There's something compelling about the shine of clicking brass clockwork and hiss of steam-driven automatons. But there was something missing. It was easy to find excellent stories of American and British citizens... but we rarely got to see steampunk from the point of view of the rest of the world. Until now. Steampunk World is a showcase for nineteen authors to flip the levers and start the pistons and invite you to experience the entirety of steampunk.
Between 1887 and 1895, the British art student Miles Vandercroft travelled around the world, sketching and painting the soldiers of the countries through which he passed. In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered. It is a unique pictorial guide to the last great era of bright and colourful uniforms, as well as an important historical study of the variety of steam-powered weaponry and equipment that abounded in the days before the Great War of the Worlds.
1855: The Industrial Revolution is in full and inexorable swing, powered by steam-driven cybernetic Engines. Charles Babbage perfects his Analytical Engine and the computer age arrives a century ahead of its time. And three extraordinary characters race toward a rendezvous with history—and the future: Sybil Gerard—a fallen woman, politician’s tart, daughter of a Luddite agitator Edward “Leviathan” Mallory—explorer and paleontologist Laurence Oliphant—diplomat, mystic, and spy. Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose. Cards someone wants badly enough to kill for…. Part detective story, part historical thriller, The Difference Engine is the collaborative masterpiece by two of the most acclaimed science fiction authors writing today. Provocative, compelling, intensely imagined, it is a startling extension of Gibson’s and Sterling’s unique visions—and the beginning of movement we know today as “steampunk!”
(FAQ). "What is steampunk?" Going beyond the standard default definitions of "Victorian science fiction," "yesterday's tomorrow today," or some other equally vague or limited description, Steampunk FAQ provides a historical exploration of its literary and cinematic origins. The journey begins with a look at steampunk's genesis in the novels and short stories of three Californians who hung out a lot with Philip K. Dick, before moving on to the inspirations and antecedents of steampunk. Contrary to what many articles and books say, steampunk's direct inspiration is arguably far more cinematic than literary, a likely reaction to the many film adaptations, pastiches, and knockoffs of the scientific romances of Jules Verne and H. G. Wells. While Verne, Wells, and a host of other Victorian and Edwardian writers have influenced steampunk fiction, cinematic elements from films such as Disney's 20,000 Leagues Under the Sea (1954) and George Pal's Time Machine (1960) show up more often as immediate influences on the style we call steampunk. In offering a celebration of steampunk's style and cultural aesthetic, Steampunk FAQ also explores its connection to cyberpunk, the world of fashion, comics, and culture around the world.
Filled with dirigibles and floating cities, penny-farthings and pirate ships, curiosities and robots galore, Steampunk LEGO is an illustrated collection of Victorian-era sci-fi treasures, all built from LEGO. Curated by award-winning LEGO builder and special effects master Guy Himber, this full-color coffee table book showcases an eclectic variety of models designed by dozens of the world’s best LEGO artists. Grab your brass goggles and join fictional explorer Sir Herbert Jobson as he travels the world cataloguing its technological wonders for Queen Victoria. His entertaining descriptions of an imaginative alternate history bring these delightful LEGO models to swashbuckling life.
“Wonderful essays on everything steampunk, written by well-known names in the movement who are living steampunk every day” (Wired.com). Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible “An informed, informative and beautifully illustrated survey of the subject.” —The Financial Times “The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written.” —The Austin Chronicle
A look at the surprising nineteenth-century technology that inspires this literary and cultural movement: “I was very impressed by this book.” —SF Crowsnest In recent decades, steampunk has grown from a rather obscure subgenre of science fiction into a striking and distinctive style of fashion, art, design, and even music. It is in the written word, however, that steampunk has its roots—and in this book Simon Webb explores and examines the real inventions that underpin the fantasy. In doing so, he reveals a world unknown to most people today. Webb reveals the Victorian era as a surprising place: one of steam-powered airplanes, fax machines linking Moscow and St Petersburg, steam cars traveling at over 100 mph, electric taxis, and wireless telephones. It is, in short, the nineteenth century as you’ve never before seen it—a steampunk extravaganza of anachronistic technology and unfamiliar gadgets. Imagine Europe spanned by a mechanical internet, a telecommunication system of clattering semaphore towers capable of transmitting information across the continent in a matter of minutes. Consider too, the fact that a steam plane the size of a modern airliner took off in England in 1894. Drawing entirely on contemporary sources, we see how little-known developments in technology have been used as the basis for so many steampunk narratives. From seminal novels such as The Difference Engine to the steampunk fantasy of Terry Pratchett’s later works, this book shows that steampunk is at least as much solid fact as it is whimsical fiction.
Lady Selene is the heir to the Great House of Ravenwood and the secret family gift of dreamwalking. As a dreamwalker, she can enter a person's dreams and manipulate their greatest fears or desires. For the last hundred years, the Ravenwood women have used their gift of dreaming for hire to gather information or to assassinate. As she discovers her family's dark secret, Selene is torn between upholding her family's legacy--a legacy that supports her people--or seeking the true reason behind her family's gift. Her dilemma comes to a head when she is tasked with assassinating the one man who can bring peace to the nations, but who will also bring about the downfall of her own house. One path holds glory and power, and will solidify her position as Lady of Ravenwood. The other path holds shame and execution. Which will she choose? And is she willing to pay the price for the path chosen?
The Steampunk Handbook: A Comprehensive Guide to the World of Steampunk The Steampunk Handbook is a captivating and informative exploration of the fascinating world of steampunk. This comprehensive guide delves into the origins and defining aesthetics of steampunk, showcasing its connection to the Victorian Era and the Industrial Revolution. Readers will be immersed in the unique fashion and clothing styles, as well as the literature, art, and technology that define the genre. From clockwork and gears to airships and steam engines, readers will discover the inventive contraptions and gadgets that make up the steampunk universe. The book also delves into the vibrant steampunk subculture, exploring the community, events, and festivals that bring enthusiasts together. Through engaging chapters on film, television, music, gaming, and architecture, readers will gain a deeper understanding of the wide-reaching influence of steampunk in popular culture. The book also explores the empowering representation of women in steampunk and the genre's relationship with science fiction. The Future of Steampunk chapter offers a glimpse into the evolving genre and its global growth, highlighting the current trends and innovations that shape its future. With its well-researched content and visually captivating illustrations, The Steampunk Handbook is a must-read for anyone intrigued by this genre that blends history with imagination.
Crossing her boss will be one dangerous ride. Katya Romanova gave up everything to work at the one-of-a-kind Steampunk Carnival, and she wouldn't want to be anywhere else. Her elaborate costumes win her all the attention she seeks, including the sporadic affections of her boss, carnival owner William Warden. But in the summer of 1887, death threats against Mr. Warden shake everyone's sense of security. The unknown sender could harm them all. When Katya stirs up unexpected evidence proving Mr. Warden hid the carnival's true origins, she realizes he aims to protect only himself. To return the spirit of fun and freedom to the place she loves, Katya sets out to replace Mr. Warden with the carnival's inventor. As violent events erupt, Mr. Warden fights for strict control of his business and Katya's loyalty. Trapped between his charm and his tyranny, Katya must pretend to comply even as she plots against him. With the adoration of the entire country supporting Mr. Warden, nothing less than the perfect plan will succeed. One misplaced move could throw Katya's best friend and new love into danger. Failing means neither she nor the establishment's rightful owner ever sees the carnival again.