Superteam Handbook

Superteam Handbook

Author: Crystal Frasier

Publisher:

Published: 2019-10-29

Total Pages: 0

ISBN-13: 9781934547939

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The Superteam Handbook puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options. Eight pre-made hero teams--ranging from PL 5 to PL 12--serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the streets safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your own giant robot as a member of MagnaForce? Whatever you choose, be stronger than the sum of yourparts!


Superteams

Superteams

Author: Khoi Tu

Publisher: Penguin UK

Published: 2012-11-01

Total Pages: 202

ISBN-13: 0670921505

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In Superteams, renowned teamwork specialist Khoi Tu explains how to make sure your team delivers consistently superior results and emerges stronger from the inevitable crises you will face. What do the SAS, Ferrari and the Rolling Stones have in common? Their success is about much more than talented individuals. They are Superteams. Every organisation, whether a business or a sports club, lives or dies by the quality of its teamwork. No man can be an island for long; only great teams can face a crisis and emerge stronger. So how do you build the right team? Many people think of it like a rock supergroup: bring the best of the best together and magic will happen. Yet supergroups often flop, while bands of unknowns rise to the top. In this incisive and inspirational book, renowned teamwork specialist Khoi Tu explains how to make sure your team delivers consistently superior results, whatever your aim: averting business failure or resolving political conflict, dealing with a hostage situation or leading your team to sporting victory. Superteams takes seven legendary teams - including animation studio Pixar, Europe's 2010 Rider Cup winners, and the people behind the Northern Ireland peace process - and analyses their inner workings, evolution and defining moments. 'This book shows what people can do when the going gets tough and there's a goal to be achieved. Nice one Khoi' Jamie Oliver Khoi Tu is a sought-after leadership and teamwork consultant. He has advised some of the world's most influential individuals and companies, including banks, oil giants, celebrity chefs, Formula One champions and private equity entrepreneurs. A graduate of LSE and INSEAD, he took key roles at Shell and online marketing specialist Razorfish. He founded the Panthea consultancy in 2002 and now runs the boutique advisory company Inverstar. www.superteams.org


Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook

Author: Stephen Kenson

Publisher: Green Ronin Publishing

Published: 2011

Total Pages: 0

ISBN-13: 9781934547410

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Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!


SuperTeams: Using the Principles of RESPECTTM to Unleash Explosive Business Performance

SuperTeams: Using the Principles of RESPECTTM to Unleash Explosive Business Performance

Author: Paul L. Marciano

Publisher: McGraw Hill Professional

Published: 2014-04-18

Total Pages: 289

ISBN-13: 0071829385

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Build Teams That SUPER PERFORM Every Day It may seem impossible at times but you can increase productivity, innovation, loyalty, and retention in your organization—dramatically. And it's a lot simpler than you think. In fact, it takes only one thing: RESPECT. Carrots and Sticks Don't Work author Paul Marciano teams up with HR guru Clinton Wingrove to reveal their exciting new system for creating the kinds of teams that transform organizations. The secret lies in developing ordinary employees into highly engaged team members who, in turn, create powerful teams that make exceeding expectations their daily practice. SuperTeams gives you the inspiration, tools, and evidence-based practices you need to kick your teams into overdrive--starting today. The system is composed of seven easy-to-implement elements: Recognition Empowerment Supportive feedback Partnering Expectations Consideration Trust When you fuel your teams with RESPECT, amazing things happen. Employee engagement skyrockets, dormant creativity is unleashed, productivity increases--and profitability soars. Filled with assessment questions, mini quizzes, and hands-on exercises, this engaging guide gives you everything you need in today's workplace--whether it's a small business operating in a traditional setting or a global corporation with team members in several locations. Create a RESPECT-ful culture in your workplace and transform ordinary teams into Super-Teams. PRAISE FOR SUPERTEAMS: "Today we must cultivate creative, productive, loyal, resourceful workforces. Sound impossible? With SuperTeams's original RESPECT Model, you have everything you need to build and motivate an engaged, highly effective organization." -- Marshall Goldsmith, author of the New York Times bestseller What Got You Here Won't Get You There "Practical and valuable. Paul and Clinton provide methods to help create, motivate, and sustain SuperTeams that consistently deliver and exceed customer expectations." -- Michelle Mosolgo, Executive Director Enterprise Programs, Merck "SuperTeams conveys the extraordinary power of the RESPECT Model of team development. It should be read by everyone involved in creating or building teams." -- Herb Greenberg, PhD, CEO and founder, Caliper "Leaders form strategy and create strong and committed teams of talented and motivated people that produce extraordinary business success. Paul and Clinton have covered this critical aspect eloquently in their book. Ignore it at your peril!" -- Roger Phillips, former CEO, Iveco Ford Ltd. "Marciano and Wingrove provide an indispensable guide for all team members and leaders seeking to create a SuperTeam and exceed their customers' expectations." -- Beverly Kaye, coauthor of Love 'Em or Lose 'Em: Getting Good People to Stay


