Software War Stories

Software War Stories

Author: Donald J. Reifer

Publisher: John Wiley & Sons

Published: 2013-10-14

Total Pages: 209

ISBN-13: 1118650743

DOWNLOAD EBOOK

A comprehensive, practical book on software management that dispels real-world issues through relevant case studies Software managers inevitably will meet obstacles while trying to deliver quality products and provide value to customers, often with tight time restrictions. The result: Software War Stories. This book provides readers with practical advice on how to handle the many issues that can arise as a software project unfolds. It utilizes case studies that focus on what can be done to establish and meet reasonable expectations as they occur in government, industrial, and academic settings. The book also offers important discussions on both traditional and agile methods as well as lean development concepts. Software War Stories: Covers the basics of management as applied to situations ranging from agile projects to large IT projects with infrastructure problems Includes coverage of topics ranging from planning, estimating, and organizing to risk and opportunity management Uses twelve case studies to communicate lessons learned by the author in practice Offers end-of-chapter exercises, sample solutions, and a blog for providing updates and answers to readers' questions Software War Stories: Case Studies in Software Management mentors practitioners, software engineers, students and more, providing relevant situational examples encountered when managing software projects and organizations.


ComputingFailure.com

ComputingFailure.com

Author: Robert L. Glass

Publisher:

Published: 2001

Total Pages: 328

ISBN-13:

DOWNLOAD EBOOK

"Looking back, it was a time of madness: an era when billions of dollars - and even more faith - was placed in dotcom startups with inexperienced management and "Swiss cheese" business plans. Robert Glass's ComputingFailure.com is a powerful chronicle of those years, and something more: a cautionary "worst practices" guide for every entrepreneur and e-Business professional." "Glass carefully chooses his case studies for the insights they impart. The executives quoted and profiled in this book have learned hard, expensive lessons - about building compelling business models, about building compelling business models, about managing growth, and about when to ignore the venture capitalists. They've learned surprising lessons about integrating with bricks-and-mortar parent companies and about what it takes to get marketing, tech, and everyone else on the same page."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved


Ship That Pig

Ship That Pig

Author: Devin Moore

Publisher:

Published: 2007-01-01

Total Pages: 116

ISBN-13: 9781449989859

DOWNLOAD EBOOK

Ship That Pig: Software Horrors. Learning from real-life software development horror storiesThis book has two main sections of war stories: the back stories, from before I started to keep a regular log of things that happened, and the stories after that. All of the war stories are based on true events. I hope that this book both provides for numerous new ideas in computing, as well as to provide some insight as to how it is that the mind of a typical IT person reacts in response to stressful work situations. I believe it will be of interest to anyone who has encountered a stressful event in their life and had the urge to tell people about how they thought things should be done in light of that event. I also chronicle my experiences and thoughts to show how I came to develop some of the computer ideas that are noted in this text. I see myself as the average IT worker. I often rehash old situations and scenarios in my mind, playing through all the details. I look for things I can learn from, and things that didn't make any sense. I produce tons of ideas every day, many are repeats of other ideas but some are brand new. I feel that I should write them all down, no matter how insignificant, because I believe that even the simplest idea can really help the right person. What I hope to illustrate is that even by attempting to avoid conflict, it still finds us because of how poorly managed these projects are. Something has to be done, and I suggest various ways that these issues could be resolved. However, I don't imagine a true solution is coming anytime soon, so long as the forces that are creating these conflicts are still around. My own grandmother recently recounted to me a story that, aside from the technology used, almost exactly matched the scenarios I have encountered... but her story dates to the 1940's! From this fact alone, it is clear that the same mistakes have been repeated for long enough.


Software Runaways

Software Runaways

Author: Robert L. Glass

Publisher: Prentice Hall

Published: 1998

Total Pages: 296

ISBN-13:

DOWNLOAD EBOOK

Introduction. Software runaway war stories. Software runaway remedies. Conclusions.


