Snap to Grid

Snap to Grid

Author: Peter Lunenfeld

Publisher: MIT Press

Published: 2001

Total Pages: 262

ISBN-13: 9780262621588

DOWNLOAD EBOOK

A vibrant guide to the artistic, cultural, and social faces of the new media.


Microsoft Power BI Cookbook

Microsoft Power BI Cookbook

Author: Brett Powell

Publisher: Packt Publishing Ltd

Published: 2017-09-27

Total Pages: 786

ISBN-13: 1788293789

DOWNLOAD EBOOK

Publisher's note: This edition from 2017 is outdated and does not make use of the most recent Power BI updates. A new third edition, updated to the latest release is now available in color Key Features From connecting to your data sources to developing and deploying immersive, mobile-ready dashboards and visualizations, this book covers it all Over 90 hands-on, technical recipes, tips, and use cases from across the Power BI platform including the Power BI Service and Mobile Applications Proven development techniques and guidance for implementing custom solutions with DAX and M languages Book DescriptionMicrosoft Power BI is a business intelligence and analytics platform consisting of applications and services designed to provide coherent, visual and interactive insights of data. This book will provide thorough, technical examples of using all primary Power BI tools and features as well as demonstrate high impact end-to-end solutions that leverage and integrate these technologies and services. Get familiar with Power BI development tools and services, go deep into the data connectivity and transformation, modeling, visualization and analytical capabilities of Power BI, and see Power BI’s functional programming languages of DAX and M come alive to deliver powerful solutions to address common, challenging scenarios in business intelligence. This book will excite and empower you to get more out of Power BI via detailed recipes, advanced design and development tips, and guidance on enhancing existing Power BI projects.What you will learn Cleanse, stage, and integrate your data sources with Power BI Abstract data complexities and provide users with intuitive, self-service BI capabilities Build business logic and analysis into your solutions via the DAX programming language and dynamic, dashboard-ready calculations Take advantage of the analytics and predictive capabilities of Power BI Make your solutions more dynamic and user specific and/or defined including use cases of parameters, functions, and row level security Understand the differences and implications of DirectQuery, Live Connections, and Import-Mode Power BI datasets and how to deploy content to the Power BI Service and schedule refreshes Integrate other Microsoft data tools such as Excel and SQL Server Reporting Services into your Power BI solution Who this book is for This book is for BI professionals who wish to enhance their knowledge of Power BI beyond and to enhance the value of the Power BI solutions they deliver to business users. Those who are looking at quick solutions to common problems while using Power BI will also find this book to be a very useful resource .Some experience with Power BI will be useful.


Logic Pro 9 and Logic Express 9

Logic Pro 9 and Logic Express 9

Author: David Nahmani

Publisher: Peachpit Press

Published: 2010

Total Pages: 504

ISBN-13: 0321636805

DOWNLOAD EBOOK

Uses real-world music and hands-on exercises to teach you how to record, arrange, mix, produce, and polish audio and MIDI files in a professional workflow.


Learn Clip Studio Paint

Learn Clip Studio Paint

Author: Inko Ai Takita

Publisher: Packt Publishing Ltd

Published: 2024-07-31

Total Pages: 441

ISBN-13: 1835886590

DOWNLOAD EBOOK

This beginner-friendly colored-guide to Clip Studio Paint equips you with all the essential tools to tell your own manga story and develop your digital drawing skills. Key Features An illustrated guide by an award-winning artist for creating manga art and comic books digitally Explore essential drawing, inking, and coloring techniques to create captivating characters and stories that pop off the page Take your first steps into animation with Clip Studio Paint to add movement to your artwork Book Description Ever dreamed of creating your own manga art or comic books? Learn Clip Studio Paint, Fourth Edition is your roadmap to becoming a digital artist! This beginner-friendly guide takes you on a step-by-step journey of digital illustration. You’ll get to grips with one of the essential features of digital illustration, layering, as you go through the process of penciling and inking your art. If you’re interested in creating a webtoon graphic novel or web comic, you’ll be happy to learn about comic-making essentials such as panels, sound effects, and speech bubbles In this edition, you’ll learn artistic techniques alongside Clip Studio Paint features, including a new focus on how to bring your artwork to life with proportions and perspective. You’ll learn how to draw characters with various brushes and brush customizations, as well as exploring coloring methods and rulers to make your stories pop. The edition also dives into exciting new features like using 3D models to draw poses and the basics of creating animations Packed with clear instructions and illustrated examples, this book is your one-stop shop for learning Clip Studio Paint. If you dream of creating your own manga art or comics, this guide equips you with skills to achieve your goals! What you will learn Organize layers to make your artwork easy to edit Customize tools and brushes to draw compelling characters Implement inking and coloring techniques in your art Craft engaging comic panel layouts Employ layer masks and screentones for professional results Use 3D models to learn poses for your characters Explore animation basics to bring your artwork to life Leverage Clip Studio Paint's vast library of assets Export your creations for various platforms, including print and web Who this book is for If you're just starting out as a digital artist or want to switch to Clip Studio Paint from a different graphics software package, then this book is for you. While this book is designed for those with no prior knowledge of digital art, intermediate-level users looking to explore the unique features of Clip Studio Paint will also find this book useful.


