On the run from her past, Rachel Darklance, under the false name Reina, embarks on a new adventure among the non-aligned planets in the far edge of the Milky Way. Penniless and alone, Rachel is captured by the Crimson Marauders, an infamous pirate group, after a botched job. She's tortured but soon rescued by a band of mercenaries who are seeking to learn the true intentions of the Crimson Marauders. Rachel joins up and learns the meaning of teamwork as she and the crew of the Renegade journey throughout the Non-Aligned Planets. Fans of Ruin will enjoy this origin story of the crew of the Renegade.
This publisher's pack contains Commando & Guerrilla, the first two books in The Royal Marine Space Commando series. Commando A young lieutenant. A fleet of alien invaders. Will first contact be humanity's last stand? In his short military career, Lieutenant Warden has already battled insurgent groups, criminal gangs, and intergalactic pirates. When a distant colony sends out a distress signal, he and his fellow space commandos can't wait to transfer their consciousness and launch their clone bodies into action. But no amount of enthusiasm could've prepared Warden for humanity's first alien encounter and the ensuing bloodbath. After his captain falls to the attack, Warden feels both pride and fear as he assumes first in command. Outmanned and outgunned, the confident commando must find a way to eliminate the aliens before they slaughter an entire human colony. Will Warden's troops prove they are made of tougher stuff, or have they finally met their fatal match? Guerrilla A ruthless invasion. An outmatched colony. A Commando's last chance offensive. Lieutenant Warden just barely survived a relentless attack on the New Bristol colony. The Royal Marine Space Commando has orders to defend his post until support arrives. But when Lt. Warden learns of a nearby enemy base that could wipe out far more than the colony, his mission transforms from protective to suicidal... To save countless lives, Lt. Warden must raid an unstoppable enemy and take out one of the most powerful warships in the galaxy. No pressure or anything. Avoiding huge walking tanks and technology far beyond their own, the RMSC has one chance to get this right. Can Lt. Warden pull off the incredible, or will losing the battle cost them the war? Commando & Guerrilla are the first two books in the Royal Marines Space Commando military sci-fi series. If you like fast-paced action, interstellar battles, and characters with nerves of steel, then you'll love Jon and James Evans's thrilling saga. Buy The Royal Marine Space Commandos Vol 1 to join the Space Marine offensive today!
E’mon Lauren’s poems take artifacts, language, and ephemera from life on Chicago’s Southside and Westside to create a manifesto of survival and growth. These poems from Chicago’s first Youth Poet Laureate grapple with sexism, racism, love, and class with a style that announces Lauren as a poet to watch. Commando is an aesthetic stick up, hallelujahs in a handbag with a handgun. The first collection from the city's first youth poet laureate is a manifesto for a solider at war.
Arguing that British comics are distinct from their international counterparts, a unique showcase of the major role they have played in the imaginative lives of British youth—and some adults. In this entertaining cultural history of British comic papers and magazines, James Chapman shows how comics were transformed in the early twentieth century from adult amusement to imaginative reading matter for children. Beginning with the first British comic, Ally Sloper—known as “A Selection, Side-splitting, Sentimental, and Serious, for the Benefit of Old Boys, Young Boys, Odd Boys generally, and even Girls”—British Comics goes on to describe the heyday of comics in the 1950s and ’60s, when titles such as School Friend and Eagle sold a million copies a week. Chapman also analyzes the major genres, including schoolgirl fantasies and sports and war stories for boys; the development of a new breed of violent comics in the 1970s, including the controversial Action and 2000AD; and the attempt by American publisher, Marvel, to launch a new hero for the British market in the form of Captain Britain. Considering the work of important contemporary comic writers such as Alan Moore, Grant Morrison, Ian Edginton, Warren Ellis, and Garth Ennis, Chapman’s history comes right up to the present and takes in adult-oriented comics such as Warrior, Crisis, Deadline,and Revolver, and alternative comics such as Viz. Through a look at the changing structure of the comic publishing industry and how comic publishers, writers, and artists have responded to the tastes of their consumers, Chapman ultimately argues that British comics are distinctive and different from American, French, and Japanese comics. An invaluable reference for all comic collectors and fans in Britain and beyond, British Comics showcases the major role comics have played in the imaginative lives of readers young and old.
