My name is Snake, and I was once part of the Gritty Devils MC. Our deepest, darkest secret was buried out at Little River over a decade ago. An archaeological discovery now threatens to expose our demons, and my world is about to be turned upside down with the return of our old President, Drake Brand. With the remnants of the Gritty Devils by my side, I revisit my darkest days, and I work to overcome my hatred of Drake in an effort to protect our secret. But will the mysterious, supernatural discovery take over our lives and make me forget all about Drake’s betrayal or will it create the perfect stage for revenge? Only time will tell, and from the looks of it, we are going to have plenty…
Kiera’s home life is not happy. One day on her way to school, Kiera sees a tiny ship floating in the gutter. It has on its deck the key that she lost the day before and for the loss of which she has been punished. The ship looks so real... She rescues the ship from a dreadful fate. Later, this time with Jai, she sees the ship again and they sail into the start of some incredible and quite magical experiences in the alternative world of Tisany. Kiera and Jai find that they have been taken to Tisany because they can help solve problems there. Through adventures involving stormy sailing, the Seeing Well, caves and snakes, a visit to a colourful souk in a city of towers, a long donkey ride through mountains, hostile chiefs and cheating travellers, The Great Game is developed and played in a sometimes frightening and dramatic finale. And weaving in and out of the events on Tisany, there are happenings at home too that lead Kiera towards a happier situation.
"This is a story of a pet dog named Bosco who discovers he has special skills and is asked to join the eXpets and saved the world's kittens from an evil mastermind"--
Since I can remember, my parents have recognized a snake father for me.But suddenly, one day, the father snake actually entangled me.I recognize you as my father, how can you be like this!
In his moving memoir, Wallen Bean tells the story of his Appalachian boyhood during the Great Depression, giving us a glimpse of the "olden days"as they really were. We meet his extended family and a quirky cast of town characters who nourish him and give him the solid beginnings a boy needs to go off into the world. Wallen reaches for a larger life and he finds it, sort of, in college, where his rough-hewn Appalachian soul, a stunning combination of true goodness and hayseed naivety, is challenged. But he endures, even gets a girlfriend, and goes off to Boston University School of Theology. Wallen's second life is lived as a Methodist minister in five New England churches. He and his wife Christine (yes, the same girlfriend) thrive in some parishes, fail miserably in one. They live in big and small parsonages, become parents, and learn tough love in dealing with different congregations. He develops a special talent for working with young people, a desperate need in 1960s America.Wallen Bean, the social worker, is coming into full bloom and, again, he reaches out to change his life. In his third incarnation, Wallen leaves the ministry and plunges into youth work, from the Job Corps in New Bedford to Revival House in Fall River, where he works with troubled young people. Along the way, he finds spiritual nourishment at the local Friends Meeting, especially the Quaker belief in the power of small groups. He never quite loses his Appalachian soul, but he is transformed from uninitiated hillbilly to one who confronts and negotiates a gritty, heartbreaking world with wisdom and sophistication. One man's journey honestly told, even his fish stories.
"What happened one night when world was but still. Will come back to haunt, the memories will chill. From under the seas and over the hill, The evil will creep and come back to kill." The world of Andreux, a young man studying at tutelage in the dense forests of Aranya is turned upside down when strange things begin to happen in and around the tutelage. Secrets hidden hitherto are revealed which force him to take upon a gigantic mission of reclaiming his identity. The path is filled with dangers of all sorts, predators, magic folk, sorcerers, foes and back-stabbing friends. But that is not all. The mission is not an end in itself but the beginning of a redemption, which was long overdue, spanning several hogashes and kingdoms. Will Andreux accomplish the insurmountable task and fulfill his destiny? Please read to find out.
Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.
Touring and Automobile Association of Turkey, founded by Reşit Saffet Atabinen with the name “Travellers’ Association of Turkey” on November 6, 1923, a week after the proclamation of the Republic, has been active for 96 years, laying an example with its activities towards public benefit.