YOU JUDGE YOURSELVES AGAINST THE PITIFUL ADVERSARIES YOU'VE ENCOUNTERED SO FAR: THE ROMULANS, THE KLINGONS... THEY'RE NOTHING COMPARED TO WHAT'S WAITING.
The Sciences Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the sciences division. The Sciences Division supplemental rulebook includes: Detailed description of the sciences division, covering the science and medical departments, Starfleet Exploratory Division, Starfleet Science, and Starfleet Medical. An expanded list of Talents and Focuses for science and medical characters, as well as new character creation choices for cybernetic and genetic enhancements. A list of medical equipment and pharmaceuticals, and rules for their inclusion in Star Trek Adventures missions. Guidance on creating truly strange and unique alien species, as well as advice on including spatial anomalies, parallel universes, the Q, and time travel in your adventures. Rules for creating new, truly alien species, introducing hazardous and hostile environments into scenes, and new mechanics for suffering or curing diseases. Detailed descriptions and game statistics for a range of Science and Medicine focused NPCs and Supporting Characters, including Carol Marcus, Noonian Soong, and Zefram Cochrane.
Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone before
These are the Voyages: Volume 1 presents eight ready-to-play missions for Star Trek Adventures. Within this 164 page hardback book, Gamemasters will find the means to test their Starfleet officers at the front line of Starfleet operations.
The agents of the Department of Temporal Investigations are assigned to look into an anomaly that has appeared deep in Federation territory. It’s difficult to get clear readings, but a mysterious inactive vessel lies at the heart of the anomaly, one outfitted with some sort of temporal drive disrupting space-time and subspace. To the agents’ shock, the ship bears a striking resemblance to a Constitution-class starship, and its warp signature matches that of the original Federation starship Enterprise NCC-1701—the ship of James T. Kirk, that infamous bogeyman of temporal investigators, whose record of violations is held up by DTI agents as a cautionary tale for Starfleet recklessness toward history. But the vessel’s hull markings identify it as Timeship Two, belonging to none other than the DTI itself. At first, Agents Lucsly and Dulmur assume the ship is from some other timeline . . . but its quantum signature confirms that it came from their own past, despite the fact that the DTI never possessed such a timeship. While the anomaly is closely monitored, Lucsly and Dulmur must search for answers in the history of Kirk’s Enterprise and its many encounters with time travel—a series of events with direct ties to the origins of the DTI itself. . . .
HOME, SWEET HOME. WE ARE ALL EXPLORERS DRIVEN TO KNOW WHAT'S OVER THE HORIZON, WHAT'S BEYOND OUR OWN SHORES. The Alpha Quadrant Sourcebook provides Gamemasters and Players with a wealth of information to aid in playing or running adventures set within the Star Trek universe. Made in the UK.