King Viking has a new giant robot to help him take over the Animal Town. Super Rabbit Boy must stop him, but he needs a secret item. And to get the item, he has to defeat a dragon, escape a dungeon, and avoid lots and lots of robots. Can Super Rabbit
An epic stand-alone adventure in Erin Hunter’s #1 nationally bestselling Warriors series! Set just after the events of Warriors #6: The Darkest Hour, this Super Edition follows the ThunderClan leader Firestar on a quest to uncover a long-forgotten truth. It is a time of peace between the warrior Clans, and all four are thriving. Then Firestar, leader of ThunderClan, discovers a terrible secret: the warrior ancestors of StarClan have lied to him. Firestar must embark on a perilous journey to right their wrong—and nothing will ever be the same again. Join the legion of fans who have discovered the epic adventures, fierce warrior cats, and thrilling fantasy world of the mega-bestselling Warriors series. This stand-alone entry is perfect for new readers and dedicated fans alike.
Blending existential and occult thought, a highly acclaimed philosopher explains how we can find profound meaning and joy by inducing states of extreme awareness and emotion Throughout history there have been references and examples in literature, art and philosophy of an increased awareness of life while under the influence of extreme emotions. These have become known as Peak Experiences. Soon after Colin Wilson became aware of this phenomenon in the 1960s, he wondered about its history and how its power could be harnessed, and began a forty-year investigation. In Super Consciousness, we see how such luminaries as Yeats, Blake, Sartre, Nietzsche, and Robert Graves were affected by Peak Experiences, and how it has long been noted that we are least insightful when we are at our lowest ebb. By looking in detail through the different areas where this phenomenon has occurred—and by offering anecdotes and examples of how many people in history (as well as himself) were affected—Wilson reveals a pattern of insight with emotions. He ends the book with an instructional section on achieving power consciousness for yourself.
The complete and user-friendly introduction to graphic design--in a new edition Now with information on Web site design, plus examples, exercises, and more! Today, anyone with a good basic computer setup can produce a newsletter or a Web page--but to create effective, professional-quality pieces that stand out from the competition, you need more than a hard drive and some decent software. You need an understanding of how visual communication works and a solid grasp of the principles of design, composition, and typography. You need Graphic Design on the Desktop. Written specifically for those who have little or no design background or experience, this accessible guide teaches you the fundamentals of sound graphic design and gives you the practical know-how to put them to work on your own projects, from initial concept through final production. This new edition covers every key element of the design process, including format, layout and page design, typesetting, color, and illustrations--and offers clear explanations of type terminology, printing terms, and more. It guides you step-by-step through the design and production of ads, posters, brochures, and other promotional materials, as well as newsletters and magazines. A separate chapter on designing for the Web helps you make the most of home page and Web site designs. Complete with helpful examples, exercises, hints, and checklists, plus tips on common pitfalls and how to avoid them, Graphic Design on the Desktop is the ideal design partner for projects that get attention and get results.
This hearing on computer assisted instruction and the use of educational technology in classrooms was held in response to a presidential request that instructional innovation be given special attention, particularly in science and mathematics education, in every congressional district. This transcript of the hearing includes statements presented by the following witnesses: (1) Walter E. Massey, Director, National Science Foundation; (2) "Educational Technology: Computer Based Instruction" (David T. Kearns, Deputy Secretary, Department of Education); (3) "Educational Technology: New Tools for Teaching and Learning" (Linda G. Roberts, Senior Associate, Science, Education, and Transportation Program, Office of Technology Assessment); (4) "Computer Based Instruction--Technology & Implementation" (Ronald F. Fortune, President, Computer Curriculum Corporation (43 references); (5) Albert Shanker, President, American Federation of Teachers; (6) "Interactive Digital Multimedia and School Learning Environments" (Leroy J. Tuscher, Professor of Education and Computer Science, Lehigh University (17 references); (7) "Educational Technology: Computer Based Instruction" (G. Thomas Houlihan, Superintendent, Johnston County Schools, Smithfield, North Carolina); and (8) "Statement of the U.S. Chamber of Commerce on Educational Technology: Computer-Based Instruction" (Jeffrey H. Joseph, Vice President of Domestic Policy for the U.S. Chamber of Commerce). (DB)
Deep in the bunkers of Nazi Germany, many of the world's top scientists worked to create a new generation of war winning super-weapons. A few of these, such as jet aircraft and the V2 rocket, became realities at the end of the war, others never made it off the drawing-board. Written by noted research scientist, Brian Ford, this exciting book charts the history of secret weapons development by all the major powers during the war, from British radar to Japanese ray-guns, and explains the impact that these developments eventually had on the outcome of World War II. Ford also takes a look at the weapons that never made it to development stage, as well as the more radical plans, such as the idea of turning Hitler into a woman with hormone treatment.