Game Physics Cookbook

Game Physics Cookbook

Author: Gabor Szauer

Publisher: Packt Publishing Ltd

Published: 2017-03-24

Total Pages: 481

ISBN-13: 1787120813

DOWNLOAD EBOOK

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.


Introducing AutoCAD 2008

Introducing AutoCAD 2008

Author: George Omura

Publisher: John Wiley & Sons

Published: 2007-04-30

Total Pages: 402

ISBN-13: 0470121505

DOWNLOAD EBOOK

This volume covers the latest drafting tools of AutoCAD and AutoCAD LT.


Introduction to AutoCAD 2020

Introduction to AutoCAD 2020

Author: Paul F. Richard

Publisher: Macromedia Press

Published: 2019-07-29

Total Pages: 1823

ISBN-13: 0135576873

DOWNLOAD EBOOK

Introduction to AutoCAD 2020 addresses advances in technology and introduces students to 2-dimensional drawing skills and commands using the 2020 release of AutoCAD. Straightforward explanations focus on actual drawing procedures, and illustrations show what to expect on the computer screen. It continuously builds on concepts covered in previous chapters, contains exercises combined with in-text notes, and offers examples that provide the “how and why” of AutoCAD fundamentals. Projects are included at the end of each chapter and provide hands-on experience creating various types of mechanical, architectural, civil, and electrical drawings. This text is appropriate for introductory and intermediate AutoCAD courses. Introduces AutoCAD, drafting skills, editing techniques, working with complex objects, annotating drawings, outputting your work, advanced drawing and construction methods, and collaborating with others on the web. Pedagogy reinforces learning objectives throughout, with chapter objectives; key term definitions; command grids that concisely offer multiple ways of achieving task at hand; and discipline icons that identify the field of study throughout. “New” version icons highlight new software features quickly. Hands-on exercises appear throughout the text to reinforce learning, and end-of-chapter projects require students to demonstrate a full understanding of the concepts presented in the chapter. Introduction to AutoCAD 2020 provides students with the tools they need to develop drafting skills with AutoCAD.


Technical Drawing 101 with AutoCAD 2024

Technical Drawing 101 with AutoCAD 2024

Author: Ashleigh Congdon-Fuller

Publisher: SDC Publications

Published:

Total Pages: 569

ISBN-13: 1630576018

DOWNLOAD EBOOK

• Blends technical drawing and an introduction to AutoCAD 2024 • Covers both mechanical and architectural projects • Twenty six hours of video instruction is included with each book • Drafting theory is incorporated throughout the text • Designed to be used in a single semester, instructor led course • Each chapter contains key terms, unit summaries, review questions and drawing projects Technical Drawing 101 covers topics ranging from the most basic, such as making freehand, multiview sketches of machine parts, to the advanced—creating an AutoCAD dimension style containing the style settings defined by the ASME Y14.5-2009 Dimensioning and Tolerancing standard. But unlike the massive technical drawing reference texts on the market, Technical Drawing 101 aims to present just the right mix of information and projects that can be reasonably covered by faculty, and assimilated by students, in one semester. Both mechanical and architectural projects are introduced to capture the interest of more students and to offer a broader appeal. The authors have also created extensive video training (178 videos, 26 hours total) that is included with every copy of the book. In these videos the authors start off by getting students comfortable with the user interface and demonstrating how to use many of AutoCAD's commands and features. The videos progress to more advanced topics where the authors walk students through completing several of the projects in the book. The CAD portion of the text incorporates drafting theory whenever possible and covers the basics of drawing setup (units, limits, and layers), the tools of the Draw, Modify, and Dimension toolbars, and the fundamentals of 3D modeling. By focusing on the fundamental building blocks of CAD, Technical Drawing 101 provides a solid foundation for students going on to learn advanced CAD concepts and techniques (paper space, viewports, xrefs, annotative scaling, etc.) in intermediate CAD courses. In recognition of the diverse career interests of our students, Technical Drawing 101 includes projects in which students create working drawings for a mechanical assembly as well as for an architectural project. We include architectural drawing because our experience has shown that many (if not most) first-semester drafting students are interested in careers in the architectural design field, and that a traditional technical drawing text, which focuses solely on mechanical drawing projects, holds little interest for these students. The multidisciplinary approach of this text and its supporting materials are intended to broaden the appeal of the curriculum and increase student interest and, it is hoped, future enrollments.


