IOS Animations by Tutorials (Seventh Edition)

IOS Animations by Tutorials (Seventh Edition)

Author: raywenderlich Tutorial Team

Publisher: Razeware LLC

Published: 2022-03-22

Total Pages: 0

ISBN-13: 9781950325658

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Make Delightful Animations with Swift!There's no denying it: creating animations is one of the most enjoyable parts of iOS development.Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use.In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great.Who This Book Is ForThis book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations.Topics Covered in iOS Animations by Tutorials:SwiftUI: Learn how to bring this exciting new technology to life.View Animations: Learn how to animate views: size, position, color, and more.Springs: Make your animations bounce with realistic spring behavior.Transitions: Add subtle transitions when you add or remove subviews.Keyframe Animations: Learn how to make complex animations with precise multi-stage timing.Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints.Layer Animations: Dive deeper and use layer animation for more advanced techniques.Shapes and Masks: Learn how to use shapes and layer masks for cool effects.Gradient Animations: Make moving gradients like the "slide to unlock" screen.Stroke and Path Animations: Animate lines moving over time along a path.3D Animations: Rotate, translate, and scale your layers over time in three dimensions.


SwiftUI by Tutorials (Fourth Edition)

SwiftUI by Tutorials (Fourth Edition)

Author: raywenderlich Tutorial Team

Publisher:

Published: 2021-11-11

Total Pages:

ISBN-13: 9781950325542

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Learn & Master SwiftUI!?Every developer wants to build the most fluid and engaging declarative UI for their apps with as little code as possible. SwiftUI will help you do just that. Learn all the main concepts through an easy-to-follow tutorials where you'll build apps that teach you to create modern, responsive UI and animations that look great on iOS, iPadOS, watchOS, tvOS, and even macOS.?Who This Book Is For?This book is for intermediate iOS developers who already know the basics of iOS, and who wish to know everything there is to know about SwiftUI.?Topics Covered in SwiftUI by Tutorials?SwiftUI Overview: Learn SwiftUI features, as well as the differences between Apple ́s platforms with SwiftUI. Customize your apps for AppKit, UIKit, WatchKit, tvOS, iPadOS and even Catalyst.Testability: See how to apply UI Testing to your SwiftUI apps in this very simple, yet powerful course.Controls & User Input: Learn about controls such as TextField, Button, Toggle, Slider, Stepper, pickers and many more.State & Data Flow: Learn how to bind data to the UI, about reactive updates to the UI through state management, and in-depth usage of the attributes related to SwiftUI.Accessibility: Learn how to navigate your app with VoiceOver on an iOS device and use the SwiftUI Accessibility API attributes to improve your app's accessible UI.Drawing Custom Graphics & Animations: Create drawings, graphics, animations and even view transitions in SwiftUI.macOS: Learn how to create a document-based Mac app and later start with an existing iOS app and learn how to re-use code, views and assets for creating a macOS app.One thing you can count on: After you finish reading this book, you'll be able to take advantage of the latest and greatest features of SwiftUI to bring modern declarative UX to your apps.


SwiftUI by Tutorials (First Edition): Declarative App Development on the Apple Ecosystem

SwiftUI by Tutorials (First Edition): Declarative App Development on the Apple Ecosystem

Author: Antonio Bello

Publisher:

Published: 2019-12-02

Total Pages: 378

ISBN-13: 9781942878834

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Master SwiftUI! Every developer wants to build the most fluid and engaging declarative UI for their apps with as little code as possible. The latest addition to the Apple toolkit - SwiftUI - will help you do just that. This book contains everything you need to know about this exciting and new UI toolkit. You'll build four apps as you learn to create modern, responsive UI and animations that look great on iOS, iPadOS, watchOS, tvOS, and even macOS. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS, and who wish to know everything there is to know about SwiftUI. It starts with a basic introduction of the toolkit and its features, with later chapters teaching you more complex concepts like testing and animations. Topics Covered in SwiftUI by Tutorials Understanding & Integrating Swift UI: Gain an overview of the SwiftUI features that will teach you to build great apps quickly. The Apple Ecosystem: Learn the differences between Apple ́s platforms when dealing with SwiftUI. Customize your apps for AppKit, UIKit, WatchKit, tvOS, iPadOS and Catalyst. Controls & User Input: Learn about controls such as d104Field, Button, Toggle, Slider, Stepper, pickers and more. Testing & Debugging: Learn how to create user interface tests and debug your app. Drawing Custom Graphics & Using Animations: Create drawings, graphics, animations and even view transitions in SwiftUI. Complex Interfaces: Use existing custom controls from SwiftUI to build even more complex interfaces in Swift. One thing you can count on: After you finish reading this book, you'll be able to take advantage of the latest and greatest features of SwiftUI to bring modern declarative UX to your apps.


