Art Books

Art Books

Author:

Publisher:

Published: 1950

Total Pages: 604

ISBN-13:

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Including an international directory of museum permanent collection catalogs.


Engineering Fundamentals: An Introduction to Engineering, SI Edition

Engineering Fundamentals: An Introduction to Engineering, SI Edition

Author: Saeed Moaveni

Publisher: Cengage Learning

Published: 2011-01-01

Total Pages: 702

ISBN-13: 9781439062104

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Specifically designed as an introduction to the exciting world of engineering, ENGINEERING FUNDAMENTALS: AN INTRODUCTION TO ENGINEERING encourages students to become engineers and prepares them with a solid foundation in the fundamental principles and physical laws. The book begins with a discovery of what engineers do as well as an inside look into the various areas of specialization. An explanation on good study habits and what it takes to succeed is included as well as an introduction to design and problem solving, communication, and ethics. Once this foundation is established, the book moves on to the basic physical concepts and laws that students will encounter regularly. The framework of this text teaches students that engineers apply physical and chemical laws and principles as well as mathematics to design, test, and supervise the production of millions of parts, products, and services that people use every day. By gaining problem solving skills and an understanding of fundamental principles, students are on their way to becoming analytical, detail-oriented, and creative engineers. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.


A Brief History of Computing

A Brief History of Computing

Author: Gerard O'Regan

Publisher: Springer Science & Business Media

Published: 2012-03-05

Total Pages: 284

ISBN-13: 144712359X

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This lively and fascinating text traces the key developments in computation – from 3000 B.C. to the present day – in an easy-to-follow and concise manner. Topics and features: ideal for self-study, offering many pedagogical features such as chapter-opening key topics, chapter introductions and summaries, exercises, and a glossary; presents detailed information on major figures in computing, such as Boole, Babbage, Shannon, Turing, Zuse and Von Neumann; reviews the history of software engineering and of programming languages, including syntax and semantics; discusses the progress of artificial intelligence, with extension to such key disciplines as philosophy, psychology, linguistics, neural networks and cybernetics; examines the impact on society of the introduction of the personal computer, the World Wide Web, and the development of mobile phone technology; follows the evolution of a number of major technology companies, including IBM, Microsoft and Apple.


Mobile Ad Hoc Networking

Mobile Ad Hoc Networking

Author: Stefano Basagni

Publisher: John Wiley & Sons

Published: 2013-02-07

Total Pages: 690

ISBN-13: 1118511239

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"An excellent book for those who are interested in learning the current status of research and development . . . [and] who want to get a comprehensive overview of the current state-of-the-art." —E-Streams This book provides up-to-date information on research and development in the rapidly growing area of networks based on the multihop ad hoc networking paradigm. It reviews all classes of networks that have successfully adopted this paradigm, pointing out how they penetrated the mass market and sparked breakthrough research. Covering both physical issues and applications, Mobile Ad Hoc Networking: Cutting Edge Directions offers useful tools for professionals and researchers in diverse areas wishing to learn about the latest trends in sensor, actuator, and robot networking, mesh networks, delay tolerant and opportunistic networking, and vehicular networks. Chapter coverage includes: Multihop ad hoc networking Enabling technologies and standards for mobile multihop wireless networking Resource optimization in multiradio multichannel wireless mesh networks QoS in mesh networks Routing and data dissemination in opportunistic networks Task farming in crowd computing Mobility models, topology, and simulations in VANET MAC protocols for VANET Wireless sensor networks with energy harvesting nodes Robot-assisted wireless sensor networks: recent applications and future challenges Advances in underwater acoustic networking Security in wireless ad hoc networks Mobile Ad Hoc Networking will appeal to researchers, developers, and students interested in computer science, electrical engineering, and telecommunications.


Sustainable Environment and Infrastructure

Sustainable Environment and Infrastructure

Author: Krishna R. Reddy

Publisher: Springer Nature

Published: 2020-09-16

Total Pages: 464

ISBN-13: 3030513548

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This volume contains selects papers presented during the 2nd International Conference on Environmental Geotechnology, Recycled Waste Materials and Sustainable Engineering, held in the University of Illinois at Chicago. It covers the recent innovations, trends, and concerns, practical challenges encountered, and the solutions adopted in waste management and engineering, geotechnical and geoenvironmental engineering, infrastructure engineering, and sustainable engineering. This book will be useful for academics, educators, policy makers and professionals working in the field of civil engineering, chemical engineering, environmental sciences and public policy.


The Video Games Textbook

The Video Games Textbook

Author: Brian J. Wardyga

Publisher: CRC Press

Published: 2018-08-06

Total Pages: 806

ISBN-13: 1351172344

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The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market