AutoCAD 2021: A Problem - Solving Approach, Basic and Intermediate, 27th Edition

AutoCAD 2021: A Problem - Solving Approach, Basic and Intermediate, 27th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2020-06-16

Total Pages: 1084

ISBN-13: 1640570918

DOWNLOAD EBOOK

AutoCAD 2021: A Problem-Solving Approach, Basic and Intermediate, 27th Edition book contains a detailed explanation of AutoCAD commands and their applications to solve drafting and design problems. In this book, every AutoCAD command is thoroughly explained with the help of examples and illustrations to make it easy for the users to understand the functions of the tools and their applications in the drawing. After reading this book, the user will be able to use AutoCAD commands to make a drawing, dimension a drawing, apply constraints to sketches, insert symbols as well as create text, blocks and dynamic blocks. The Autodesk AutoCAD 2021 book also covers basic drafting and design concepts such as dimensioning principles and assembly drawings that equip the users with the essential drafting skills to solve the drawing problems in AutoCAD. While reading this book, you will discover some new tools such as DWG Compare, Save to Web & Mobile, and Shared Views that will enhance the usability of the software. Salient Features Comprehensive book with chapters organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of every chapter. Hundreds of illustrations and step-by-step instructions for easy learning. Notes and tips as additional information. Self-Evaluation Tests and Review Questions at the end of each chapter. Table of Contents Chapter 1: Introduction to AutoCAD Chapter 2: Getting Started with AutoCAD Chapter 3: Getting started with Advanced Sketching Chapter 4: Working with Drawing Aids Chapter 5: Editing Sketched Objects-I Chapter 6: Editing Sketched Objects-II Chapter 7: Creating Texts and Tables Chapter 8: Basic Dimensioning, Geometric Dimensioning, and Tolerancing Chapter 9: Editing Dimensions Chapter 10: Dimension Styles, Multileader Styles, and System Variables Chapter 11: Adding Constraints to Sketches Chapter 12: Hatching Drawings Chapter 13: Model Space Viewports, Paper Space Viewports, and Layouts Chapter 14: Plotting Drawings Chapter 15: Template Drawings Chapter 16: Working with Blocks Chapter 17: Defining Block Attributes Chapter 18: Understanding External References Chapter 19: Working with Advanced Drawing Options Chapter 20: Grouping and Advanced Editing of Sketched Objects Chapter 21: Working with Data Exchange & Object Linking and Embedding Chapter 22: Conventional Dimensioning and Projection Theory using AutoCAD * Chapter 23: Concepts of Geometric Dimensioning and Tolerancing * Chapter 24: Isometric Drawings * Index * (For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Part files used in examples, exercises*, and illustrations Instructor Guide with solution to all review questions and exercises* Additional learning resources at 'allaboutcadcam.blogspot.com' and 'youtube.com/cadcimtech' (* For Faculty only)


AutoCAD® 2011 Essentials

AutoCAD® 2011 Essentials

Author: Munir Hamad

Publisher: Jones & Bartlett Publishers

Published: 2010-06-23

Total Pages: 404

ISBN-13: 1449666876

DOWNLOAD EBOOK

AutoCAD is a premier PC-based drafting tool that has been used by millions of engineers, draftsmen, project managers, and engineering students since its inception in 1982. AutoCAD 2011 Essentials provides new and seasoned users with simple step-by-step procedures on how to create, modify, annotate, and add dimension to any engineering drawing. Use the DVD to set up drawing exercises, view all of the book’s figures in full color, and draw with a trial version of AutoCAD 2011. Fifty-five “workshops” throughout the book simulate a full real-world project from concept to completion, without overlooking any of the fundamental commands and functions of AutoCAD® 2011.