Dark Territory

Dark Territory

Author: Fred Kaplan

Publisher: Simon and Schuster

Published: 2016-03-01

Total Pages: 334

ISBN-13: 1476763275

DOWNLOAD EBOOK

“An important, disturbing, and gripping history” (Kirkus Reviews, starred review), the never-before-told story of the computer scientists and the NSA, Pentagon, and White House policymakers who invent and employ cyber wars—where every country can be a major power player and every hacker a mass destroyer. In June 1983, President Reagan watched the movie War Games, in which a teenager unwittingly hacks the Pentagon, and asked his top general if the scenario was plausible. The general said it was. This set in motion the first presidential directive on computer security. From the 1991 Gulf War to conflicts in Haiti, Serbia, Syria, the former Soviet republics, Iraq, and Iran, where cyber warfare played a significant role, Dark Territory chronicles a little-known past that shines an unsettling light on our future. Fred Kaplan probes the inner corridors of the National Security Agency, the beyond-top-secret cyber units in the Pentagon, the “information warfare” squads of the military services, and the national security debates in the White House to reveal the details of the officers, policymakers, scientists, and spies who devised this new form of warfare and who have been planning—and (more often than people know) fighting—these wars for decades. “An eye-opening history of our government’s efforts to effectively manage our national security in the face of the largely open global communications network established by the World Wide Web….Dark Territory is a page-turner [and] consistently surprising” (The New York Times).


War Virtually

War Virtually

Author: Roberto J. González

Publisher: Univ of California Press

Published: 2024-04-23

Total Pages: 269

ISBN-13: 0520402170

DOWNLOAD EBOOK

A critical look at how the US military is weaponizing technology and data for new kinds of warfare—and why we must resist. War Virtually is the story of how scientists, programmers, and engineers are racing to develop data-driven technologies for fighting virtual wars, both at home and abroad. In this landmark book, Roberto J. González gives us a lucid and gripping account of what lies behind the autonomous weapons, robotic systems, predictive modeling software, advanced surveillance programs, and psyops techniques that are transforming the nature of military conflict. González, a cultural anthropologist, takes a critical approach to the techno-utopian view of these advancements and their dubious promise of a less deadly and more efficient warfare. With clear, accessible prose, this book exposes the high-tech underpinnings of contemporary military operations—and the cultural assumptions they're built on. Chapters cover automated battlefield robotics; social scientists' involvement in experimental defense research; the blurred line between political consulting and propaganda in the internet era; and the military's use of big data to craft new counterinsurgency methods based on predicting conflict. González also lays bare the processes by which the Pentagon and US intelligence agencies have quietly joined forces with Big Tech, raising an alarming prospect: that someday Google, Amazon, and other Silicon Valley firms might merge with some of the world's biggest defense contractors. War Virtually takes an unflinching look at an algorithmic future—where new military technologies threaten democratic governance and human survival.


Herding Cats

Herding Cats

Author: Hank Rainwater

Publisher: Apress

Published: 2008-01-01

Total Pages: 271

ISBN-13: 1430208309

DOWNLOAD EBOOK

This self-help guide is for programmers who need to improve their management and leadership skills.


Making Virtual Worlds

Making Virtual Worlds

Author: Thomas Malaby

Publisher: Cornell University Press

Published: 2011-01-15

Total Pages: 179

ISBN-13: 0801458994

DOWNLOAD EBOOK

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.


An Introduction to Cybercultures

An Introduction to Cybercultures

Author: David Bell

Publisher: Routledge

Published: 2006-09-07

Total Pages: 254

ISBN-13: 113454099X

DOWNLOAD EBOOK

An Introduction to Cybercultures provides an accessible guide to the major forms, practices and meanings of this rapidly-growing field. From the evolution of hardware and software to the emergence of cyberpunk film and fiction, David Bell introduces readers to the key aspects of cyberculture, including email, the internet, digital imaging technologies, computer games and digital special effects. Each chapter contains `hot links' to key articles in its companion volume, The Cybercultures Reader, suggestions for further reading, and details of relevant websites. Individual chapters examine: · Cybercultures: an introduction · Storying cyberspace · Cultural Studies in cyberspace · Community and cyberculture · Identities in cyberculture · Bodies in cyberculture · Cybersubcultures · Researching cybercultures