Dungeon Hacks

Dungeon Hacks

Author: David L. Craddock

Publisher: CRC Press

Published: 2021-08-10

Total Pages: 172

ISBN-13: 1000425673

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In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.


The Diablo: The Sin War #1: Birthright

The Diablo: The Sin War #1: Birthright

Author: Richard A. Knaak

Publisher: Simon and Schuster

Published: 2007-05-01

Total Pages: 339

ISBN-13: 1416559922

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Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man. Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries, Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers -- powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him -- lest they consume the last vestiges of his humanity.


New World

New World

Author: David Jesus Vignolli

Publisher: Boom! Studios

Published: 2019-09-04

Total Pages: 162

ISBN-13: 1641443812

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The European discovery of the Americas forever changed the world as cultures collided with violent consequences. New World weaves the stories of three characters from unique backgrounds—a Native Indian seeking revenge against those who invaded her land, an African musician fighting for freedom against those who enslaved him, and a Portuguese sailor in search of redemption. These three unlikely heroes, connected by fate, will work together to free the New World from the darkness of the old. Written and illustrated by David Jesus Vignolli (A Girl in the Himalayas), New World intertwines the cultures of his personal heritage to explore the European discovery of the Americas with a vibrant blend of fantasy and history.


Shovel Knight

Shovel Knight

Author: David L. Craddock

Publisher: Boss Fight Books

Published: 2018

Total Pages: 135

ISBN-13: 1940535190

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Based on extensive original interviews with the Yacht Club Games team, writer David L. Craddock unearths the story of a fledgling group of game developers who worked so well together at WayForward Games that they decided to start their own studio.


The Diablo: The Kingdom of Shadow

The Diablo: The Kingdom of Shadow

Author: Richard A. Knaak

Publisher: Simon and Schuster

Published: 2002-08-14

Total Pages: 355

ISBN-13: 0743423135

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Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed.... Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is believed that every two thousand years, when the stars align and the shadow of Mount Nymyr falls upon the ruins, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out. Now, after a lifetime of research and intense calculation, the Vizjerei sorcerer, Quov Tsin, has come to witness Ureh's rebirth for himself. But that which awaits Tsin and his hired band of mercenaries is nothing like what they expected. They will find that the dream of radiant Ureh is, in fact, a twisted nightmare of horror -- one that will draw them inexorably into The Kingdom of Shadow An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.


One-Week Dungeons

One-Week Dungeons

Author: David L. Craddock

Publisher: CRC Press

Published: 2022-02-17

Total Pages: 131

ISBN-13: 100042717X

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"An entertaining, race-against-time narrative." —Kobo review "A fast-paced look into seven-day roguelikes, something so niche most people wouldn't have heard about, but the book is well written and shows how important it is to get your thoughts down so you can sort out your ideas." —Goodreads review Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the 7-day roguelike challenge, or 7DRL, a weeklong game jam where participants endeavor to design and program a roguelike role-playing game. Their obstacles: day jobs, family responsibilities, sleep deprivation, and visionary concepts too big for 168 hours to contain. Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires. David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series and Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.


Monsters in the Dark: the Making of X-COM: UFO Defense - Special Edition

Monsters in the Dark: the Making of X-COM: UFO Defense - Special Edition

Author: David Craddock

Publisher: Bookbaby

Published: 2021-10-05

Total Pages: 294

ISBN-13: 9781098397111

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Monsters in the Dark charts the career of legendary designer Julian Gollop through the creation of 1994's X-COM, a terrifying and terrifyingly deep wargame hailed as the finest PC game (IGN) and a bona fide classic (GameSpot). Includes bonus interviews not found in the book's standard edition.


Noteworthy

Noteworthy

Author: Riley Redgate

Publisher: Abrams

Published: 2017-05-02

Total Pages: 412

ISBN-13: 1683350693

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A New York Public Library 2017 Best Books for Teens selected title! It’s the start of Jordan Sun’s junior year at the Kensington-Blaine Boarding School for the Performing Arts. Unfortunately, she’s an Alto 2, which—in the musical theatre world—is sort of like being a vulture in the wild: She has a spot in the ecosystem, but nobody’s falling over themselves to express their appreciation. So it’s no surprise when she gets shut out of the fall musical for the third year straight. But then the school gets a mass email: A spot has opened up in the Sharpshooters, Kensington’s elite a cappella octet. Worshiped . . . revered . . . all male. Desperate to prove herself, Jordan auditions in her most convincing drag, and it turns out that Jordan Sun, Tenor 1, is exactly what the Sharps are looking for.


Florence and Giles

Florence and Giles

Author: John Harding

Publisher: HarperCollins UK

Published: 2011

Total Pages: 274

ISBN-13: 000731504X

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1891. In a remote and crumbling New England mansion, 12-year-old orphan Florence is neglected by her guardian uncle and banned from reading. Left to her own devices she devours books in secret and talks to herself - and narrates this, her story - in a unique language of her own invention.