El Curriculp Creativo: Paara Educacion Preescolar
Author: Strategies Teaching
Publisher: Teaching Strategies
Published: 2006-01-01
Total Pages: 269
ISBN-13: 9781933021126
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Author: Strategies Teaching
Publisher: Teaching Strategies
Published: 2006-01-01
Total Pages: 269
ISBN-13: 9781933021126
DOWNLOAD EBOOKAuthor: Kevin Werbach
Publisher: Wharton School Press
Published: 2012
Total Pages: 0
ISBN-13: 9781613630235
DOWNLOAD EBOOKMillions play Farmville, Scrabble, and countless other games, generating billions in sales each year. The careful and skillful construction of these games is built on decades of research into human motivation and psychology: A well-designed game goes right to the motivational heart of the human psyche. In For the Win, Kevin Werbach and Dan Hunter argue persuasively that game-makers need not be the only ones benefiting from game design. Werbach and Hunter, lawyers and World of Warcraft players, created the world's first course on gamification at the Wharton School. In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. For the Win reveals how a wide range of companies are successfully using game thinking. It also offers an explanation of when gamifying makes the most sense and a 6-step framework for using games for marketing, productivity enhancement, innovation, employee motivation, customer engagement, and more.
Author: Greg Wilson
Publisher: CRC Press
Published: 2019-10-08
Total Pages: 229
ISBN-13: 1000728153
DOWNLOAD EBOOKHundreds of grassroots groups have sprung up around the world to teach programming, web design, robotics, and other skills outside traditional classrooms. These groups exist so that people don't have to learn these things on their own, but ironically, their founders and instructors are often teaching themselves how to teach. There's a better way. This book presents evidence-based practices that will help you create and deliver lessons that work and build a teaching community around them. Topics include the differences between different kinds of learners, diagnosing and correcting misunderstandings, teaching as a performance art, what motivates and demotivates adult learners, how to be a good ally, fostering a healthy community, getting the word out, and building alliances with like-minded groups. The book includes over a hundred exercises that can be done individually or in groups, over 350 references, and a glossary to help you navigate educational jargon.
Author: Byron Reeves
Publisher: Harvard Business Press
Published: 2009-11-03
Total Pages: 286
ISBN-13: 1422155137
DOWNLOAD EBOOKCan the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable. Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity. Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games. Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.
Author: Klaus Schwab
Publisher: Currency
Published: 2018-11-06
Total Pages: 290
ISBN-13: 1984822616
DOWNLOAD EBOOKWorld Economic Forum Founder and Executive Chairman Klaus Schwab offers a practical companion and field guide to his previous book, The Fourth Industrial Revolution. Today, technology is changing everything--how we relate to one another, the way we work, how our economies and goverments function, and even what it means to be human. One need not look hard to see how the incredible advances in artificial intelligence, cryptocurrencies, biotechnologies, and the internet of things are transforming society in unprecedented ways. But the Fourth Industrial Revolution is just beginning, says Schwab. And at a time of such tremendous uncertainty and such rapid change, he argues it's our actions as individuals and leaders that will determine the trajectory our future will take. We all have a responsibility - as citizens, businesses, and institutions - to work with the current of progress, not against it, to build a future that is ethical, inclusive, sustainable and prosperous. Drawing on contributions from 200 top experts in fields ranging from machine learning to geoengineering to nanotechnology, to data ethics, Schwab equips readers with the practical tools to leverage the technologies of the future to leave the world better, safer, and more resilient than we found it.
Author: Olegas Vasilecas
Publisher: IOS Press
Published: 2007
Total Pages: 326
ISBN-13: 1586037153
DOWNLOAD EBOOKContains papers that present original results in business modeling and enterprise engineering, database research, data engineering, data quality and data analysis, IS engineering, Web engineering, and application of AI methods.
Author: Marcus Foth
Publisher: Springer
Published: 2015-12-29
Total Pages: 270
ISBN-13: 9812879196
DOWNLOAD EBOOKEdited by thought leaders in the fields of urban informatics and urban interaction design, this book brings together case studies and examples from around the world to discuss the role that urban interfaces, citizen action, and city making play in the quest to create and maintain not only secure and resilient, but productive, sustainable and viable urban environments. The book debates the impact of these trends on theory, policy and practice. The individual chapters are based on blind peer reviewed contributions by leading researchers working at the intersection of the social / cultural, technical / digital, and physical / spatial domains of urbanism scholarship. The book will appeal not only to researchers and students, but also to a vast number of practitioners in the private and public sector interested in accessible content that clearly and rigorously analyses the potential offered by urban interfaces, mobile technology, and location-based services in the context of engaging people with open, smart and participatory urban environments.
Author: Nicos Komninos
Publisher: Routledge
Published: 2013-05-13
Total Pages: 324
ISBN-13: 1135159297
DOWNLOAD EBOOKAt the turn of the century some cities and regions in Europe, Japan and the USA, displayed an exceptional capacity to incubate and develop new knowledge and innovations. The favourable environment for research, technology and innovation created in these areas was not immediately obvious, yet it was of great significance for a development based on knowledge, learning, and innovation. Intelligent Cities focuses on these environments of innovation, and the major models (technopoles, innovating regions, intelligent cities) for creating an environment-supporting technology, innovation, learning, and knowledge-based development. The introduction and the first chapter deal with innovation as an environmental condition, and with the geography and typology of islands of innovation. The next three parts focus on the theoretical paradigms and the planning models of the 'industrial district', the innovating region', and the 'intelligent city', which offer three alternative ways to create an environment of innovation.
Author: B.J. Fogg
Publisher: Elsevier
Published: 2003-01-04
Total Pages: 311
ISBN-13: 0080479944
DOWNLOAD EBOOKCan computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.* Filled with key term definitions in persuasive computing*Provides frameworks for understanding this domain*Describes real examples of persuasive technologies
Author: George Veletsianos
Publisher: Athabasca University Press
Published: 2010
Total Pages: 351
ISBN-13: 1897425767
DOWNLOAD EBOOKHighlighted are the pedagogical, organizational, cultural, social, and economic factors that influence the adoption and integration of emerging technologies in distance education. Advice is offered on how educators can launch effective and engaging distance education initiatives, in response to technological advancements, changing mindsets, and economic and organizational pressures.