After crashing his car, Alex Hunter wakes to find himself in the village of Strangehaven, where all is not quite as it should be. A cult called The Knights of the Golden Light have taken over positions of authority, a pagan coven is plotting something and the village seemingly will not allow him to leave.
After crashing his car, Alex Hunter wakes to find himself in the village of Strangehaven, where all is not quite as it should be. A cult called The Knights of the Golden Light have taken over positions of authority, a pagan coven is plotting something and the village seemingly will not allow him to leave.
After crashing his car, Alex Hunter wakes to find himself in the village of Strangehaven, where all is not quite as it should be. A cult called The Knights of the golden light have taken over positions of authority, a pagan coven is plotting something and the village seemingly will not allow him to leave.
An illustrated guide to comic book design that covers characters, location, visual storytelling, panels, page layout, lettering, balloons, color, and covers.
Profiles the life and career of Alan Moore, the author of such graphic works as "V for Vendetta," "Watchmen," and "The League of Extraordinary Gentlemen," from his early comic strips through his later works as the contributor of the texts only.
Bringing together leading thinkers from both sides of the hotly debated controversy about constructivist approaches to instruction, this book presents the evidence for and against constructivism and detailed views from both sides of the controversy. A distinctive feature is the dialogue built into it between the different positions.
"I should have realised that there was going to be something SERIOUSLY weird about a town called Little STRANGEhaven." Something BAD is happening at Little Strangehaven Primary. What are the peculiar SHIVERS that keep striking the school, bringing Strangeness in their wake - from uncontrollable ballroom dancing to an attack by military chickens? Spy-detective Agatha Topps is determined to find out. She's the only person who doesn't forget the Strangeness as soon as it's over. At least, until new boy Lenny Tuchus turns up and remembers too. Their spy-detectoring leads them to the Book of Chaos, an ancient text which has been hidden away in the Room of Forbidden and Dangerous Books. Can Agatha and Lenny fight off attacks from evil underpants and Transylvanian gargoyles to stop the SHIVERS before their town is sucked into oblivion? Because power lies in books - especially this one . . . The perfect story for 7 to 9-year-olds (or STRANGE adults) and fans of Ben Miller, David Walliams and Tom Fletcher. Packed with hilarious illustrations and easy-to-read text, discover the secrets of Little Strangehaven.
A collection of 26 interviews spanning twenty-three years with creators of darker art worldwide, whether it be film, performance, literature, or something else entirely. In many cases never meeting or being aware of each other, the vortex here is interviewer and New York film writer Shade Rupe, known for his avant interests and the cultural sector he created with his Funeral Party series of books. Everyone in this collection (with the exception of the late Divine and Brother Theodore) is working today, continuing to produce artifacts that catch the heart.