Sudoku Masterpieces

Sudoku Masterpieces

Author: Wei-Hwa Huang

Publisher: Puzzlewright

Published: 2010

Total Pages: 0

ISBN-13: 9781402771927

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Two sudoku champions have conspired to create the most amazing-looking, captivating sudoku variations the world has ever seen! Each puzzle is a work of art, with unique rules and eye-popping graphics, all inspired by--but going far beyond--traditional sudoku.This is the pinnacle of sudoku-meets-art that every fan will be clamoring for!


The Art of Sudoku

The Art of Sudoku

Author: Thomas Snyder

Publisher:

Published: 2012-04

Total Pages: 144

ISBN-13: 9780985009403

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You've never seen Sudoku like this! In The Art of Sudoku you'll find 120 hand-crafted masterpieces from World Sudoku Champion Thomas Snyder, with artistic and logical themes that could never have been produced by random computer generation. Whether you're a sudoku novice or a sudoku grandmaster, The Art of Sudoku will open your eyes to the amazing possibilities of this numbers puzzle and leave you wanting more.


Taking Sudoku Seriously

Taking Sudoku Seriously

Author: Jason Rosenhouse

Publisher: Oxford University Press

Published: 2012-01-19

Total Pages: 227

ISBN-13: 0199913153

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Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.


The Art of Puzzles

The Art of Puzzles

Author: Thomas Snyder

Publisher:

Published: 2017-02-13

Total Pages:

ISBN-13: 9780985009434

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The Art of Puzzles is a collection of mental masterpieces from the world's most talented puzzle designers. With ten genres of logic puzzles and over 270 puzzles in total, this book has a great mix of challenges including shading puzzles (Tapa and Nurikabe), loop puzzles (Masyu and Slitherlink), number placement puzzles (Skyscrapers and TomTom), object placement puzzles (Star Battle and Battleships), and region division puzzles (Cave and Fillomino). Each section has a mix of very easy to fiendishly hard puzzles, with hints for every puzzle to help you to become a better logic puzzler.


Mutant Sudoku

Mutant Sudoku

Author: Thomas Snyder

Publisher: Sterling Publishing Company, Inc.

Published: 2009-09

Total Pages: 148

ISBN-13: 9781402765025

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Run for cover, because Mutant Sudoku is on the loose! Thomas Snyder and Wei-Hwa Huang are both U.S. Sudoku Champions, and they’ll have you filling in grids of all shapes and sizes, testing parts of your logical mind that have never been tested before. You will marvel at the ingenuity within these pages, and after experiencing the power of these Mutant Sudoku, normal 9 x 9 puzzles will never seem the same again.


Ghost Sudoku

Ghost Sudoku

Author: Kaye Morgan

Publisher: Penguin

Published: 2010-01-05

Total Pages: 197

ISBN-13: 1101171316

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Figure out whodunnit in this clever installment in the exciting Sudoku mystery series featuring puzzle master Liza Kelly... Original Sudoku puzzles included After spending her vacation hiding from the media, Liza returns to find that the town has put her in the running for mayor. She has a feeling that the neighboring county and its dirty political machine are involved. When she turns to an old classmate to find out, she discovers that he's been murdered. A closeted Sudoku fan, he's left behind puzzles that may have hidden clues to what finished him off and who is trying to run Liza into the ground.


Vermeer's Camera

Vermeer's Camera

Author: Philip Steadman

Publisher:

Published: 2002

Total Pages: 238

ISBN-13: 9780192803023

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Art historians have long speculated on how Vermeer achieved the uncanny mixture of detached precision, compositional repose, and perspective accuracy that have drawn many to describe his work as "photographic." Indeed, many wonder if Vermeer employed a camera obscura, a primitive form of camera, to enhance his realistic effects? In Vermeer's Camera, Philip Steadman traces the development of the camera obscura--first described by Leonaro da Vinci--weighs the arguments that scholars have made for and against Vermeer's use of the camera, and offers a fascinating examination of the paintings themselves and what they alone can tell us of Vermeer's technique. Vermeer left no record of his method and indeed we know almost nothing of the man nor of how he worked. But by a close and illuminating study of the paintings Steadman concludes that Vermeer did use the camera obscura and shows how the inherent defects in this primitive device enabled Vermeer to achieve some remarkable effects--the slight blurring of image, the absence of sharp lines, the peculiar illusion not of closeness but of distance in the domestic scenes. Steadman argues that the use of the camera also explains some previously unexplainable qualities of Vermeer's art, such as the absence of conventional drawing, the pattern of underpainting in areas of pure tone, the pervasive feeling of reticence that suffuses his canvases, and the almost magical sense that Vermeer is painting not objects but light itself. Drawing on a wealth of Vermeer research and displaying an extraordinary sensitivity to the subtleties of the work itself, Philip Steadman offers in Vermeer's Camera a fresh perspective on some of the most enchanting paintings ever created.


A Muse and a Maze

A Muse and a Maze

Author: Peter Turchi

Publisher: Trinity University Press

Published: 2014-11-11

Total Pages: 291

ISBN-13: 1595341943

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With his characteristic talent for finding the connections between writing and the stuff of our lives (most notably in his earlier hit Maps of the Imagination: The Writer as Cartographer), Peter Turchi ventures into new, and even more surprising, territory. In A Muse and a Maze, Turchi draws out the similarities between writing and puzzle-making and its flip side, puzzle-solving. He teases out how mystery lies at the heart of all storytelling. And he uncovers the magic—the creation of credible illusion—that writers share with the likes of Houdini and master magicians. In Turchi’s associative narrative, we learn about the history of puzzles, their obsessive quality, and that Benjamin Franklin was a devotee of an ancient precursor of sudoku called Magic Squares. Applying this rich backdrop to the requirements of writing, Turchi reveals as much about the human psyche as he does about the literary imagination and the creative process. With the goal of giving writers new ways to think about their work and readers new ways to consider the books they encounter, A Muse and a Maze suggests ways in which every piece of writing is a kind of puzzle. The work argues that literary writing is defined, at least in part, by its embrace of mystery; offers tangrams as a model for the presentation of complex characters; compares a writer’s relationship to his or her narrator to magicians and wizards; offers the maze and the labyrinth as alternatives to the more common notion of the narrative line; and concludes with a discussion of how readers and writers, like puzzle solvers, not only tolerate but find pleasure in difficulty. While always balancing erudition with accessibility, Turchi examines the work of writers as various as A. A. Milne, Dashiell Hammett, Truman Capote, Anton Chekhov, Alison Bechdel, F. Scott Fitzgerald, Antonya Nelson, Vladimir Nabokov, Charles D’Ambrosio, Michael Ondaatje, Alice Munro, Thomas Bernhard, and Mark Twain, elaborating and illuminating ways in which their works expand and deliver on the title’s double entendre, A Muse and a Maze. With 100 images that range from movie stills from Citizen Kane and Butch Cassidy and the Sundance Kid to examples of sudokus, crosswords, and other puzzles; from Norman Rockwell’s famous triple self-portrait to artwork by Charles Richie; and from historical arcana to today’s latest magic, A Muse and a Maze offers prose exposition, images, text quotations, and every available form of wisdom, leading the reader step-by-step through passages from stories and novels to demonstrate, with remarkable clarity, how writers evolve their eventual creations.


Programming Sudoku

Programming Sudoku

Author: Wei-Meng Lee

Publisher: Apress

Published: 2006-11-22

Total Pages: 223

ISBN-13: 143020138X

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Sudoku is amazingly popular This is a beginning programmer’s guide with a gaming slant. It mixes learning and fun It teaches the reader how to build a fun, complex, and addictive puzzle game


Death by Sudoku

Death by Sudoku

Author: Kaye Morgan

Publisher: Penguin

Published: 2007-07-03

Total Pages: 240

ISBN-13: 9780425216408

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Maiden's Bay is a small, scenic town on the Oregon Coast where citizens get their number fix thanks to Liza Kelly-Sudoku Maven with the Oregon Daily. Her challenging puzzles sharpen the mind, and her deductive skills unravel even the most enigmatic clues. Liza enters a Sudoku tournament in which her old friend and competitor turns up dead. Now, she must think outside the boxes to find a murderer.