Hacking the CAGED System

Hacking the CAGED System

Author: Graham Tippett

Publisher: Graham Tippett

Published: 2016-10-18

Total Pages: 42

ISBN-13: 1519021569

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The Hacking the CAGED System series was inspired by my own,and other guitarist’s frustrations with the infamous CAGED System for learning guitar. It all started back in Music College in the early 2000s, at the ACM in Guildford (UK) to be precise, where we were handed, by none other than Guthrie Govan, an inch-thick binder containing all manner of shapes and patterns for the CAGED system, including chords and arpeggios. I duly slaved over the book while burning the midnight oil for an entire semester and while my technique improved no end, I just couldn’t turn those patterns into music,or connect them to what I was learning in music theory class.Fast forward to 2016, and with the benefit of hindsight from more than 20 years of playing, I’ve been able to look at the CAGED system from a different perspective, and one that will hopefully make it a useful system for anyone wishing to learn it. The CAGED system has many flaws, but these can be hacked and rectified to turn it into a powerful system for understanding how the guitar fretboard works, leading to a versatile, and above all, functional knowledge of chords, arpeggios, scales and modes, and key signatures. What’s in Book 1? Book 1 teaches you the basic major scale forms, shows you where to find the basic diatonic chords as well as seventh chords.We then venture into intervals which are the key to making your solos sound like you know what you’re doing. Next we bring out the arpeggios,and finally the modes. Everything is tied together using key signatures as a framework to build up a practical knowledge of chords, scales,arpeggios and modes on the guitar.


Playing at the Next Level

Playing at the Next Level

Author: Ken Horowitz

Publisher: McFarland

Published: 2016-11-04

Total Pages: 311

ISBN-13: 078649994X

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Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.


Guitar Technique Builders Series: Tapping

Guitar Technique Builders Series: Tapping

Author: Guy Capuzzo

Publisher: Alfred Music

Published:

Total Pages: 36

ISBN-13: 9781457439704

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This book gives you detailed descriptions of the most effective tapping techniques. Music examples, shown in both standard music notation and TAB, are large and easy-to-read. Includes plenty of fun technique-building exercises. The recording demonstrates each example.


The Circle of Fifths for Piano

The Circle of Fifths for Piano

Author: Joseph Alexander

Publisher: WWW.Fundamental-Changes.com

Published: 2018-07-20

Total Pages: 70

ISBN-13: 9781789330199

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The Circle of Fifths for Piano shows how every key, scale and chord and modulation works in music. It's essential knowledge for any aspiring musician.


Understanding Kids, Play, and Interactive Design

Understanding Kids, Play, and Interactive Design

Author: Mark Schlichting

Publisher: CRC Press

Published: 2019-09-23

Total Pages: 747

ISBN-13: 0429664834

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This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds


Squadron UK

Squadron UK

Author: Simon Burley

Publisher: Lulu.com

Published: 2015-07-23

Total Pages: 154

ISBN-13: 132636958X

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What is Squadron UK? Squadron UK is THE British Superhero Role-Playing Game. Although a completely new game - this is a classic, old-school system honed to perfection by a player, referee and writer with decades of Superhero Gaming experience. What's so special about it? * Addictive character generation - the perfect blend of random rolling and design. * Fast and furious combat - that makes you feel like you're IN the comic. * Innovative campaign rules - this is a full role-playing game, not just a combat game. What's in this book? * The complete Basic game system - with simplified character creation and an example adventure to get you up and running within minutes. * Advanced rules to allow experienced players to customise the game to their tastes. * A complete example campaign "Squadron: Birmingham" - months of adventure.


Winning at Internet Poker For Dummies

Winning at Internet Poker For Dummies

Author: Mark Harlan

Publisher: John Wiley & Sons

Published: 2011-04-27

Total Pages: 266

ISBN-13: 1118070003

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Take poker online the fun and easy way! Five years ago, 50 million people were playing poker recreationally or professionally. Now that number is more than 100 million, including a huge influx of young people. Online betting is up nearly four-fold over the past year, with total wagers running over $30 billion. Winning at Internet Poker For Dummies provides the lowdown on the hottest game around, highlighting the best sites and virtual games and showing how to make secure online bets. The book covers setting up an account, securing funds, navigating a basic online poker game, using Internet abbreviations and lingo, observing online poker etiquette, playing popular online poker games such as Texas Hold 'Em and Omaha, devising a winning strategy, and participating in tournaments.


Learning XNA 3.0

Learning XNA 3.0

Author: Aaron Reed

Publisher: "O'Reilly Media, Inc."

Published: 2008-11-22

Total Pages: 510

ISBN-13: 059655429X

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Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well. Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish. Learn game development concepts from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Develop three complete and exciting games using 2D,3D and multiplayer concepts Develop and deploy games to the Xbox 360 and the Microsoft Zune While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter. Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0. "An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager


Real Poker Night

Real Poker Night

Author: Henry Stephenson

Publisher: Lyle Stuart

Published: 2005

Total Pages: 356

ISBN-13: 9780818406461

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Poker night is a worldwide tradition, but the home games are a far cry from those played by professionals. However, this practical and user-friendly guide makes the case for authentic poker, lays out the formal rules used in card rooms and provides a primer on strategy that will equip you to become a winner at the real game. Contrary to popular belief, serious competitive poker isn't any less fun than home games, in fact serious poker is more fun and this book will show you how to win big if you want to play seriously.