Getting from here to there is lots of fun with these 40 travel-themed activities, which provide hours of backseat entertainment. Puzzles include mazes, dot-to-dots, crosswords, secret codes, more. Solutions included.
‘Youthful Spark: Youth Energizers, Activities & Games (Igniting the Fun in Youth)’ is a dynamic and engaging guidebook designed to ignite the fun in youth groups, camps, and gatherings. This book offers a vibrant collection of 62 original icebreakers, energizers, and games tailored specifically for youth, aiming to promote teamwork, creativity, and active participation. Each activity is carefully crafted to appeal to the energetic and adventurous spirit of young participants, ensuring that every session is filled with laughter, excitement, and meaningful interactions. With detailed instructions, insightful trainer observations, and prompting discussions, "Youthful Spark" provides a comprehensive toolkit for youth leaders, educators, and organizers to create memorable and impactful experiences for young people. Whether you're planning a youth retreat, camp, or community event, this book will inspire you to spark joy, build connections, and foster a sense of belonging among youth participants.
The Big Ideas in Physics and How to Teach Them provides all of the knowledge and skills you need to teach physics effectively at secondary level. Each chapter provides the historical narrative behind a Big Idea, explaining its significance, the key figures behind it, and its place in scientific history. Accompanied by detailed ready-to-use lesson plans and classroom activities, the book expertly fuses the ‘what to teach’ and the ‘how to teach it', creating an invaluable resource which contains not only a thorough explanation of physics, but also the applied pedagogy to ensure its effective translation to students in the classroom. Including a wide range of teaching strategies, archetypal assessment questions and model answers, the book tackles misconceptions and offers succinct and simple explanations of complex topics. Each of the five big ideas in physics are covered in detail: electricity forces energy particles the universe. Aimed at new and trainee physics teachers, particularly non-specialists, this book provides the knowledge and skills you need to teach physics successfully at secondary level, and will inject new life into your physics teaching.
Baseball Confidential is a revealing look at behind the scenes communication between players, coaches, and managers at all levels of baseball. The book consists of stories and interviews with former players, coaches, and managers mostly at the Major League Baseball level. This book is written for baseball fans. Every fan wants to know what is said on the mound, in the locker room, behind closed doors and more. With my exposures to coaches, players and fans that is all brought to light in Baseball Confidential. Readers are invited to come behind the closed doors. The book reveals many funny and good stories related to the mentioned, behind-the-scenes communication. This is a baseball book that includes what coaches say to players: to pitchers on mound visits, pre- and post-game pep talks, and more.
As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
Fire up the whole joint with these 25 fun and unique ganja-themed party games and activities! Calling all ganja enthusiasts: bust out the rolled botanicals and let the weed games begin! The Little Book of Weed Games is the last hookup you’ll ever need when it comes to party games. Hash it out with your friends over a number of hilarious dankified versions of classic games, including: Cee-Hi Texas Smoke Em Twisted Twister Cannabisland Bong Pong Never Have I Always And more! Whatever you're craving, The Little Book of Weed Games can be the perfect gift for the stoner in your life or an awesome enhancement to this year's 4/20 celebration!
Featuring activities and exercises designed for groups of any size, The Big Book of Brainstorming Games will help managers and team leaders inspire their team to breakthrough ideas and eureka moments.
The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes explored include archaeology and traditional media, archaeology in a digital age, archaeology in a post‐truth era and the future of archaeology. Such comprehensive coverage has not been seen before, and the focus on 21st‐century concerns and media consumption practices provides an innovative and original approach. The Routledge Handbook of Archaeology and the Media in the 21st Century updates the interdisciplinary field of media studies in archaeology and will appeal to students and researchers in multiple fields including contemporary, public, digital, and media archaeology, and heritage studies and management. Television and film producers, writers and presenters of cultural heritage will also benefit from the many entanglements shared here between archaeology and the contemporary media landscape.
With baby boomers swelling the ranks of grandparents, there is a large and growing audience for Let’s Grandparent. There are no other books on the market with the variety of content or perspective presented in this book. With its emphasis upon the crucial early years, it has special appeal for new grandparents and those with young grandchildren. During this honeymoon period grandparents are typically enthusiastic about their new role and eager to learn all they can to make the most of time spent with their grandchildren. They want it to be fun, have an educational value, and strengthen close intimate bonds. Let's Grandparent shows them how to achieve these goals through an in-depth understanding of child development, over four hundred kid-tested activities and tips for simple but satisfying experiences together. The author brings together her personal experience as an enthusiastic grandparent with her professional career in early childhood education to create this insightful and enjoyable guide. The intended audience for this book is grandparents with young grandchildren, especially targeted for a well-educated, middle-class audience and grandparents of both men and women in their late middle-age and early retirement years • Parents of young children, who often are looking for ways to encourage closer connections between their children and their grandparents • Anyone wishing to form a close relationship with a young child, such as other relatives or mentors to young children • Participants of workshops and classes for grandparents • Early childhood education (National Association for the Education of Young Children and Association of Childhood Education International)
This brightly illustrated book is loaded with more than 40 full-color activities featuring all kinds of prehistoric puzzle fun. Kids can step back in time to uncover interesting facts about the Stone Age as they work out a mammoth variety of challenges: picture, word, and matching games, doodles, mazes, memory tests, and more.