When it comes to restyling, redecorating, and sprucing up your home, the big question is where to start. Step-by-Step Home Design and Decorating has all the answers. Everything you need to know to give your home a complete makeover appears in this eBook. And with everything presented step by step, from the planning stages through to the finishing touches, it is the most practical home guide there is. On the basis that people often want to decorate their homes themselves (or need to for reasons of cost), this book helps you to do the best job possible. Even the initial design and planning stages are presented step by step, to give you confidence when devising color schemes, designing layouts, and choosing flooring or lighting options. Approaching the home room by room, every practical project is given the step-by-step treatment too, encouraging you to make blinds, cover cushions, put up wallpaper and much more. Clear instructions and photography (or diagrams) are provided to help you at every stage. Comprehensive in its scope, and utterly practical, Step-by-Step Home Design and Decorating is the indispensable reference for anyone restyling their home.
#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.
How do you create an innovative and equitable classroom experience that prepares elementary students for jobs that don’t yet exist while placing a critical focus on mathematics and science content and practice standards—all while meeting the demands of high-stakes testing? The answer to this question is Step into STEAM, which provides a practical and accessible approach for educators to create meaningful and transformative learning experiences for each and every student. This book guides and inspires K–5 educators through a seamless process of designing and implementing STEAM inquiries that align carefully to key mathematics and science content and practices. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student. STEAM instruction is for each and every student; STEAM instruction is about mathematics; and STEAM instruction can and should be implemented for student success and to engage students in making their community and our world a better place. Loaded with resources to help K–5 teachers and instructional leaders develop, implement, and assess meaningful STEAM inquiries, this research-based book: Provides practical, on-the-go resources to help busy teachers get started in creating purpose-driven STEAM instruction Allows educators to interact deeply with the content and create equitable STEAM experiences that blend community and societal interests Includes online companion printable resources to help educators jumpstart or deepen STEAM learning throughout a school or district, supporting STEAM professional development, professional learning communities, and book studies Checklists, pictures, graphic organizers, reflection questions, "Try it Out!" sections, and example STEAM inquiries help teachers seamlessly connect multiple subject areas, create transformative learning experiences, engage elementary students in developing creativity and empathy, and enable students to solve meaningful and authentic problems for others—all to prepare students for their bright futures. Make the most of your limited instructional time and become part of the Step into STEAM movement! "Through carefully crafted research-based frameworks; inspirational, authentic, and approachable practical strategies rooted in the reform efforts of student-centered STEAM learning; and opportunities for professional self-reflection, Step into STEAM rightfully re-elevates educators to their proper places as innovation experts and agents of change in their own classrooms, schools, districts, and communities. An inspirational step in a needed direction, this book from Drs. Bush and Cook is what educators have been craving: a guide to transforming ourselves, our learning spaces, and our profession." Richard Cox, Jr. Expert STEAM Teacher Instructional Coach Bullitt County Public Schools "Step into STEAM offers a rare opportunity for anyone concerned with education to consider what learning would be like with equity, empathy, and experience. By providing examples from teachers who have dared to put children first, this book offers more than just new way to teach, it offers hope for youth today. By considering what youth will need to be successful in jobs that are not yet created, Cook and Bush provide a platform for educators to create authentic, real-world problem-solving in classrooms with attention on the often forgotten about component of STEAM—the M! As a proponent of STEAM education, my recommendation is to grab this book and watch your students love learning again!" Cassie Quigley Associate Professor of Science Education at University of Pittsburgh Author of An Educator′s Guide to STEAM: Engaging Students Using Real-World Problems
Create innovative and equitable experiences that prepare your learners for the future! STEAM education is crucial for preparing learners to meet the demands of a rapidly evolving world. Not every learner is going to pursue a STEAM-related career, but each and every learner needs to be challenged with opportunities to transfer what they are learning in mathematics and science instruction to seek solutions to the complex problems of today—and to meet our future world head on! In this Second Edition of Step Into STEAM, authors Sarah Bush and Kristin Cook guide and inspire PreK–5 educators through a seamless process of designing and implementing STEAM inquiries that align precisely to key mathematics and science content and practices—all while meeting the demands of guiding assessments. Going far beyond a collection of STEAM activities, this book shows educators, as well as school and district leaders, how to build a STEAM ecosystem that can measurably improve every learner’s mathematics and science achievement, as well as engagement, belonging, and interest. What truly sets this book apart is its masterful integration of problem-based inquiry as the foundation for STEAM instruction. This updated edition: Expands on the latest research in STEAM education across PreK-5 in various educational settings Incorporates strategies grounded in Universal Design for Learning to engage all learners Provides updated STEAM resources aligned to the Integrated STEM Practices Embeds actionable tips throughout each chapter that educators can implement immediately in addition to suggestions for ongoing learning and growth for all Offers an updated companion website with additional templates for brainstorming sessions or book studies, action plans, and checklists to help educators put their ideas into practice This is an essential guide for educators looking to implement STEAM education in their classrooms and beyond. Step Into STEAM provides a comprehensive roadmap for cultivating the creativity, problem-solving abilities, resilience, and empathy that will empower the next generation of innovators, entrepreneurs, and global citizens. Make the most of your limited instructional time and become part of the Step Into STEAM journey!
