The Little Book of Big Word Puzzles

The Little Book of Big Word Puzzles

Author: David L. Hoyt

Publisher: Workman Publishing Company

Published: 2015-07-28

Total Pages: 0

ISBN-13: 9780761180883

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A pocket-sized brain gym! Mental games, visual conundrums, logic posers, riddles, illusions—in all, over 500 dazzling, full-color puzzles designed to stretch neurons and shake up your usual way of thinking. Be creative. Be challenged. Push your brain in different directions. The puzzles are organized by 12 types with 10 levels of difficulty, each designed to make you feel more curious, intuitive, engaged, and smarter. Written by David L. Hoyt, the most syndicated puzzle writer in the country, with Merriam-Webster, America’s most trusted dictionary. All in a travel-friendly, gift-friendly 4" x 6" chunky size. In Mixed-Up Definition, unscramble the letters to reveal the definition of a given word. In Syllabary, use the clues to link syllables in a grid to create words. In Cross’d Word Connections, find the letters in common to help solve a series of four crossword puzzles. Plus Dictionary Race Winder, Make the Connection, Color Word Chains, Prism Word Finder, and other clever riffs on word searches. The book features 20 puzzle types, which are arranged in a mixed fashion throughout for maximum variety and stimulation. They range in difficulty from an easy “1” to a brain-busting “10”—so puzzle lovers of all skill levels will be tested— and include spaces for recording completion times. Each puzzle type is explained in clear instructions, and all answers are printed in the back.


399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.

399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.

Author: Nancy Linde

Publisher: Workman Publishing

Published: 2012-09-25

Total Pages: 425

ISBN-13: 0761168257

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Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain. Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed. The games are arranged from easiest to most difficult and are labeled according to which cognitive functions they exercise so they can be mixed and matched into a custom “workout.” In just 15 minutes a day, anyone can improve his brain’s strength, flexibility, and long-term health.


Ghosts of Manila

Ghosts of Manila

Author: Mark Kram

Publisher: Harper Collins

Published: 2009-06-03

Total Pages: 244

ISBN-13: 0061956686

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When Muhammad Ali met Joe Frazier in Manila for their third fight, their rivalry had spun out of control. The Ali-Frazier matchup had become a madness, inflamed by the media and the politics of race. When the "Thrilla in Manila" was over, one man was left with a ruin of a life; the other was battered to his soul. Mark Kram covered that fight for Sports Illustrated in an award-winning article. Now his riveting book reappraises the boxers -- who they are and who they were. And in a voice as powerful as a heavyweight punch, Kram explodes the myths surrounding each fighter, particularly Ali. A controversial, no-holds-barred account, Ghosts of Manila ranks with the finest boxing books ever written.


Fast Ideas for Busy Teachers

Fast Ideas for Busy Teachers

Author: Greta B. Lipson

Publisher: Frank Schaffer Publications

Published: 1989

Total Pages: 164

ISBN-13: 9780866535045

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"A unique handbook of 150 productive activities to engage lively students. Designed especially for teachers, substitutes and parents, this book features an outstanding range of flexible ideas that take from ten minutes to thirty minutes to complete."--Page 4 of cover.


KIDS GT LOS ANGELES COUNTY

KIDS GT LOS ANGELES COUNTY

Author: Eileen Ogintz

Publisher: Rowman & Littlefield

Published: 2013-12-03

Total Pages: 163

ISBN-13: 1493006967

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Before you plan your family’s next excursion in Southern California, get some help from a travel professional… and your kids! The Kid’s Guide to Southern California lets the kids help plan the trip and guides you as you explore the region. Inside you’ll find kid-tested tips on where to go, where to eat, what to see, and where to get the best souvenirs. Along the way, your kids will be engaged by reading and sharing fun California facts and cool travel tips. Awesome games and quizzes will keep the family entertained.


Baseball

Baseball

Author: Jerry Kindall

Publisher: Rowman & Littlefield

Published: 1993-05-18

Total Pages: 257

ISBN-13: 1568000006

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A state-of-the-art guide to baseball fundamentals from one of America's foremost college coaches.


Reading Programs for Young Adults

Reading Programs for Young Adults

Author: Martha Seif Simpson

Publisher: McFarland

Published: 2015-11-16

Total Pages: 359

ISBN-13: 1476605440

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School and public libraries often provide programs and activities for children in preschool through the sixth grade, but there is little available to young adults. For them, libraries become a place for work—the place to research an assignment or find a book for a report—but the thought of the library as a place for enjoyment is lost. So how do librarians recapture the interest of teenagers? This just might be the answer. Here you will find theme-based units (such as Cartoon Cavalcade, Log On at the Library, Go in Style, Cruising the Mall, Space Shots, Teens on TV, and 44 others) that are designed for young adults. Each includes a display idea, suggestions for local sponsorship of prizes, a program game to encourage participation, 10 theme-related activities, curriculum tie-in activities, sample questions for use in trivia games or scavenger hunts, ideas for activity sheets, a bibliography of related works, and a list of theme-related films. The units are highly flexible, allowing any public or school library to adapt them to their particular needs.