Thinking in SwiftUI

Thinking in SwiftUI

Author: Florian Kugler

Publisher:

Published: 2020-03-16

Total Pages: 168

ISBN-13:

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SwiftUI is radically different from UIKit. So in this short book, we will help you build a mental model of how SwiftUI works. We explain the most important concepts in detail, and we follow them up with exercises to give you hands-on experience.SwiftUI is still a young framework, and as such, we don't believe it's appropriate to write a complete reference. Instead, this book focuses on transitioning your way of thinking from the object-oriented style of UIKit to the declarative style of SwiftUI.Thinking in SwiftUI is geared toward readers who are familiar with Swift and who have experience building apps in frameworks like UIKit.


Effective Objective-C 2.0

Effective Objective-C 2.0

Author: Matt Galloway

Publisher: Addison-Wesley

Published: 2013-05-17

Total Pages: 312

ISBN-13: 0133386945

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Write Truly Great iOS and OS X Code with Objective-C 2.0! Effective Objective-C 2.0 will help you harness all of Objective-C’s expressive power to write OS X or iOS code that works superbly well in production environments. Using the concise, scenario-driven style pioneered in Scott Meyers’ best-selling Effective C++, Matt Galloway brings together 52 Objective-C best practices, tips, shortcuts, and realistic code examples that are available nowhere else. Through real-world examples, Galloway uncovers little-known Objective-C quirks, pitfalls, and intricacies that powerfully impact code behavior and performance. You’ll learn how to choose the most efficient and effective way to accomplish key tasks when multiple options exist, and how to write code that’s easier to understand, maintain, and improve. Galloway goes far beyond the core language, helping you integrate and leverage key Foundation framework classes and modern system libraries, such as Grand Central Dispatch. Coverage includes Optimizing interactions and relationships between Objective-C objects Mastering interface and API design: writing classes that feel “right at home” Using protocols and categories to write maintainable, bug-resistant code Avoiding memory leaks that can still occur even with Automatic Reference Counting (ARC) Writing modular, powerful code with Blocks and Grand Central Dispatch Leveraging differences between Objective-C protocols and multiple inheritance in other languages Improving code by more effectively using arrays, dictionaries, and sets Uncovering surprising power in the Cocoa and Cocoa Touch frameworks


SwiftUI Essentials - iOS Edition

SwiftUI Essentials - iOS Edition

Author: Neil Smyth

Publisher: Payload Media

Published: 2019-11-26

Total Pages: 396

ISBN-13: 1951442067

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The goal of this book is to teach the skills necessary to build iOS 13 applications using SwiftUI, Xcode 11 and the Swift 5 programming language. Beginning with the basics, this book provides an outline of the steps necessary to set up an iOS development environment together with an introduction to the use of Swift Playgrounds to learn and experiment with Swift. The book also includes in depth chapters introducing the Swift 5 programming language including data types, control flow, functions, object-oriented programming, property wrappers and error handling. An introduction to the key concepts of SwiftUI and project architecture is followed by a guided tour of Xcode in SwiftUI development mode. The book also covers the creation of custom SwiftUI views and explains how these views are combined to create user interface layouts including the use of stacks, frames and forms. Other topics covered include data handling using state properties and both observable and environment objects, as are key user interface design concepts such as modifiers, lists, tabbed views, context menus and user interface navigation. The book also includes chapters covering graphics drawing, user interface animation, view transitions and gesture handling. Chapters are also provided explaining how to integrate SwiftUI views into existing UIKit-based projects and explains the integration of UIKit code into SwiftUI. Finally, the book explains how to package up a completed app and upload it to the App Store for publication. Along the way, the topics covered in the book are put into practice through detailed tutorials, the source code for which is also available for download. The aim of this book, therefore, is to teach you the skills necessary to build your own apps for iOS 13 using SwiftUI. Assuming you are ready to download the iOS 13 SDK and Xcode 11 and have an Intel-based Mac you are ready to get started.


SwiftUI Animations by Tutorials (First Edition)

SwiftUI Animations by Tutorials (First Edition)

