A Research Guide to Gothic Literature in English

A Research Guide to Gothic Literature in English

Author: Sherri L. Brown

Publisher: Rowman & Littlefield

Published: 2018-03-15

Total Pages: 253

ISBN-13: 1442277483

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The Gothic began as a designation for barbarian tribes, was associated with the cathedrals of the High Middle Ages, was used to describe a marginalized literature in the late eighteenth century, and continues today in a variety of forms (literature, film, graphic novel, video games, and other narrative and artistic forms). Unlike other recent books in the field that focus on certain aspects of the Gothic, this work directs researchers to seminal and significant resources on all of its aspects. Annotations will help researchers determine what materials best suit their needs. A Research Guide to Gothic Literature in English covers Gothic cultural artifacts such as literature, film, graphic novels, and videogames. This authoritative guide equips researchers with valuable recent information about noteworthy resources that they can use to study the Gothic effectively and thoroughly.


Reunion

Reunion

Author: Alan Moore

Publisher: Vertigo

Published: 2003

Total Pages: 0

ISBN-13: 9781563899751

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Written by Alan Moore, Steve Bissette, and Rick Veitch; Art by Rick Veitch, Alfredo Alcala, John Totleben, Steve Bissette, Tom Yeates; Cover by John Totleben The concluding trade paperback collecting Alan Moore's groundbreaking run on SWAMP THING, REUNION reprints issues #57-64 of this legendary VERTIGO foundation title.


Discipline and Punish

Discipline and Punish

Author: Michel Foucault

Publisher: Vintage

Published: 2012-04-18

Total Pages: 354

ISBN-13: 0307819299

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A brilliant work from the most influential philosopher since Sartre. In this indispensable work, a brilliant thinker suggests that such vaunted reforms as the abolition of torture and the emergence of the modern penitentiary have merely shifted the focus of punishment from the prisoner's body to his soul.


Saga of the Swamp Thing

Saga of the Swamp Thing

Author: Alan Moore

Publisher: Titan Publishing Company

Published: 2012

Total Pages: 205

ISBN-13: 9781848562424

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Graphic Novel. This first volume, collecting issues 20-27 of THE SAGA OF THE SWAMP THING, also features a foreword by famed horror author Ramsey Campbell and a new introduction by Swamp Thing co-creator and original series editor Len Wein.


The Saga of the Swamp Thing (1982-) #37

The Saga of the Swamp Thing (1982-) #37

Author: Alan Moore

Publisher: DC Comics

Published: 2011-03-02

Total Pages: 26

ISBN-13:

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What does it take to grow a Swamp Thing? Find out in 'Growth Patterns,' as the being regrows himself one day—and leaf—at a time! John Constantine makes his comic book debut as an evil peers into the DC Universe.


Saga of the Swamp Thing Book 6

Saga of the Swamp Thing Book 6

Author: Alan Moore

Publisher: Vertigo

Published: 2011-11-15

Total Pages: 212

ISBN-13: 1401251714

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This final collection of master comics writer Alan Moore's award-winning run on SWAMP THING begins across the galaxy, where the Swamp Thing's consciousness has been hurled. In his attempts to finds his way back to Earth, Swamp Thing stops over on Thanagar, home of Hawkman; Rann, home of Adam Strange; and also encounters the Green Lantern of a world of sentient plants.


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 233

ISBN-13: 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.


A Little History of the World

A Little History of the World

Author: E. H. Gombrich

Publisher: Yale University Press

Published: 2014-10-01

Total Pages: 401

ISBN-13: 0300213972

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E. H. Gombrich's Little History of the World, though written in 1935, has become one of the treasures of historical writing since its first publication in English in 2005. The Yale edition alone has now sold over half a million copies, and the book is available worldwide in almost thirty languages. Gombrich was of course the best-known art historian of his time, and his text suggests illustrations on every page. This illustrated edition of the Little History brings together the pellucid humanity of his narrative with the images that may well have been in his mind's eye as he wrote the book. The two hundred illustrations—most of them in full color—are not simple embellishments, though they are beautiful. They emerge from the text, enrich the author's intention, and deepen the pleasure of reading this remarkable work. For this edition the text is reset in a spacious format, flowing around illustrations that range from paintings to line drawings, emblems, motifs, and symbols. The book incorporates freshly drawn maps, a revised preface, and a new index. Blending high-grade design, fine paper, and classic binding, this is both a sumptuous gift book and an enhanced edition of a timeless account of human history.