The elaborate and inventive slaughter of humans and animals in the arena fed an insatiable desire for violent spectacle among the Roman people. Donald G. Kyle combines the words of ancient authors with current scholarly research and cross-cultural perspectives, as he explores * the origins and historical development of the games * who the victims were and why they were chosen * how the Romans disposed of the thousands of resulting corpses * the complex religious and ritual aspects of institutionalised violence * the particularly savage treatment given to defiant Christians. This lively and original work provides compelling, sometimes controversial, perspectives on the bloody entertainments of ancient Rome, which continue to fascinate us to this day.
A Companion to Sport and Spectacle in Greek and Roman Antiquity presents a series of essays that apply a socio-historical perspective to myriad aspects of ancient sport and spectacle. Covers the Bronze Age to the Byzantine Empire Includes contributions from a range of international scholars with various Classical antiquity specialties Goes beyond the usual concentrations on Olympia and Rome to examine sport in cities and territories throughout the Mediterranean basin Features a variety of illustrations, maps, end-of-chapter references, internal cross-referencing, and a detailed index to increase accessibility and assist researchers
The author reads the Book of Revelation as a text firmly situated in the world of imperial Roman Asia Minor, where it was written. He argues that Revelation is a Christian version of that world, complete with its own gladiatorial combats and other public spectacles.
This is a readable, up-to-date, illustrated introduction to the history of sport and spectacle in the ancient world from the Ancient Near East through Greek and Hellenistic times and into the Roman Empire. Covers athletics, combat sports, chariot racing, beast fights and gladiators. Traces the precursors of Greek and Roman sports and spectacles in the Ancient Near East and the Bronze Age Aegean. Investigates the origins, nature and meaning of sport, covering issues of violence, professionalism, class, gender and eroticism. Challenges the notion that Greek sport and Roman spectacle were polar opposites. Approaches sport and spectacle as overlapping and compatible features of civilized states and empires.
Go behind the scenes to discover why the Colosseum was the king of amphitheaters in the Roman world—a paragon of Roman engineering prowess. Early one morning in 80 CE, the Colosseum roared to life with the deafening cheers of tens of thousands of spectators as the emperor, Titus, inaugurated the new amphitheater with one hundred days of bloody spectacles. These games were much anticipated, for the new amphitheater had been under construction for a decade. Home to spectacles involving exotic beasts, elaborate executions of criminals, gladiatorial combats, and even—when flooded—small-scale naval battles, the building itself was also a marvel. Rising to a height of approximately 15 stories and occupying an area of 6 acres—more than four times the size of a modern football field—the Colosseum was the largest of all amphitheaters in the Roman Empire. In A Monument to Dynasty and Death, Nathan T. Elkins tells the story of the Colosseum's construction under Vespasian, its dedication under Titus, and further enhancements added under Domitian. The Colosseum, Elkins argues, was far more than a lavish entertainment venue: it was an ideologically charged monument to the new dynasty, its aspirations, and its achievements. A Monument to Dynasty and Death takes readers on a behind-the-scenes tour of the Colosseum from the subterranean tunnels, where elevators and cages transported gladiators and animals to the blood-soaked arena floor, to the imperial viewing box, to the amphitheater's decoration and amenities, such as fountains and an awning to shade spectators. Trained as an archaeologist, an art historian, and a historian of ancient Rome, Elkins deploys an interdisciplinary approach that draws on contemporary historical texts, inscriptions, archaeology, and visual evidence to convey the layered ideological messages communicated by the Colosseum. This engaging book is an excellent resource for classes on Roman art, architecture, history, civilization, and sport and spectacle.
The games comprised gladiatorial fights, staged animal hunts (venationes) and the executions of convicted criminals and prisoners of war. Besides entertaining the crowd, the games delivered a powerful message of Roman power: as a reminder of the wars in which Rome had acquired its empire, the distant regions of its far-flung empire (from where they had obtained wild beasts for the venatio), and the inevitability of Roman justice for criminals and those foreigners who had dared to challenge the empire's authority. Though we might see these games as bloodthirsty, cruel and reprehensible condemning any alien culture out of hand for a sport that offends our sensibilities smacks of cultural chauvinism. Instead one should judge an ancient sport by the standards of its contemporary cultural context. This book offers a fascinating, and fair historical appraisal of gladiatorial combat, which will bring the games alive to the reader and help them see them through the eyes of the ancient Romans. It will answer questions about gladiatorial combat such as: What were its origins? Why did it disappear? Who were gladiators? How did they become gladiators? What was there training like? How did the Romans view gladiators? How were gladiator shows produced and advertised? What were the different styles of gladiatorial fighting? Did gladiator matches have referees? Did every match end in the death of at least one gladiator? Were gladiator games mere entertainment or did they play a larger role in Roman society? What was their political significance?
"An exciting and sophisticated approach to a major author in the Latin canon who has been much ignored. Feldherr's writing is clear and intelligent and admirably reflects his engagement in the material. The close analysis is extraordinarily perceptive and innovative—a real pleasure to read."—Ann Vasaly, author of Representations "[Feldherr] persuasively establishes civic spectacle as a broad category under which to examine the rhetorical strategies of both the makers and the writers of history."—Ralph Hexter, University of California, Berkeley
This sourcebook presents a wealth of material relating to everyaspect of Roman spectacles, especially gladiatorial combat andchariot racing. Draws on the words of eye-witnesses and participants, as wellas depictions of the games in mosaics and other works of art. Offers snapshots of “a day at the games” and“the life of a gladiator”. Includes numerous illustrations. Covers chariot-races, water pageants, naval battles and wildanimal fights, as well as gladiatorial combat. Combines political, social, religious and archaeologicalperspectives. Facilitates an in-depth understanding of this important featureof ancient life.