Long considered the only book an audio engineer needs on their shelf, Sound System Engineering provides an accurate, complete and concise tool for all those involved in sound system engineering. Fully updated on the design, implementation and testing of sound reinforcement systems this great reference is a necessary addition to any audio engineering library. Packed with revised material, numerous illustrations and useful appendices, this is a concentrated capsule of knowledge and industry standard that runs the complete range of sound system design from the simplest all-analog paging systems to the largest multipurpose digital systems.
Handbook for Sound Engineers is the most comprehensive reference available for audio engineers, and is a must read for all who work in audio. With contributions from many of the top professionals in the field, including Glen Ballou on interpretation systems, intercoms, assistive listening, and fundamentals and units of measurement, David Miles Huber on MIDI, Bill Whitlock on audio transformers and preamplifiers, Steve Dove on consoles, DAWs, and computers, Pat Brown on fundamentals, gain structures, and test and measurement, Ray Rayburn on virtual systems, digital interfacing, and preamplifiers, Ken Pohlmann on compact discs, and Dr. Wolfgang Ahnert on computer-aided sound system design and room-acoustical fundamentals for auditoriums and concert halls, the Handbook for Sound Engineers is a must for serious audio and acoustic engineers. The fifth edition has been updated to reflect changes in the industry, including added emphasis on increasingly prevalent technologies such as software-based recording systems, digital recording using MP3, WAV files, and mobile devices. New chapters, such as Ken Pohlmann’s Subjective Methods for Evaluating Sound Quality, S. Benjamin Kanters’s Hearing Physiology—Disorders—Conservation, Steve Barbar’s Surround Sound for Cinema, Doug Jones’s Worship Styles in the Christian Church, sit aside completely revamped staples like Ron Baker and Jack Wrightson’s Stadiums and Outdoor Venues, Pat Brown’s Sound System Design, Bob Cordell’s Amplifier Design, Hardy Martin’s Voice Evacuation/Mass Notification Systems, and Tom Danley and Doug Jones’s Loudspeakers. This edition has been honed to bring you the most up-to-date information in the many aspects of audio engineering.
Sound Systems: Design and Optimization provides an accessible and unique perspective on the behavior of sound systems in the practical world. The third edition reflects current trends in the audio field thereby providing readers with the newest methodologies and techniques. In this greatly expanded new edition, you’ll find clearer explanations, a more streamlined organization, increased coverage of current technologies and comprehensive case studies of the author’s award-winning work in the field. As the only book devoted exclusively to modern tools and techniques in this emerging field, Sound Systems: Design and Optimization provides the specialized guidance needed to perfect your design skills. This book helps you: Improve your design and optimization decisions by understanding how audiences perceive reinforced sound Use modern analyzers and prediction programs to select speaker placement, equalization, delay and level settings based on how loudspeakers interact in the space Define speaker array configurations and design strategies that maximize the potential for spatial uniformity Gain a comprehensive understanding of the tools and techniques required to generate a design that will create a successful transmission/reception model
(Yamaha Products). Sound reinforcement is the use of audio amplification systems. This book is the first and only book of its kind to cover all aspects of designing and using such systems for public address and musical performance. The book features information on both the audio theory involved and the practical applications of that theory, explaining everything from microphones to loudspeakers. This revised edition features almost 40 new pages and is even easier to follow with the addition of an index and a simplified page and chapter numbering system. New topics covered include: MIDI, Synchronization, and an Appendix on Logarithms. 416 Pages.
Sound System Engineering Third Edition is a complete revision and expansion of the former work. Written by two leading authorities in the field of audio engineering, this highly respected guide covers the fundamentals necessary for the understanding of today's systems as well as for those systems yet to come. The space formerly occupied by outdated photographs of manufacturers' product and of older system installations has now been filled with new measurements and discussions of the measurement process. The "Mathematics for Audio chapter has been expanded to include the mathematics of phasors. The "Interfacing Electrical and Acoustic Systems chapter has a completely new section covering the analysis of alternating current circuits. Additionally, system gain structure is now treated by both the available input power method and the voltage only method, complete with illustrations of each. All chapters dealing with loudspeaker directivity and coverage, the acoustic environment, room acoustics, speech intelligibility, and acoustic gain appear in up to date versions. In addition there is new material on signal delay and synchronization and equalization. There are completely new chapters on microphones, loudspeakers and loudspeaker arrays including line arrays with steering and beam-width control, and signal processing, both analog and digital. The book runs the gamut of sound system design from the simplest all-analog paging system to the largest multipurpose digital systems. In writing this third edition, the authors kept in mind the needs of sound system installers, sound system service technicians, and sound system designers. All three groups will find the material to be useful for everyday work as well as beneficial in the furtherance of their overall audio education.
Television audio engineering is like any other business-you learn on the job--but more and more the industry is relying on a freelance economy. The mentor is becoming a thing of the past. A PRACTICAL GUIDE TO TELEVISION SOUND ENGINEERING is a cross training reference guide to industry technicians and engineers of all levels. Packed with photographs, case studies, and experience from an Emmy-winning author, this book is a must-have industry tool.
(Book). This up-to-date book comprehensively covers all aspects of speech and music sound reinforcement. It is roughly divided into four sections: Section 1 provides the tutorial fundamentals that all audio engineers will need, discussing subjects such as fundamentals of acoustics, psychoacoustics, basic electrical theory and digital processing. Section 2 deals with the fundamental classes of hardware that the modern engineer will use, such as loudspeaker systems and components, microphones, mixers, amplifiers and signal processors. Special attention is given to digital techniques for system control and to audio signal analysis. Section 3 deals with the basics of system design, from concept to final realization. It covers topics such as basic system type and speech intelligibility, site survey, user needs analysis and project management. Section 4 discusses individual design areas, such as sports facilities, large-scale tour sound systems, high-level music playback, systems for the theater, religious facilities, and other meeting spaces. The book is written in an accessible style, but does not lack for ample amounts of technical information. It is truly a book for the 21st century! The Senior Director of Product Development and Application for JBL Professional, John Eargle is the author of The Handbook of Recording Engineering, The Microphone Book, Handbook of Sound System Design, Electroacoustical Reference Data, Music, Sound and Technology and The Loudspeaker Handbook . A 2000 Grammy Award-winner for Best Classical Engineering, Mr. Eargle is an honorary member and past national president of the Audio Engineering Society, a faculty-member of the Aspen Audio Recording Institute, and a member of the National Academy of Recording Arts and Sciences and the Academy of Motion Picture Arts and Sciences.
Sound Reproduction: The Acoustics and Psychoacoustics of Loudspeakers and Rooms, Third Edition explains the physical and perceptual processes that are involved in sound reproduction and demonstrates how to use the processes to create high-quality listening experiences in stereo and multichannel formats. Understanding the principles of sound production is necessary to achieve the goals of sound reproduction in spaces ranging from recording control rooms and home listening rooms to large cinemas. This revision brings new science-based perspectives on the performance of loudspeakers, room acoustics, measurements and equalization, all of which need to be appropriately used to ensure the accurate delivery of music and movie sound tracks from creators to listeners. The robust website (www.routledge.com/cw/toole) is the perfect companion to this necessary resource.
"At last! A book on audio that the average person can understand. No endless formulas or abstract terminology. Just the facts, distilled from author Ira White's years of experience. Inside you'll find practical information on how pro audio equipment works and how you can use it to its fullest - all seasoned with just a dash of humor." -back cover.
Adaptive 3D Sound Systems focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. Adaptive algorithms are introduced and explained, including the multiple-error filtered-x algorithm and the adjoint LMS algorithm. The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters. The well-focused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.