It's tough fitting in when you're born to stick out! Stick Boy has just moved to Little Town, where there's a mysterious plot underway involving the suspicious HomeBots. Can Stick Boy and his friends uncover the evil plan behind it all before it's too late?
To make a bird, you'll need hundreds of tiny, hollow bones, so light you can barely feel them on your palm, so light they can float on air. Next you'll need feathers, for warmth and lift. There will be more besides - perhaps shells and stones for last touches - but what will finally make your bird tremble with dreams of open sky and soaring flight? This picture book shows how even the smallest of things, combined with wonder and a steady heart, can transform into works of magic.
Tall and skinny sixth grader Eric Bonner hopes the magic "four-five" hand sign, the trademark of his favorite rock star, will protect him in his new school.
It's tough fitting in when you're born to stick out! When Baron Ben gives the residents of Little Town an exciting new gadget that lets them explore virtual worlds, they can't wait to try it out! Before long everyone is plugged into their techy treats. Everyone that is, except Stick Boy. Left to his own devices and suspicious of Baron Ben's generous gift, Stick is on the case. And when his investigations lead him to a secret underground lair full of robots preparing to take over the town, it's up to Stick Boy to save the day! An exciting and extremely funny new world for middle grade readers and fans of DIARY OF A WIMPY KID, TOM GATES and TIMMY FAILURE with colour illustrations throughout.
Zaak suddenly finds himself in a great big pickle. He has become a wooden stick man! Now, with the help of his friends, he has to stop his greatest enemy, Becky the Beaver.
They'll chase you. They'll rip you open. They'll feed on you . . . The Sacrifice (Book 4) Small Sam and his unlikely ally, The Kid, have survived. They're safe with Ed and his friends at the Tower of London, but Sam is desperate to find his sister. Their search for Ella means Sam and The Kid must cross the forbidden zone. And what awaits them there is more terrifying than any of the horror they've suffered so far . . . The Fallen (Book 5) The Holloway crew are survivors. They've fought their way across London and made it to the Natural History Museum alive - just. But the fight will never end while the Enemy lives . . . The kids at the museum are looking for a cure. All they need are medical supplies. To get them means a journey down unknown roads. Suddenly it's not so clear who - or what - they're fighting. The Hunted (Book 6) The others had promised that the countryside would be safer than the city. They were wrong. Now Ella's all-alone except for her silent rescuer, Scarface - and she's not even sure if he's a kid or a grown-up. Back in London, Ed's determined to find her. But getting out of town's never been more dangerous- because coming in the other direction is every SICKO in the country.
“Why am I a punk? Because I wasn’t anything before, except different. And now it’s like I’m different, but with a vengeance.” It’s been months since the suicide of Darby Crash, L.A. punk rock icon and lead singer of the Germs. He checked out on the same day John Lennon was shot: December 8, 1980. But for Rockets Redglare, it feels like yesterday. Darby was the hot-as-sun center of Rockets’s world. Part ringleader, part god, and all charismatic manipulator, Darby was as close to family as a hustler and street kid like Rockets might ever get. Now, as Rockets amps up for another night looking for tricks and scrounging a meal, Sex Pistols and X lyrics on repeat in his head, he knows he’s come to a turning point–the scene is changing, and nothing’s as easy as it was when Darby brought him into the fold. From the underground clubs to the back of the giant “H” in the Hollywood sign, Rockets and his crew of friends spend the night burning bridges, building new ones, tripping and talking and searching for answers. As the dark gives way to early morning, the punks and the cops engage in their ritual standoff–and Rockets faces the ultimate choice: Should he stay or should he go?
This LNAI 9549 constitutes the refereed proceedings of the First International Workshop in Cultural Robotics 2015, held as part of the 24th International Symposium on Robot and Human Interactive Communication held in Kobe, Japan, in August/September 2015. A total of 12 full papers and 1 short paper were accepted from a total of 26 initially submitted. The following papers are organized into four categories. These categories are indicative of the extent to which culture has influenced the design or application of the robots involved, and explore a progression in the emersion and overlap between human and robotic generated culture.
"Jamestown" chronicles a group of "settlers" (more like survivors) from the ravaged island of Manhattan, departing just as the Chrysler Building has mysteriously plummeted to the earth. This ragged band is heading down what's left of I-95 in a half-school bus, half-Millennium Falcon. Their goal is to establish an outpost in southern Virginia, find oil, and exploit the Indians controlling the area. Based on actual accounts of the Jamestown settlement from 1607 to 1617, "Jamestown" features historical characters including John Smith, Pocahontas, and others enacting an imaginative re-version of life in the pioneer colony. In this retelling, Pocahontas's father Powhatan is half-Falstaff, half-Henry V, while his consigliere is a psychiatrist named Sidney Feingold. John Martin gradually loses body parts in a series of violent encounters, and John Smith is a ruthless and pragmatic redhead continually undermining the aristocratic leadership. Communication is by text-messaging, IMing, and, ultimately, telepathy. Punctuated by jokes, rhymes, "rim shot" dialogue, and bloody black-comic tableaux, "Jamestown" is a trenchant commentary on America's past and present that confirms Matthew Sharpe's status as a major talent in contemporary fiction.