Once again, the valiant scribes and illuminators of Antarctic Press show that the might of steam-powered tech can best the worst that the dark forces of All Hallows' Eve can muster... or can it?
Filled with dirigibles and floating cities, penny-farthings and pirate ships, curiosities and robots galore, Steampunk LEGO is an illustrated collection of Victorian-era sci-fi treasures, all built from LEGO. Curated by award-winning LEGO builder and special effects master Guy Himber, this full-color coffee table book showcases an eclectic variety of models designed by dozens of the world’s best LEGO artists. Grab your brass goggles and join fictional explorer Sir Herbert Jobson as he travels the world cataloguing its technological wonders for Queen Victoria. His entertaining descriptions of an imaginative alternate history bring these delightful LEGO models to swashbuckling life.
The final chapter continues! Now that Ian's dark secret has finally been revealed, Warner and the rest of the team must decide what to do about it. But as they wrestle with his fate, a group of survivors in Kentucky have other plans—ones that might doom them all. It's not just the dead who have a taste for the living!
Cutting-edge designs from 30 of the top fashion studios working in steampunk The global movement that is steampunk has taken the worlds of art, sculpture, jewelry, and now fashion by storm. The designers in this collection represent the most innovative steampunk designers working today, and they come from Los Angeles, New York City, San Francisco, London, Tokyo, Berlin, Barcelona, Paris, Mosow, Rio, and more. Their offerings range from stunning haute couture to remarkable club looks and punky streetwear. Fantastic images of heavenly and astounding creations are at the core of this book, but it also features detailed biographies of the studios, their sources of inspiration, and their views on the movement. This is an essential resource for all fashion students and everyone on the scene, or for those simply looking for inspiration on how to dress.
From the Sunday Times bestselling author of Seven Devils Old magics are waking. But will the world survive their return? Micah Grey almost died when he fled the circus with Drystan - now he and the ex-clown seek to outrun disaster. Drystan persuades his old friend Jasper Maske, a once-renowned magician, to take them in. But when he agrees to teach them his trade, Maske is challenged to the ultimate high-stakes duel by his embittered arch-nemesis. Micah must perfect his skills of illusion, while navigating a tender new love. An investigator is also hunting the person he once seemed to be - a noble family's runaway daughter. As the duel draws near, Micah increasingly suffers from visions showing him real magic and future terrors. Events that broke the ancient world are being replayed. But can Micah's latent powers influence this deadly pattern? Praise for the series 'A fantastical, richly drawn, poignant take on a classic coming-of-age story' – Leigh Bardugo 'A fable-like story as beautifully unique as its main character' – Malinda Lo
Take a dazzling journey through time with Tim Power’s classic, Philip K. Dick Award-winning tale... “There have been other novels in the genre about time travel, but none with The Anubis Gates’ unique slant on the material, nor its bottomless well of inventiveness. It’s literally in a class by itself, a model for others to follow, and it's easy to see how it put Powers on the map.”—SF Reviews Brendan Doyle, a specialist in the work of the early-nineteenth century poet William Ashbless, reluctantly accepts an invitation from a millionaire to act as a guide to time-travelling tourists. But while attending a lecture given by Samuel Taylor Coleridge in 1810, he becomes marooned in Regency London, where dark and dangerous forces know about the gates in time. Caught up in the intrigue between rival bands of beggars, pursued by Egyptian sorcerers, and befriended by Coleridge, Doyle somehow survives and learns more about the mysterious Ashbless than he could ever have imagined possible...
The final chapter continues! In the ruins of Chicago, the hunted becomes the hunter as Planters struggles to stay alive and free his teammates from their captors. Meanwhile, Ian's battle with the zombie virus takes an unexpected turn—one that will put the rest of the team and their entire mission at risk.
Peegi creates AI model personifications of "Reality" and "Physics," two gals who at first encourage Gina, who is surprised at their appearance but delighted at their support. But when Gina starts to "feel herself," they turn into sniggering, trolling hecklers who don't cut her an inch of slack! Gina quickly decides she's better off deleting these two "helpful" A.I. personas, but she can't find their exact location in her core computer's memory!