Comic books and superhero stories mirror essential societal values and beliefs. We can be Superman, Batman, Wonder Woman, Spider-Man, Black Panther or Rocket Raccoon through our everyday choices. We can't fly, fix hyper drives or hear human heartbeats a mile away, but we can think about what Matt Murdock would do in a conflict, how Superman would respond to natural disasters and how Captain America would handle humanitarian crises. This book analyzes the impact of dozens of comics by examining the noble personalities, traits and actions of the main characters. Chapters detail how superheroes, comic books and other pop culture phenomena offer more than pure entertainment, and how we can better model ourselves after our favorite heroes. Through our good deeds, quick thinking and positive choices, we can become more like superheroes than we ever imagined.
Earth's star-crossed daughter is back! When Barbarella wanders into a war zone, the theocratic rulers of Parosia arrest and imprison her. A prison break is brewing, but now that she knows what the Parosians do to their own citizens Barbarella decides to make this fight her own...
Today, Churubusco is a residential suburb of Mexico City. In 1847, it was the stronghold of the San Patricios, a motley battalion of soldiers ― even some runaway American slaves ― who deserted the United States Army for a just, if suicidal, cause. In this graphic novel, Ferraris uses a bold charcoal technique to tell their story through the eyes of Gaetano Rizzo (based on a real U.S. soldier). A 22-year-old Sicilian immigrant, he joins the U.S. Army, who has promised him citizenship and a parcel of land if he will fight to take California away from Mexico. Soon, he sees sees the cruelty he is being ordered to inflict is no different from what he had escaped from in his home country.
Gil Kane, one of the most influential and dynamic artists in comics, made his name with his 1960s work on GREEN LANTERN and THE ATOM. After working at Marvel Comics in the 1970s on titles including The Amazing Spider-Man, Conan and more, Kaneshifted to animation, where he served as a character designer on the 1988 Superman animated TV series. He returned to DC in the 1980s to illustrate the adventures of Superman. Kane's dynamic artwork shined on titles like ACTION COMICS, SUPERMAN and others, where he drew not only The Man of Steel and his supporting cast but also numerous guest stars including The Flash, The Atom, the Teen Titans, Hawkman and Animal Man.
As Superman battles to rout Intergang out of Metropolis, he also faces trouble with Lois, looming problems involving Lana Lang, and a dangerous new discovery in Kazakhstan!
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY TIME AND THE WASHINGTON POST • LOCUS AWARD WINNER “The Shattered Seas trilogy has worked its way into a very exclusive group of my favorite fantasy novels of all time.”—James Dashner, #1 New York Times bestselling author of The Maze Runner “A fast-paced tale of betrayal and revenge that grabbed me from page 1 and refused to let go.”—George R. R. Martin “I swore an oath to avenge the death of my father. I may be half a man, but I swore a whole oath.” Prince Yarvi has vowed to regain a throne he never wanted. But first he must survive cruelty, chains, and the bitter waters of the Shattered Sea. And he must do it all with only one good hand. The deceived will become the deceiver. Born a weakling in the eyes of his father, Yarvi is alone in a world where a strong arm and a cold heart rule. He cannot grip a shield or swing an axe, so he must sharpen his mind to a deadly edge. The betrayed will become the betrayer. Gathering a strange fellowship of the outcast and the lost, he finds they can do more to help him become the man he needs to be than any court of nobles could. Will the usurped become the usurper? But even with loyal friends at his side, Yarvi finds that his path may end as it began—in twists, and traps, and tragedy. BONUS: This edition includes an excerpt from Joe Abercrombie’s Half the World. “Tremendously entertaining . . . lightning-fast and filled with a wonderful collection of rogues, villains and two-faced bastards . . . From the first chapter [Joe Abercrombie] wastes no time as the reader is swept up in a gripping tale of betrayal and revenge.”—SciFi Now “Once this plot has its teeth in you, it will not let go. . . . Abercrombie’s masterful storytelling means that everything, from the characters that you come to love and despise, to the sprawling world that is explored, is enthralling.”—Fantasy Book Review “Abercrombie’s Shattered Sea is a fantastic yet believable backdrop to Yarvi’s struggle, a vivid imaginary land.”—The Seattle Times “Intriguing characters . . . nonstop action.”—Chicago Tribune “Half a King is my favorite book by Joe Abercrombie so far, and that’s saying something.”—Patrick Rothfuss “As in all Abercrombie’s books, friends turn out to be enemies, enemies turn out to be friends; the line between good and evil is murky indeed; and nothing goes quite as we expect. With eye-popping plot twists and rollicking good action, Half a King is definitely a full adventure.”—Rick Riordan “Enthralling! An up-all-night read.”—Robin Hobb “Polished and sharp, perhaps his most technically proficient novel yet . . . I dare you to read the first chapter and try not to turn the next page.”—Brent Weeks “Half a King can be summed up in a single word: masterpiece. It’s a coming-of-age story. It’s a Viking saga. It’s a revenge tale and family drama and the return of the prodigal son. But most of all, it’s this: a short time alongside people as weak and blundering as we are and, in the midst of it all, as heroic. Far too short a time, as it turns out. What a wonderful book.”—Myke Cole “Half a King is full of all the adventure I’ve come to expect from Abercrombie and a tenderness I never knew he had.”—Sam Sykes
Throughout history, potters, sculptors, painters, poets, novelists, cartoonists, song-writers, photographers, and filmmakers have recorded and tried to make sense of boxing. From Daniel Mendoza to Mike Tyson, boxers have embodied and enacted our anxieties about race, ethnicity, gender, and sexuality. In her encyclopedic investigation of the shifting social, political, and cultural resonances of this most visceral of sports, Kasia Boddy throws new light on an elemental struggle for dominance whose weapons are nothing more than fists. Looking afresh at everything from neoclassical sculpture to hip-hop lyrics, Boddy explores the ways in which the history of boxing has intersected with the history of mass media. Boddy pulls no punches, looking to the work of such diverse figures as Henry Fielding and Spike Lee, Charlie Chaplin and Philip Roth, James Joyce and Mae West, Bertolt Brecht and Charles Dickens in an all-encompassing study that tells us just how and why boxing has mattered so much to so many.
Gil Kane was a comics artist specialising in superheroes who had drawn every major character from Suprman and Spider-Man to Green Lantern and Conan. In 1974 he created 'Blackmark', his attempt to go independent. The first volume of this sword & sorcery/heroic fantasy narrative has been out of print for 25 years, and the completed second valume was never published. Now both volumes are available in a single trade book format, larger than the original paperback size to better showcase Kane's elegant art.
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.