Meet Guylan Sincloud, a Druid able to travel through time and Nela O'Riley, a young woman able to change the future. Both inheritants of magical gifts, the destined couple must use their gifts in order to achieve satisfaction for both themselves and their families. However, changing the past and future by resurrecting the dead and preventing deaths alters the present. Is this worth possibly sacrificing Guylan and Nela's relationship? After all, in some families, not even death is final.
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
Armed for Justice. Trained to Kill. They Were the Planet’s Only Hope. . . . The Amonites: Innocent colonists eager to escape their impoverished homeworld and begin a new life on the unspoiled planet Vishnu. Colonists' zeal and spacers' greed have led them to a planet unexplored and untested. No one knows what malevolent life it may harbor. If trouble strikes, the Amonites will be alone, with no allies in sight. Enter Commando—Colonel Islaen Connor: Beautiful. Intelligent. Deadly. She cut her teeth on a galactic war and has pledged to clean up the human filth left in its wake. Under deep cover and with death close on her heels, she digs for evidence to put away those who led the Amonites to this world. With the help of one trusted comrade, once a deadly enemy, she just may live long enough to succeed. IF THEY LOSE—A WORLD DIES “Excellent SF adventure!”—Andre Norton
From the publishers of The Unofficial Guide to Walt Disney World "A Tourist's Best Friend!" —Chicago Sun-Times "Indispensable" —The New York Times Five Great Features and Benefits offered ONLY by The Unofficial Guide: Exclusively patented, field-tested touring plans that save as much as four hours of standing in line in a single day Tips, advice, and opinions from hundreds of Walt Disney World guests in their own words Almost 250 hotels rated and ranked for quality and value, including the top non-Disney hotels for families A complete Dining Guide with ratings and reviews of all Walt Disney World restaurants, plus extensive alternatives for dining deals outside the World Every attraction rated and ranked for each age group; extensive, objective, head-to-head comparisons of the Disney and Universal theme parks
Save time and money with in-depth reviews, ratings, and details from the trusted source for a successful Walt Disney World family vacation. How do some guests get on the big, new attraction in less than 20 minutes while others wait for longer than 2 hours—on the same day? Why do some families pay full price for their visit when others can save hundreds of dollars? In a theme park, every minute and every dollar count. Your vacation is too important to be left to chance, so put the best-selling independent guide to Walt Disney World in your hands and take control of your trip. The Unofficial Guide to Walt Disney World with Kids 2023 explains how Walt Disney World works and how to use that knowledge to stay ahead of the crowd. Authors Bob Sehlinger, Liliane J. Opsomer, and Len Testa know that you want your vacation to be anything but average, so they employ an expert team of researchers to find the secrets, the shortcuts, and the bargains that are sure to make your vacation exceptional! Find out what’s available in every category, ranked from best to worst, and get detailed plans to make the most of your time at Walt Disney World. Stay at a top-rated hotel, eat at the best restaurants, and experience all the most popular attractions. Keep in the know on the latest updates and changes at Walt Disney World. Here’s what’s NEW in the 2023 book: Learn when to visit Walt Disney World to get lower crowds and bigger hotel discounts Find insider coverage of EPCOT’s new Remy’s Ratatouille Adventure and the Guardians of the Galaxy roller coaster—the longest indoor roller coaster in the world Read reviews or each attraction—including TRON Lightcycle Coaster—rated by age group based on a survey of almost 72,000 families Take in the latest on new Disney programs such as Early Theme Park Entry Utilize Disney’s new Genie+ ride reservation system to cut down on waits in line Get fright-potential warnings for rides that are scary, rough, and/or will get you wet Save more with information on discounted stroller rentals, car rentals, and vacation homes Seek out the best places in each park to see Disney’s nighttime spectaculars Enchantment and Harmonious Discover field-tested Touring Plans, developed especially for families, that can save 4 hours of standing in line a day Make the right choices to give your family a vacation they’ll never forget. The Unofficial Guide to Walt Disney World with Kids 2023 is your key to planning a perfect stay. Whether you’re putting together your annual trip or preparing for your first visit, this book gives you the insider scoop on hotels, restaurants, attractions, and more.