The Fantasy Classic Returns for another Roll! The Games are afoot in Mullshire, as Ian Farthing must trek into the horrific Dark Circle to discover the secrets of his past -- and save his world from an evil beyond imagination. "A GAME OF THRONES sent THROUGH THE LOOKING GLASS with ALICE IN WONDERLAND" - Kristin Sparks "Amazing and Masterful" - RJ PARKER
Ellie counted the days on the kitchen calendar. October 2nd was a Saturday. Twenty-one days until Jimmy had to go. That was a long time. Maybe the war would be over by then. But the days slipped by as fast as the trees shed their leaves. And the war didn't end. Ellie hates the stars proudly displayed in her neighbours' windows: a blue one for every man gone to serve in the war, a gold one for every man who will never return. She doesn't want a star – all she wants is for her big brother Jimmy to stay safely at home. But then Jimmy is called up, and Ellie can only desperately hope that his star never turns gold. "You won't find a better novel to paint a picture of family life and woes during World War Two" - Lovereading4kids
For fitness lovers of all levels, this handy kit includes 7 wooden dice and an instructional booklet with 36 different exercises--offering a fun and effective way to get a full-body workout at home or on the go. Each die represents a different area of focus: lower body, upper body, chest and back, core, cardio, full body, and number of reps/time. Simply roll the dice to generate a workout sequence or to add variety to an existing routine. With thousands of possible combinations and options for making exercises easier or more challenging, Fitness Dice is guaranteed to keep workouts fresh and exciting. No props or equipment needed! INCLUDES: 7 wooden dice, an instructional booklet with explanations for 36 different exercises-at a lower price point than many other fitness products. GET A FULL-BODY WORKOUT AT HOME, NO EQUIPMENT NECESSARY: Roll the dice for a unique fitness routine every time. You don't need any weights, props, or machines--just your own body! THOUSANDS OF POSSIBLE COMBINATIONS: The dice cover various body parts and types of exercises (cardio, back, arms, legs, etc.), and determine the number of reps and duration. With more than 45,000 workout possibilities, you'll never have to do the same one twice! TAKES THE INTIMIDATION OUT OF WORKING OUT: No matter your fitness level, these dice will create a great workout. And the included booklet will guide you through each exercise as well as offer tips on stretching, warming up, and cooling down. GREAT FOR BUSY FOLKS ON THE GO: No need to worry about getting to the gym or a workout class; fit in an efficient workout whenever and wherever! FUN, UNIQUE GIFT OR SELF-PURCHASE FOR FITNESS FANS: Great for men and women, health-conscious folks, fans of other quick routines like the 7-Minute Workout, and beginners as well as more advanced athletes.
Maps were at the heart of cultural life in the Americas from before colonization to the formation of modern nation-states. The fourteen essays in Early American Cartographies examine indigenous and European peoples' creation and use of maps to better represent and understand the world they inhabited. Drawing from both current historical interpretations and new interdisciplinary perspectives, this collection provides diverse approaches to understanding the multilayered exchanges that went into creating cartographic knowledge in and about the Americas. In the introduction, editor Martin Bruckner provides a critical assessment of the concept of cartography and of the historiography of maps. The individual essays, then, range widely over space and place, from the imperial reach of Iberian and British cartography to indigenous conceptualizations, including "dirty," ephemeral maps and star charts, to demonstrate that pre-nineteenth-century American cartography was at once a multiform and multicultural affair. This volume not only highlights the collaborative genesis of cartographic knowledge about the early Americas; the essays also bring to light original archives and innovative methodologies for investigating spatial relations among peoples in the western hemisphere. Taken together, the authors reveal the roles of early American cartographies in shaping popular notions of national space, informing visual perception, animating literary imagination, and structuring the political history of Anglo- and Ibero-America. The contributors are: Martin Bruckner, University of Delaware Michael J. Drexler, Bucknell University Matthew H. Edney, University of Southern Maine Jess Edwards, Manchester Metropolitan University Junia Ferreira Furtado, Universidade Federal de Minas Gerais, Brazil William Gustav Gartner, University of Wisconsin–Madison Gavin Hollis, Hunter College of the City University of New York Scott Lehman, independent scholar Ken MacMillan, University of Calgary Barbara E. Mundy, Fordham University Andrew Newman, Stony Brook University Ricardo Padron, University of Virginia Judith Ridner, Mississippi State University
This book constitutes the refereed proceedings of the 17th International Conference on Text, Speech and Dialogue, TSD 2013, held in Brno, Czech Republic, in September 2014. The 70 papers presented together with 3 invited papers were carefully reviewed and selected from 143 submissions. They focus on topics such as corpora and language resources; speech recognition; tagging, classification and parsing of text and speech; speech and spoken language generation; semantic processing of text and speech; integrating applications of text and speech processing; automatic dialogue systems; as well as multimodal techniques and modelling.
This omnibus volume combines two Alliance-Union novels: Hugo Award nominee Cuckoo’s Egg and Locus Best Novel Award nominee Serpent’s Reach. In Cuckoo’s Egg: They named him Thorn. They told him he was of their people, although he was ugly in their eyes, strange, sleek-skinned instead of furred, clawless, different. Yet he was of their power class: judge-warriors, the elite, the defenders. Thorn knew his difference was important—but not important enough to prevent murderous conspiracies against him, his protector, his caste, and perhaps against the peace of the world. But when Thorn finally learned what his true role in life was to be, that on him might hang the future of two worlds, then he had to stand alone to justify his very existence. In Serpent’s Reach: Raen a Sul Meth-maren was very young when the machinations of her distant kin erupted into a bloodbath. Years passed and Raen bided her time. Then, on a voyage to the outermost planet of the Reach, Raen encountered Betas with an intriguing tale to tell, an Azi unlike any other, and a Blue Warrior who remembered her contribution to the Hive mind. And she knew her time had come….