Whether you use your Tablet PC for work or play, this easy to follow guide gets you going quickly! Using real world scenarios that apply to teachers, students, business professionals, medical professionals, and more,Absolute Beginner's Guide to Tablet PCsshows you how to put Tablet PCs to use in real life. The book shows you the basics for getting your Tablet PCs up and running, then kicks it into high gear and shows you how to put your newfound palmtop power to use! You will also learn how to use Microsoft's new OneNote application to take, store, sort, and share notes with other users.
The tablet PC and similar pen-based devices are being embraced by a wide variety of disciplines as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs span all the K-12, higher education, and graduate levels and deal with an amazingly diverse range of subject areas, including geology, writing, mathematics, computer science, Japanese language, physics, engineering, business, economics, and technical communications. Despite the diversity of content areas, many deployments generate a singular passion among students and teachers. In April of 2006, a group of educators gathered to exchange ideas at the First Workshop on the Impact of Pen-based Technology on Education (WIPTE). The editors have selected a subset of papers that were presented at WIPTE for inclusion in this book. The papers have been selected for their broad appeal, diverse content, and insightful evaluations. The collective experiences of these authors will help the reader to identify best practices with regard to the educational use of pen-based computing.
A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs have spanned the K-12, undergraduate, and graduate levels and have dealt with an amazingly diverse range of subject areas. This work is aimed at identifying best practices in the educational use of pen-based computing so that all educators may benefit from this next generation of technology.
In Drawing with a Tablet: Easy Techniques for Mastering Digital Drawing on Location, readers will learn step by step how to create amazing drawings while on the go. In the sixth volume of the Urban Sketching Handbook series, popular artist and workshop instructor Uma Kelkar shows sketchers how to take their digital drawing to the next level. Whether you are new to sketching or wish to try the latest technology, this useful guide share expert tips and techniques for drawing on a tablet. With a focus on using the ProCreate tool, but with information that is relevant to other digital platforms, you will start with the basics, such as opening your file, choosing your resolution, determining your palette, and how to simplify your tools by creating a preferred set of brushes. The book also covers using layers and groups of layers, and shows you how to create a sketch from start to finish. Whether you are drawing at home, en plein air, on the go, or even at night, learn how to enliven your digital drawings and enhance your skills.
A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. This work stems from the Third Workshop on the Impact of Pen-based Technology on Education (WIPTE).
The Tao of Islam is a rich and diverse anthology of Islamic teachings on the nature of the relationships between God and the world, the world and the human being, and the human being and God. Focusing on gender symbolism, Sachiko Murata shows that Muslim authors frequently analyze the divine reality and its connections with the cosmic and human domains with a view toward a complementarity or polarity of principles that is analogous to the Chinese idea of yin/yang. Murata believes that the unity of Islamic thought is found, not so much in the ideas discussed, as in the types of relationships that are set up among realities. She pays particular attention to the views of various figures commonly known as "Sufis" and "philosophers," since they approach these topics with a flexibility and subtlety not found in other schools of thought. She translates several hundred pages, most for the first time, from more than thirty important Muslims including the Ikhwan al-Safa', Avicenna, and Ibn al-'Arabi.
This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 34 late breaking papers presented in this volume were organized in two topical sections named: Virtual, Augmented and Mixed Reality Design and Implementation; and User Experience in Virtual, Augmented and Mixed Reality.