Take a journey of discovery through ancient Rome with this stunning book. Step inside the bustling forum in the heart of the eternal city, then wander through homes, baths and the amphitheatre (complete with gladiators) to the busy docks. Then set off for an army fort at the frontiers of the Roman empire, and fast-forward to today's Roman ruins. With a flap or hole on every spread, including laser-cuts. Flaps and holes let you see inside Roman buildings including shops, apartments, baths, amphitheatre and army fort. Charming illustrations by Rachael Saunders give a delightfully naïve feel.
What is understanding and how does it differ from knowledge? How can we determine the big ideas worth understanding? Why is understanding an important teaching goal, and how do we know when students have attained it? How can we create a rigorous and engaging curriculum that focuses on understanding and leads to improved student performance in today's high-stakes, standards-based environment? Authors Grant Wiggins and Jay McTighe answer these and many other questions in this second edition of Understanding by Design. Drawing on feedback from thousands of educators around the world who have used the UbD framework since its introduction in 1998, the authors have greatly revised and expanded their original work to guide educators across the K-16 spectrum in the design of curriculum, assessment, and instruction. With an improved UbD Template at its core, the book explains the rationale of backward design and explores in greater depth the meaning of such key ideas as essential questions and transfer tasks. Readers will learn why the familiar coverage- and activity-based approaches to curriculum design fall short, and how a focus on the six facets of understanding can enrich student learning. With an expanded array of practical strategies, tools, and examples from all subject areas, the book demonstrates how the research-based principles of Understanding by Design apply to district frameworks as well as to individual units of curriculum. Combining provocative ideas, thoughtful analysis, and tested approaches, this new edition of Understanding by Design offers teacher-designers a clear path to the creation of curriculum that ensures better learning and a more stimulating experience for students and teachers alike.
Enjoy the California lifestyle with recipes, stylish interiors, and entertaining tips: “A must-have for locals and visitors alike.” —Architectural Digest Designer Nathan Turner’s style is synonymous with the easy glam of California living. His first book introduced readers to his casual American style and chic design sense. Now, he’s written a love letter to his home state in I Love California. This book is a journey up and down Highway 1 that takes you from the redwoods of northern San Francisco to the mountains of the Sierra Nevada to the beaches of Southern California. Simple recipes and tips for entertaining are featured alongside never-before-seen interiors. Lavish photographs capture the homes, people, and food of each unique location in glorious, sun-drenched detail. This book even includes Turner’s signature recipes for California comfort food, like his family’s Cioppino, Marinated Tri-tip Steak, Mexican Chocolate Cake, and more. I Love California is a celebration of the Golden State of Mind—for those interested in cooking, entertaining, décor, or just a little getaway to the sun-dappled coast.
Graphic Design, Referenced is a visual and informational guide to the most commonly referenced terms, historical moments, landmark projects, and influential practitioners in the field of graphic design. With more than 2,000 design projects illustrating more than 400 entries, it provides an intense overview of the varied elements that make up the graphic design profession through a unique set of chapters: "principles" defines the very basic foundation of what constitutes graphic design to establish the language, terms, and concepts that govern what we do and how we do it, covering layout, typography, and printing terms; "knowledge" explores the most influential sources through which we learn about graphic design from the educational institutions we attend to the magazines and books we read; "representatives" gathers the designers who over the years have proven the most prominent or have steered the course of graphic design in one way or another; and "practice" highlights some of the most iconic work produced that not only serve as examples of best practices, but also illustrate its potential lasting legacy. Graphic Design, Referenced serves as a comprehensive source of information and inspiration by documenting and chronicling the scope of contemporary graphic design, stemming from the middle of the twentieth century to today.
Globalization and digitalization are buzz words in contemporary society. They affect both our private and our professional lives. Society has become more diverse with easier access to information and to virtual platforms that gives us opportunity to be in touch with colleagues, friends, family, etc. at any time. A complex environment is emerging wherein internet of things and big data are being integrated with products, production systems, healthcare, and daily activity and play an important part in decision making. This has an impact on future designs and the role of designers. Responsible designers with a holistic perspective are needed. The book highlights several aspects of design thinking such as Information Design and Critical Design. The meaning of culture, gender and disabilities are also discussed. The functions of Information Design are changing from ‘showing the way’, instruction manuals and graphic design. It will affect among others, healthcare technology, smart products and Industry 4.0. Design thinking perspective that includes users from the entire chain and from the producer to the end user of the product or service, is needed. This will also require gender and culture issues to be taken into consideration in designing products and services. Design thinking methods and critical aspects of design will contribute to an inclusive society.