Author: Irina Galata

Publisher: Kodeco Incorporated

Published: 2022-11-22

Total Pages: 0

ISBN-13: 9781950325795

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SwiftUI has absolutely changed our lives when it comes to developer experience and developer productivity. We can make apps extremely quickly, get instant feedback from SwiftUI previews and iterate. SwiftUI enables developers to easily leverage most common animations using simple SwiftUI modifiers. But it also begs the question: "How do I make my app stand out if everyone is using the same standard animations?"Luckily, this book is here to help you learn how to create detailed and delightful animations, from the basics up to the most complex and customizable ones.This book is for seasoned developers who can leverage SwiftUI's basic animation system but aren't aware of the many advanced concepts available to bring their animations to the next level.Topics CoveredBasic Animations: You'll start your journey through this book by exploring how the SwiftUI animation system works and how to create some simple and useful animations.Timing Curves: You'll learn how animation timing curves work and how to create your own custom timing curves.Transitions: You'll use and learn how to leverage the most basic transitions, build up to complex transitions using Matched Geometry, and finally build an entirely custom transition.Shape Animations: You'll learn how to use animations to enhance custom shapes and their paths.Custom Animations: You'll learn how to leverage the Animatable protocol to create entirely custom animations based on complex value changes. You'll use AnimatablePair to further your custom animations to support multiple value changes.Time-Based Animations: You'll learn how to create custom animations that occur over time and get to build one such animation and draw it on a custom Canvas.SceneKit & SwiftUI: You'll learn how to enjoy the best of both worlds, combining SwiftUI animations with SceneKit animations right inside your SwiftUI views.Real World Elements: You'll recreate a well-known highly-complex UI element - The Apple Watch Honeycomb grid, and use everything you learned to achieve a well-polished result.One thing you can count on: After reading this book, you'll be prepared to tackle any crazy animation ideas that come to your mind, impressing your users with well-crafted animations.


Combine

Combine

Author: raywenderlich Tutorial Team

Publisher: Razeware LLC

Published: 2021-09-28

Total Pages: 448

ISBN-13: 9781950325498

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Dive into Combine! Writing asynchronous code can be challenging, with a variety of possible interfaces to represent, perform, and consume asynchronous work - delegates, notification center, KVO, closures, etc. Juggling all of these different mechanisms can be somewhat overwhelming. Does it have to be this hard? Not anymore! In this book, you'll learn about Combine - Apple's framework to work with asynchronous events in a unified and reactive way that ensures your app is always up to date based on the latest state of its data. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift development but are interested in learning declarative/reactive programming and take their app and state management to the next level. You'll also find this book interesting if you're interested in SwiftUI - as many of the reactive capabilities keeping your SwiftUI views up-to-date are built on top of Combine. Topics Covered in Combine: Asynchronous Programming with Swift What & Why: Learn what is Combine and reactive programming and the problems they solve, and how you can unify all of your asynchronous piece of work. Operators: Learn how to compose, transform, filter and otherwise manipulate different pieces of asynchronous work using operators. In Practice: You'll gain knowledge on various topics and techniques you'll leverage when writing your own real-life apps, as well as practice these techniques with actual hands-on apps and projects. SwiftUI: You'll learn about how Combine is deeply rooted within SwiftUI and provides it with the ability to reactively update its views based on the state of your app. Advanced Combine: Once you've got a handle on the basics, you'll dive into advanced Combine topics such as Error Handling, Schedulers, and Custom Publishers. By the end of this book, you'll be a pro in building full-fledged applications using Combine's various abilities.


Learn SwiftUI

Learn SwiftUI

Author: Chris Barker

Publisher: Packt Publishing Ltd

Published: 2020-04-03

Total Pages: 304

ISBN-13: 1839210877

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Get to grips with Apple’s new SwiftUI framework for creating robust UIs for iOS and iPadOS using Swift programming Key FeaturesUse SwiftUI for building dynamic apps for Apple devices from scratchUnderstand declarative syntax in cross-platform development and how states work within SwiftUILearn to develop watchOS apps by reusing SwiftUI codeBook Description SwiftUI is the new and powerful interface toolkit that lets you design and build iOS, iPadOS, and macOS apps using declarative syntax. It is a powerful way to develop the UI elements of applications, which would normally be tightly coupled to application logic. Learn SwiftUI will get you up to speed with the framework and cross-device UI development in no time. Complete with detailed explanations and practical examples, this easy-to-follow guide will teach you the fundamentals of the SwiftUI toolkit. You'll learn how to build a powerful iOS and iPadOS application that can be reused for deployment on watchOS. As you progress, you'll delve into UI and unit testing in iOS apps, along with learning how to test your SwiftUI code for multiple devices. The book will also show you how to integrate SwiftUI features such as data binding and network requests into your current application logic. By the end of this book, you will have learned how to build a cross-device application using the SwiftUI framework and Swift programming. What you will learnExplore the fundamentals of SwiftUI and compare it with existing UI frameworksWrite SwiftUI syntax and understand what should and shouldn't be included in SwiftUI's layerAdd text and images to a SwiftUI view and decorate them using SwiftUI's modifiersCreate basic forms, and use camera and photo library functions to add images to themUnderstand the core concepts of Maps in iOS apps and add a MapView in SwiftUIDesign extensions within your existing apps to run them on watchOSHandle networking calls in SwiftUI to retrieve data from external sourcesWho this book is for This SwiftUI book helps any mobile app developer looking to understand the fundamentals of the new SwiftUI framework along with the benefits of cross-device development. A solid understanding of iOS and macOS app development, along with some knowledge of the Swift programming language, will be beneficial. Basic programming knowledge is essential to grasp the concepts covered in the book effectively.


Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Author: Caroline Begbie

Publisher: Razeware LLC

Published: 2022-04-05

Total Pages: 0

ISBN-13: 9781950325641

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Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.