Work Together Anywhere

Work Together Anywhere

Author: Lisette Sutherland

Publisher: John Wiley & Sons

Published: 2020-06-02

Total Pages: 416

ISBN-13: 1119745241

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"An excellent guide on how teams can effectively work together, regardless of location." —STEPHANE KASRIEL, former CEO of Upwork IN TODAY'S MODERN GLOBAL ECONOMY, companies and organizations in all sectors are embracing the game-changing benefits of the remote workplace. Managers benefit by saving money and resources and by having access to talent outside their zip codes, while employees enjoy greater job opportunities, productivity, independence, and work-life satisfaction. But in this new digital arena, companies need a plan for supporting efficiency and fostering streamlined, engaging teamwork. In Work Together Anywhere, Lisette Sutherland, an international champion of virtual-team strategies, offers a complete blueprint for optimizing team success by supporting every member of every team, including: EMPLOYEES/small advocating for work-from-home options MANAGERS/small seeking to maximize productivity and profitability TEAMS/small collaborating over complex projects and long-term goals ORGANIZATIONS/small reliant on sharing confidential documents and data COMPANY OWNERS/small striving to save money and attract the best brainpower Packed with hands-on materials and actionable advice for cultivating agility, camaraderie, and collaboration, Work Together Anywhere is a thorough and inspiring must-have guide for getting ahead in today's remote-working world.


Golden Age

Golden Age

Author: Christopher McGlothlin

Publisher:

Published: 2006-05

Total Pages: 0

ISBN-13: 9781932442694

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They didn't call it the "Golden Age" of super-heroes for nothing: the 1930s and '40s gave us the most famous and enduring icons of the comics as well as the greatest battle between good and evil in the 20th century. With Golden Age, you can take your Mutants & Masterminds games back to that bygone era: play the world's very first heroes, defenders of freedom and democracy in a world on fire, engulfed in war. Golden Age presents a complete history of the Golden Age of comic books, and then shows you how to re-create those exciting tales with the World's Greatest Super-hero RPG. It has an overview of the Golden Age era, guidelines for building Golden Age heroes (along with ready-made hero archetypes) and all the information you need to set up and run your own Golden Age series. It also includes a complete look at the Golden Age era of the four-color Freedom City campaign setting.


Mutants and Masterminds RPG Freedom City Campaign City

Mutants and Masterminds RPG Freedom City Campaign City

Author: Steve Kenson

Publisher:

Published: 2018-02-13

Total Pages: 0

ISBN-13: 9781934547601

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Freedom City gives you the world's most renowned city of heroes to rescue from the forces of evil! Called "the greatest superhero setting ever," the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth-Prime from disaster. Your heroes can fight the forces of SHADOW, puzzle out the schemes of the Labyrinth, and defeat the alien invaders Syzygy and the Meta-Grue. With dozens of foes and hundreds of locations, Freedom City gives you everything you need to run an exciting Mutants & Masterminds campaign.


M&M RPG Emerald City Campaign Setting

M&M RPG Emerald City Campaign Setting

Author: Steve Kenson

Publisher:

Published: 2011-09-13

Total Pages: 0

ISBN-13: 9781934547458

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Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?


Hero High, Revised Edition

Hero High, Revised Edition

Author: Lucien Soulban

Publisher:

Published: 2017-05-23

Total Pages: 176

ISBN-13: 9781934547724

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Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds--and now it's returned for the game's Third Edition! The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks. Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.