Sonic Encounters: The Islamic Call to Prayer recounts the author’s experience gathering field recordings of the Islamic Call to Prayer. It touches on key questions and problems faced along the way, as well as discussing technologies and methods for recording, what it means to develop art from ethnographic research, and the ethics and considerations of working with Islamic communities around the globe. The book uses a sound studies framework to explore artistic research methods and practices in ethnography as they relate to religious recitation.
Sonic Encounters with Blanchot is the first book to explore the relationship of sound and music with the work of Maurice Blanchot. The volume brings together scholars from a range of disciplines who listen closely to the sounds and resonances emanating from within Blanchot’s work and who consider their significance both within his work and beyond. The latent and explicit sonic content of Blanchot’s writing is explored, as is his treatment of music and the possibilities of thinking about contemporary music and sound art through his work. Although Blanchot is best known for his engagement with literature, an engagement that often relies on visual references and experiences, this collection takes a sonic route into one of the most exciting and demanding thinkers of the twentieth century. As an interdisciplinary exploration of sound and Blanchot’s work, this book will be interest to those studying sound in literature and music, as well as students of Blanchot’s work in general. This book was originally published as a special issue of Angelaki.
Sonic Encounters with Blanchot is the first book to explore the relationship of sound and music with the work of Maurice Blanchot. The volume brings together scholars from a range of disciplines who listen closely to the sounds and resonances emanating from within Blanchot's work and who consider their significance both within his work and beyond. The latent and explicit sonic content of Blanchot's writing is explored, as is his treatment of music and the possibilities of thinking about contemporary music and sound art through his work. Although Blanchot is best known for his engagement with literature, an engagement that often relies on visual references and experiences, this collection takes a sonic route into one of the most exciting and demanding thinkers of the twentieth century. As an interdisciplinary exploration of sound and Blanchot's work, this book will be interest to those studying sound in literature and music, as well as students of Blanchot's work in general. This book was originally published as a special issue of Angelaki.
An exploration of the production, transmission, and mutation of affective tonality—when sound helps produce a bad vibe. Sound can be deployed to produce discomfort, express a threat, or create an ambience of fear or dread—to produce a bad vibe. Sonic weapons of this sort include the “psychoacoustic correction” aimed at Panama strongman Manuel Noriega by the U.S. Army and at the Branch Davidians in Waco by the FBI, sonic booms (or “sound bombs”) over the Gaza Strip, and high-frequency rat repellants used against teenagers in malls. At the same time, artists and musicians generate intense frequencies in the search for new aesthetic experiences and new ways of mobilizing bodies in rhythm. In Sonic Warfare, Steve Goodman explores these uses of acoustic force and how they affect populations. Traversing philosophy, science, fiction, aesthetics, and popular culture, he maps a (dis)continuum of vibrational force, encompassing police and military research into acoustic means of crowd control, the corporate deployment of sonic branding, and the intense sonic encounters of sound art and music culture. Goodman concludes with speculations on the not yet heard—the concept of unsound, which relates to both the peripheries of auditory perception and the unactualized nexus of rhythms and frequencies within audible bandwidths.
Just Beyond Listening asks how we might think about encounters with sound that complicate standard accounts of aurality. In a series of essays, Michael C. Heller considers how sound functions in dialogue with a range of sensory and affective modalities, including physical co-presence, textual interference, and spectral haunting. The text investigates sound that is experienced in other parts of the body, altered by cross-wirings of the senses, weaponized by the military, or mediated and changed by cultural practices and memory. Building on recent scholarship in sound studies and affect theory, Heller questions not only how sound propagates acoustically but how sonic presences temper our total experience of the world around us.
The 1889 Exposition universelle in Paris is famous as a turning point in the history of French music, and modern music generally. This book explores the ways in which music was used, exhibited, listened to, and written about during the Exposition universelle. It also reveals the sociopolitical uses of music in France during the 19th century.
The adventure continues! Sonic Super Special Magazine is packed with more than 100 pages of comics, news, features, never before seen artwork and a cover by Sonic artist extraordinaire Tracy Yardley! This quarterly collection takes new readers on a take a look back at the story that changed everything, Sonic Adventure! From the discovery of the United Federation to a deadly close encounter with the monstrous Chaos, Sonic super fans will also be treated with part two of the Sonic Time Line, featuring more brand new art from Jamal Peppers!
In Sounding Composition Steph Ceraso reimagines listening education to account for twenty-first century sonic practices and experiences. Sonic technologies such as audio editing platforms and music software allow students to control sound in ways that were not always possible for the average listener. While digital technologies have presented new opportunities for teaching listening in relation to composing, they also have resulted in a limited understanding of how sound works in the world at large. Ceraso offers an expansive approach to sonic pedagogy through the concept of multimodal listening—a practice that involves developing an awareness of how sound shapes and is shaped by different contexts, material objects, and bodily, multisensory experiences. Through a mix of case studies and pedagogical materials, she demonstrates how multimodal listening enables students to become more savvy consumers and producers of sound in relation to composing digital media, and in their everyday lives.
This book foregrounds that English monolingualism reduces both our linguistic and conceptual resources, presenting concepts from the cultures of 4 continents and 26 languages. Concepts seem to work best when created in the interspace between theory and praxis, and between philosophy, art, and science. Deleuze himself had generated many concepts in this encounter between philosophy and non-philosophy, including his ideas of affects and percepts, of becoming, the stutter, the rhizome, movement-image and time-image, the rhizome. What happens, if instead of "other disciplines," we take other cultures, other languages, other philosophies? Does not the focus on English as a hegemonic language of academic discourse deny us a plethora of possibilities, of possible Denkfiguren, of possible concepts? Each contributor explores ideas that are key to thinking in their language – about sound and silence, voice and image, living and thinking, the self and the world - while simultaneously addressing the issue of translation. Each chapter demonstrates that translation itself is a way of invention, rather than just a rendering of concepts from one system in terms of another. This collection acts as a travelogue. The journey does not follow a particular trajectory-some countries are not on the map; some are visited twice. So, there is no claim to completeness involved here-it is rather an invitation to answer to the call.
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullions critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadnt been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.