Tyler and his friends investigate a mysterious pirate ship, where they discover the crew has kidnapped Stef and the guys; Evan has an outburst when the pirates remind him of his bullies. Aligned to Common Core Standards and correlated to state standards. Graphic Novels is an imprint of Spotlight, a division of ABDO.
Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.
In this Middle Grade foray into the 80's-nostalgia hit series from Netflix, when Erica's frenemy loses track of her mother's prized Parakeet, the two will have to work together to return the bird safe and sound, or deal with the consequences. They learn that even the toughest and smartest people need a little help now and then. Hawkins Indiana has been plagued by strange events for years now. With the Starcourt Mall's recent destruction, Erica has lost her favorite hangout spot and her "free Ice cream for life" deal at Scoops-Ahoy. To make matters worse, her brother is too busy for her and her mom won't let her play Dungeons and Dragons anymore. This is the story of an ambitious, bossy, brilliant ten-year-old dealing with boredom and the complexities of maintaining friendships through tough times. Written by Greg Pak (Stranger Things: Zombie Boys, Stranger Things: The Bully, Ronin Island) and Danny Lore (Queen of Bad Dreams, James Bond) with art by Valeria Favoccia (Stranger Things: Zombie Boys, Assassin's Creed), colors by Dan Jackson, and letters by Nate Piekos.
A prequel comic from Netflix' award-winning series, delving into the mysterious workings of Project MKUltra and the weird science that opened the door to the Upside Down. Francine, a teenage girl with precognition, has struggled through a lifetime of exploitation: first by her parents, then by Dr. Brenner of Hawkins Laboratory. Dr. Brenner wants to harness her powers as well as those of the other gifted children that they hold captive at the lab. Wracked by increasingly disturbing visions, she sees an opportunity for her and all the children to escape. But at what cost? From the pen of Jody Houser (Faith, CMYK: Magenta, Max Ride: Ultimate Flight) and featuring art from Edgar Salazar and Keith Champagne (Black Panther), Stranger Things comics is essential reading for fans of the hit Netflix series as well as fans of the urban fantasy and horror genres in general. Collects Stranger Things II issues #1-4.
"Beyond Hawkins Lab, Starcourt Mall, Dungeons and Dragons, Monsters, and Mindflayers, the powerful children that have escaped from Hawkins Lab are out in the world, trying to live normal lives, but it comes at a steep cost. Nine was left behind in Hawkins Lab, comatose and alone. Now she lives in a fractured reality of her own creation under the watchful eyes of doctors who have no idea about the psychic volcano building insider her that erupt at any moment, obliterating their entire hospital. Three and Nine's twin sister both escaped Hawkins lab several years ago and have been on the run ever since. They had just settled down into a new life when, all of the sudden, the lab has made the national news. With the veil of normalcy completely shattered, they pack everything they have and hit the road, hoping to find and help any of the other kids they can. When Kali (number Eight) informs them that Nine is still alive it becomes a race against the clock to save a beloved sister, from the doctors that keep her, as well as the delusions that threaten to fracture her psyche beyond repair."--
The bullies from season one of hit Netflix series try to uncover the mystery of Eleven's psychic powers in this scary all-ages comic! Troy has been having nightmares about El ever since she embarrassed him in front of the school and broke his arm in season one. Powerless and anxious, Troy is determined to prove that what happened between him and El is only some form of trickery. That is until he and James encounter demodogs! Written by best-selling author Greg Pak (Mech Cadet Yu, The Incredible Hulk, Star Wars: Age of Rebellion) and drawn by Valeria Favoccia (Assassin Creed: Reflections, Doctor Who: The Tenth Doctor).
The comics based on the hit Netflix series delve into B-movie horror nostalgia when Dustin goes to summer camp, confronts a sinister figure in an Albert Einstein mask, and joins forces with Suzie to solve mysterious disappearances. Dustin arrives at Camp Know Where to navigate the new social hierarchy without the support of his Hawkins adventuring party. While also faced with nerdy bullies, a new menace haunts the young scientists and camp counselors. A mysterious figure with sinister intent arrives to disrupt the serene woodland scene. When camp counselors start to disappear, the solution won't take rocket science, but Dustin will have to get on the same wavelength as Suzie and the other campers before tensions reach a boiling point. Writer Jody Houser (Critical Role, Stranger Things: Into the Fire) returns with Edgar Salazar and Keith Champagne (Stranger Things: SIX) to create a new miniseries in the Stranger Things universe, taking place between seasons two and three of the hit Netflix show. Collects Stranger Things: Science Camp #1-#4.
Follow the crew from Hawkins, Indiana, as they discover the legendary monsters and epic adventures of the Dungeons & Dragons tabletop role-playing game together. Long before the dreaded Demogorgon took one of them to the Upside Down, watch Mike, Lucas, and Will bond with Dustin for the first time over the game that would define their childhood. See the party come together as a team through communal stories and perilous quests to learn important lessons about friendship and find the courage to stand up to the bullies that challenge their everyday. Written by comics and RPG all-stars Jim Zub (Rick and Morty vs. D&D, Conan: Serpent War, Dungeons & Dragons: Infernal Tides) and Jody Houser (Critical Role: Vox Machina, Stranger Things, Star Wars), with vorpal-sharp line art from rising talent Diego Galindo (Power Rangers, Kino) and eye-popping colors from MsassyK (Isola) that strike as true as a Magic Missile. Dive into this love letter to a game that has defined role-playing through the lens of your current favorite icons of eighties nostalgia.
NEW YORK TIMES BESTSELLER • The official behind-the-scenes companion guide to the first two seasons and beyond, featuring exclusive photos and stunning concept art. Stranger things have happened. . . . When the first season of Stranger Things debuted on Netflix in the summer of 2016, the show struck a nerve with millions of viewers worldwide and received broad critical acclaim. The series has gone on to win six Emmy Awards, but the its success was driven more than anything by word of mouth, resonating across generations. Viewers feel personal connections to the characters. Now fans can immerse themselves in the world—or worlds—of Hawkins, Indiana, like never before. Inside you’ll find • original commentary and a foreword from creators Matt and Ross Duffer • exclusive interviews with the stars of the show, including Millie Bobby Brown, Finn Wolfhard, and David Harbour • the show’s earliest drafts, pitches to Netflix, and casting calls • insights into the Duffers’ creative process from the entire crew—from costume and set designers to composers and visual-effects specialists • deep dives into the cultural artifacts and references that inspired the look and feel of the show • a map of everyday Hawkins—with clues charting the network of the Upside Down • a digital copy of the Morse code disk Eleven uses, so you can decipher secret messages embedded throughout the text • a look into the future of the series—including a sneak preview of season three! Adding whole new layers to enrich the viewing experience, this keepsake is essential reading for anyone and everyone who loves Stranger Things. Note: This ebook is best viewed on a color device with a larger screen.