The final section covers the role of research in science education, giving examples of research papers and considering how productive collaboration between teachers and researchers can impact upon the effectiveness of classroom practice.
What is science for a child? How do children learn about science and how to do science? Drawing on a vast array of work from neuroscience to classroom observation, Taking Science to School provides a comprehensive picture of what we know about teaching and learning science from kindergarten through eighth grade. By looking at a broad range of questions, this book provides a basic foundation for guiding science teaching and supporting students in their learning. Taking Science to School answers such questions as: When do children begin to learn about science? Are there critical stages in a child's development of such scientific concepts as mass or animate objects? What role does nonschool learning play in children's knowledge of science? How can science education capitalize on children's natural curiosity? What are the best tasks for books, lectures, and hands-on learning? How can teachers be taught to teach science? The book also provides a detailed examination of how we know what we know about children's learning of scienceâ€"about the role of research and evidence. This book will be an essential resource for everyone involved in K-8 science educationâ€"teachers, principals, boards of education, teacher education providers and accreditors, education researchers, federal education agencies, and state and federal policy makers. It will also be a useful guide for parents and others interested in how children learn.
It may only be play money, but the games in this book can help students better understand how important financial literacy is in their real lives. Play-based lesson plans in the book cover topics including spending and saving, risk assessment, and return on investment using fast-paced board and card games. A larger capstone game pulls together all of the concepts in a market-driven game that places students in the role of stockholders investing in and managing train companies. Who will use financial savvy to turn the biggest profit? Games: High Society. Reiner Knizia. Gryphon Games, 2008. Can't Stop. Sid Sackson. Gryphon Games, 2011. Panic on Wall Street. Britton Roney. Marabunta, 2011. Chicago Express. Harry Wu. Queen Games, 2007.
Slavery is a sensitive topic in American history. This book provides resources and lesson plans for a week-long unit covering slavery, the Underground Railroad, and the abolition movement built around an award-winning board game. In Freedom: The Underground Railroad, students will take on the role of abolitionists helping slaves reach freedom in Canada. Background knowledge, primary source documents, and detailed lesson plans on teaching slavery and using the game provide full support for instruction. Customized Freedom mini-game scenarios designed by Brian Mayer and Christopher Harris. Game: Freedom: The Underground Railroad. Brian Mayer. Academy Games, 2013.
We all know the Declaration of Independence was signed in 1776, but too often we forget that the colonies were almost a year into the Revolutionary War by the time of the signing. Can you replicate historical success? Or will your colonies fall back under British rule? Building upon 1775: Rebellion, an award winning board game, this book presents a week-long unit with detailed lesson plans, primary source documents, and additional instructional resources for teaching the American Revolution through play. Exclusive print-and-play game "Intolerable Acts" designed for classroom use by Brian Mayer and Christopher Harris. Game: 1775: Rebellion. Beau Beckett, Jeph Stahl. Academy Games, 2013.